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Monster Hunter Tri and Classic Controller Pro Bundle announced for North America (PR)

nacire said:
This is great news, but can we please get a black wii to go with it! :D

I don't see Nintendo bringing out new colors until they really need to (ie Hardware numbers being considerably lower). But, Nintendo has made smart moves. They made introduce new colors for the Wii to get the jump falling numbers.
 
Vilix said:
I don't see Nintendo bringing out new colors until they really need to (ie Hardware numbers being considerably lower). But, Nintendo has made smart moves. They made introduce new colors for the Wii to get the jump falling numbers.

Yeah I can see their stance, but I have yet to actually purchase a wii so I'm kinda hoping for a black wii release.
 
Actually (potentially) helpful response:
The world is not continuous like a Zelda game or anything like that so forget about that kind of exploration. It's set up similar to Phantasy Star Online since you haven't played MH. You have the city area which is your hub, then you pick quests to do and instantly transfer to the related area upon your exit from the village.

There are basically different large quest areas with different themes so a quest may be in the desert, the jungle, the swamp, mountains, etc. Different paths and spaces may be open for different quests in the same area. They're pretty large themselves, but you learn them like the back of your hand pretty fast.

The main big quests are to hunt specific monsters which supposedly cause troubles to the village. But to do that you most often need/want to do other types of quests first to prepare for the hunt. Gathering quests to explore and learn the areas and find items you need to combine them and craft potions, traps, different ammo types for ranged weapons and other useful things, slaying quests that have you killing smaller prey that perhaps has items you need. The large monsters themselves provide items most often needed to craft new weapons and armor as that's the only way to better your character, you don't level up.

You can also buy many of the basic items if you can't bother going herb gathering for potion making for example, but generally you use a lot of what you find yourself. You also have a farm that you can tend to and gather some item types from without having to do a gathering quest, it progressively gets better as you upgrade it using points you earn from the questing for more or better item types, but you can only harvest it all once after every quest you do.

The item progression is insanely deep, MMO style, as you'll need different and dangerous to get materials for the smith to craft better armor and weapons, and the fighting is very technical and tough as you need to learn the monsters' attacks and movement patterns really well, as well as your own skillset (which differs per weapon type) to properly avoid taking damage. It's really cool and unique gameplay I haven't experienced in other franchises in anything but superficial similarities.

At first it's simple enough then quests start getting tougher and more complex like taking out more than a single large monster in an area, or needing to get items that break if you drop them so trying hard to evade enemies in the area, or having monsters beyond your league wandering during a slaying or gathering quest, etc.

For the actual hunts, you find yourself preparing really well beforehand, taking the right items with you, buffing your character with the right food, using the proper crafted equipment and gem attachments which enable different statistics, resistances, and skills, etc, as most of that can't be changed mid-quest.

There's also the guild after you're done with the village chief which has other hunting quests, and the training where you can fight against certain monsters with pre-defined items and equipment and get other rewards from.

It's certainly more varied and involving than the simple "hunt monsters" theme implies at first glance.

All these apply to Monster Hunter Freedom Unite on PSP but I'm sure MH3 is set up similarly. Also, I'm not too far in it so for example I'm not exactly sure of what more the guild offers beyond the village quests but I'm sure it's something big as I'm maybe halfway through the village chief quests (seems after I'm done more will open up though, from her feline sidekick) and I'm nowhere near hundreds of hours clocked like other players so, yeah, I guess the bulk of the game is after those :-P

Edit: and I just realised I didn't even go into how the controls are, with "realistic" weapon handling and maneuvering of your character to avoid the attacks and how you'll need to sheath and unsheath weapons to use other items or to run faster, and how monsters at times will flee to different parts of the map so you'll wanna track them fast before they regain strength by eating or sleeping, and how each weapon type has different quirks to learn, and is better or worse against certain monsters, like the sword + shield being weak but fast and easy to aim while a great sword is slow, cumbersome, can easily hit hard armored parts of the monster you want to avoid because they deflect your attacks, yet is really powerful etc. Yeah, big game :D
 
The only thing you didn't mention that I think people should know is that you have to babysit the camera. It's something that a lot of people find to be a dealbreaker, but it's also a pretty necessary aspect of the gameplay strategy.
 
Segata Sanshiro said:
The only thing you didn't mention that I think people should know is that you have to babysit the camera. It's something that a lot of people find to be a dealbreaker, but it's also a pretty necessary aspect of the gameplay strategy.

It's what made the PSP iterations really hard to get into because of the "claw", at least for me.
 
Yes, there's no lock-on like in Zelda, no always-behind-the-character view like in Tomb Raider (though tapping a button centers it), so you manually control the camera with the right stick as in plenty of other third person titles (like Splinter Cell?). On PSP it's a chore because there's no right stick. It should be fine here.
 
Cosmonaut X said:
I'd be cautious and say that we should look at it outperforming the PS2/PSP editions, but I think it will fail to be the breakout hit for the series that some people are anticipating. I think the worst-case scenario would be it performing in-line with previous entries, in spite of the extra push.

Yep. I don't think it's going to do 150k but I do think it'll stall out somewhere below 300.

Mejilan said:
I'm there for the CC Pro, preferably in black.
Reminds me, I should pick up a black Wiimote and black Nunchuck.

+1
 
Agnates said:
Yes, there's no lock-on like in Zelda, no always-behind-the-character view like in Tomb Raider (though tapping a button centers it), so you manually control the camera with the right stick as in plenty of other third person titles (like Splinter Cell?). On PSP it's a chore because there's no right stick. It should be fine here.
I just mention it because people bitched about it even on the PS2 versions. Make sure you know what you're getting into and there's a far better chance you'll enjoy yourselves.
 
Relix said:
So, CC Pro nearly required. Got it. Might just buy it for that.
Oh yeah, probably hasn't been out and out said, but a CC of some sort is a very valuable asset for playing this game. With the kind of deal they're throwing out there via the bundle there's really no excuse to not have one.
 
Brazil said:
You nailed it. I should only add that Guild Hall quests tend to get really intense.
Yeah I'm a Junior Monster Hunter so I haven't gone that far in Guild Hall quests yet :lol

But feel free to link to that comment every time some new potential Junior Monster Hunter asks "what's Monster Hunter about?" or similar :D
 
Seems like a lot of people have trouble playing mh on the psp, which would make it unintuitive, but I think the controls do exactly what they should. You never need to use the d-pad for the camera (no need for that horrible claw,) you just need the auto center.
 
Glass Soldier said:
It's what made the PSP iterations really hard to get into because of the "claw", at least for me.
You don't actually need to use "the claw" in the PSP games. You can get by, by waiting until it's safe to stop before panning the camera. It's what I do.
 
fantastic news for everyone!

I'm not that much of a fan of the analogs (specifically Nintendo's octogonal design) but the D-pad is indeed unrivaled. VC fans are in for a treat and then some...

oh and FUCKING MONSTER HUNTER TRI!!!!! :D :D :D
 
Pociask said:
Is the Pro controller worth the upgrade if you already have a classic controller, and money IS an object?

Absolutely. More pleasant to hold, substantially better shoulder buttons and Dpad ...oh god the Dpad
 
What's wrong with the CC's d-pad? It seems fine to me. It's nowhere near as good as the Saturn d-pad, but then again, nothing else is. Also some dudes at CAPCOM Unity think the CCPro's d-pad is actually worse (I don't believe that either) and try to stop people from buying it?
 
I'll definitely get my CC Pro bundle, but I'm still going to give it a crack with the pointer/chuk controls.

How's it handle with the default Wii stuff? Horrible? Interesting? My son doesn't click with a traditional controller yet, but he's good to go with the wiimote.

He's already informed me he's ready to play this. He wants to go hunt a Lagi first thing and bonk it on the head with a hammer, because he doesn't like poking things with sticks and hiding like a chicken behind a shield. I smiled. My brother's a big lance user. Chicken.

Is Lagi even available in the arena mode?
 
IlliterateBookworm said:
I'll definitely get my CC Pro bundle, but I'm still going to give it a crack with the pointer/chuk controls.

How's it handle with the default Wii stuff? Horrible? Interesting? My son doesn't click with a traditional controller yet, but he's good to go with the wiimote.

Is Lagi even available in the arena mode?
The default Wii control is even harder to get into than the CC Pro IMHO. Its pretty complicated as each weapon have its own set of button combination. However, its camera panning is the best among the 3. Overall, I will call it the most 'natural' way to play MH3.

Yes, Lagi is available in arena mode.
 
I've heard several stores have officially ran out of preorders for the CCPro bundle. But I'm not that much of a fan of the Dual Shock, and I actually don't have a problem with a prongless controller, yet I've never laid my hands on the original Classic Controller. What exactly do people find iffy about it?

I might have to settle for the regular game + CC Original if worse comes to worse.
 
sfried said:
I've heard several stores have officially ran out of preorders for the CCPro bundle. But I'm not that much of a fan of the Dual Shock, and I actually don't have a problem with a prongless controller, yet I've never laid my hands on the original Classic Controller. What exactly do people find iffy about it?

I might have to settle for the regular game + CC Original if worse comes to worse.

You can still buy the CC Pro single, Gamestop has not run out of those just the bundles.

The CC Pro just feels better, but there is nothing wrong with the CC imo
 
markatisu said:
The CC Pro just feels better, but there is nothing wrong with the CC imo
Is it really just the prongs and peoples hand sizes? Or is it the slight adjustment to the stick placement/buttons (I've heard MH staff were responsible for that)?
 
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