I gotta say, at first I thought these were just neat features and moves perfect for a "spinoff" but after pouring in hundreds of hours, I don't think I can go back to how it used to be (actually I probably could...) , I did a couple of quests in MH4U and just started missing them.
For those that don't know, Monster Hunter always had down to earth, realistic combat style (although you could argue Capcom were straying from that by adding mounting in MH4), heavy weapons were cumbersome to wield and dodging and movement were simple rolls kinda inline with Dark Souls and not games like Devil May Cry where your character jumps 10 feet in the air and slashes 10 times in a blink of an eye.
Monster Hunter Generations added moves and styles that were kinda more in line with that shown in these gifs:
Maybe they can go half way, you have to gem the skills +10 for you to be able to use them or only certain weapons have them. Or just keep them in outright as the Generations was still completely playable without using the Hunter Arts.
I hope they stay in some form. What say you?
For those that don't know, Monster Hunter always had down to earth, realistic combat style (although you could argue Capcom were straying from that by adding mounting in MH4), heavy weapons were cumbersome to wield and dodging and movement were simple rolls kinda inline with Dark Souls and not games like Devil May Cry where your character jumps 10 feet in the air and slashes 10 times in a blink of an eye.
Monster Hunter Generations added moves and styles that were kinda more in line with that shown in these gifs:
Maybe they can go half way, you have to gem the skills +10 for you to be able to use them or only certain weapons have them. Or just keep them in outright as the Generations was still completely playable without using the Hunter Arts.
I hope they stay in some form. What say you?