Two questions:
1. How can I start leveraging axe mode in Switch Axe? I sit in sword mode 99 percent of the time and do okay, but I feel like I could really push harder if I knew how to not immediately become useless whenever my gauge runs out (I think 90 percent of my stupid Gore Magala carts are from running out of sword gauge and panicking.)
2. What's the best way to hit Gore Magala's horns when it enters Frenzy Mode? Traps? I lack the psychic monster-fu to line up two shots when he's doing that shit.
Any more 3ds vs new 3ds shots?
Please keep them coming.
I haven't messed with the switch axe that much in the demo since I've been experimenting with weapons I hadn't tried before, but I used it a lot in 3U.Two questions:
1. How can I start leveraging axe mode in Switch Axe? I sit in sword mode 99 percent of the time and do okay, but I feel like I could really push harder if I knew how to not immediately become useless whenever my gauge runs out (I think 90 percent of my stupid Gore Magala carts are from running out of sword gauge and panicking.)
Coming over after tooling around with switch axes in 3U, I actually feel more comfortable in axe mode than using the sword, hah. The axe's faster walk speed makes it a bit easier to get into good position, I think.
What's nice with it is that you can lead in with basically any move of its main combo, so there are plenty of options to pick from based on judging how much time you have to attack before needing to dodge out. The running jab (forward and X, either from normal or after the side-chop) is good for closing space for starting a short combo, if you think you can only get one or two hits in before you need to dodge or the monster just leaves. X+A from neutral gets you the uppercut slice, it's fairly quick and has great vertical range (this move is a godsend for me for cutting Rathian tails), and is also important because it leads into the Hack 'n Slash attack. Any time you have a good-sized window of opportunity but don't have the time or gauge to transition into sword-mode, the Hack 'n Slash provides great damage. The sword may be more powerful and the attacks themselves can come out and combo quickly, but the axe has both a range and speed advantage, so opportunities to actually land clean hits consistently comes a lot easier.
I spent 100+ hours in MH4 on the regular 3DS and 60+ in 4G on n3DS XL and never felt that graphics got a aignificant boost between the consoles. My guess is that people complaining about how it looks now won't suddenly change their mind when trying it on the n3DS...
I'm so glad I found out I could switch the bow controls back to the MH3U ones. The new changes they made feel so weird. It's probably just me not being used to them, but I can move and target a lot easier with the old ones.
Two questions:
1. How can I start leveraging axe mode in Switch Axe? I sit in sword mode 99 percent of the time and do okay, but I feel like I could really push harder if I knew how to not immediately become useless whenever my gauge runs out (I think 90 percent of my stupid Gore Magala carts are from running out of sword gauge and panicking.)
Kirin is back? Holy shit!
Kirin is back? Holy shit!
I just can't figure out how to kill Gore Magala using bow within the time limit lol, piece of cake with LS though
The reason I bring it up is because I remember for a fact that (at least on the Wii U version) MH3U had dynamic shadows when monsters flew up in the air. Could owners of MH3U on 3DS confirm or deny if they were on the 3DS version? Because if dynamic shadows were present on 3U for 3DS I can't find a reason for them to be absent in this installment. Granted it's a subtle difference but it was a nice touch.
So with 4U around the corner, I picked up 3U again to get in the MoHun mind set. I really want to mess around with LBG some more. I think when I left off I was using Giggi Z with the Gobul LBG or something.
Can someone tell me what the best armor/lbg combinations are so I can know what to farm? What are the must-have skills for any Light Bowgunner?
So apparently I was wrong about new 3ds features in the game it does slightly improve textures, frame rate and load times
So what were your overall impressions on Gore Malaga? Frankly I found him to be either predictable or easy to evade. He also didn't do much damage. His Frenzy Virus ailment didn't really hurt me, oftentimes I simply got the boost from it. However, I'll admit that once he enters Frenzy Mode, it gets quite challenging. Most of his attacks remove half of my health and he is significantly faster, but all I needed was to play a little defensively and it was over in a little while (if I focused on a body part). What did you guys think?
For example?The localized monster names are so much better this time compared to 3U.
What happened?
Bit hard when there is no capture card kit for the New 3DS yet :\Can detectiveGAF or JapanGAF get any confirmation on this stuff?
You would think this would have been well known by the time New 3DS hit Japan
That lv 140 guild quest Kirin is like maybe 10 times harder :X
I really like Tetsucabra and Gore Magala as opposed to for example Nibelsnarf and Wroggi.For example?
I really like Tetsucabra and Gore Magala as opposed to for example Nibelsnarf and Wroggi.
I can't believe they didn't understand the frog reference for Froggi.
Use the default. When you coat hit X and you'll get an over the shoulderish TPS kinda view. From there just hold R and push A until you win the game.
Gore Magala. Its (not "his") name is amazing. Also, Tetsucabra is funny because cabra is Portugese for goat.For example?
OMG, the doujins...Yes.... but Kirin brought along a playmate...
Big upgrade on the shadows
gunning too hard back to longsword for everyone
I went through pretty much all the Village quests in 3U using nothing but Heavy Bowguns without much difficulty and I'm planning to use that as my starter weapon in 4U. I'm sure it'll pack quite a punch like it has before.This has literally been my mantra for the entire series, tbh. THAT SAID, THOUGH... Heavy Bowgun now seems powerful enough to be barely viable for single player!
Basically the infested monsters is just Capcom's way of presenting a harder version of the exisiting monsters. They used the term infected to tie in with the game story.
Later on in the game you will be able to inject wyvern virus canceling skills to your weapons to draw out the virus from the monster for a limited time by dealing enough damage. You will be also able to upgrade your maxed out weapons further by either upgrading it's attack, it's defence or it's health healing abilities and this is a resettable step.
IMO Rajan, Rusty Kushala, Tigrex sub, Brachy, Jinouga are extremely hard. They move and attack like they are on steroids on G level which is pretty crazy. Also lvl 140 is the highest level a guild quest can go and is considered the highest difficulty in the game. Overall, I think you should know by now that this is a much faster paced MH as compared to the past series.
So apparently I was wrong about new 3ds features in the game it does slightly improve textures, frame rate and load times