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Monster Hunter Tri G (3DS) Update Thread

fates said:
Yeah, that's quite a long wait considering the Monster Hunter games aren't overwhelmingly text heavy. Not sure if I believe it.
Tri took about the same time (August-April) to reach overseas too, so it's somewhat believeable.
 
ElTopo said:
They obviously need that time to add online.

(At least that's the best explanation I have other than maybe 'games sell more in that period'.)
6-7 months has been typical for Capcom as far as MH goes. It would be surprising to see it come out sooner than that.

If they're adding online just for western audiences, I'm sure it will end up just as awesome as the addition of the wii speak support for Tri.
 
Cosmo Clock 21 said:
Tri took about the same time (August-April) to reach overseas too, so it's somewhat believeable.
Long localization gaps are the norm for Monhun.

03.11.04 Monster Hunter JP
09.21.04 Monster Hunter NA
05.27.05 Monster Hunter EU

12.01.05 Monster Hunter Portable JP
05.23.06 Monster Hunter Freedom NA
05.12.06 Monster Hunter Freedom EU

02.22.07 Monster Hunter Portable 2nd JP
08.29.07 Monster Hunter Freedom 2 NA
09.02.07 Monster Hunter Freedom 2 EU

03.27.08 Monster Hunter Portable 2nd G JP
06.23.09 Monster Hunter Freedom Unite NA
06.26.09 Monster Hunter Freedom Unite EU

08.01.09 Monster Hunter 3 ~tri JP
04.20.10 Monster Hunter Tri NA
04.23.10 Monster Hunter Tri EU
 
lunchwithyuzo said:
08.01.09 Monster Hunter 3 ~tri JP
08.20.10 Monster Hunter Tri NA
08.23.10 Monster Hunter Tri EU
I looked at that and wondered how 3 weeks was a long time. And then I noticed the years. Holy shit, Capcom!
 
I hope ONM UK is correct in that it is hitting Europe, but I wouldn't be disappointed if the ETA was wrong and we were looking at a winter or spring release date. I also hope one or two Carapaceons make an appearance. Seems so obvious for underwater battles.
 
fates said:
Yeah, that's quite a long wait considering the Monster Hunter games aren't overwhelmingly text heavy. Not sure if I believe it.

There is quite a bit of text...

Basically, there's
-All Items + Descriptions (Like MH2 has nearly 400 different Items. Then you have descriptions for all of that.)
-All Weapons/Armor + Descriptions (Again, LOTS of stuff.)
-Quest Text
-NPC Text
-Miscellaneous Text (System, Options, Online, Library, Reference, etc.)

Doesn't seem like a lot, but there's quite a bit there in actuality.


BTW, here's the correct release data for Tri.
08.01.09 Monster Hunter 3 ~tri JP
04.20.10 Monster Hunter Tri NA
04.23.10 Monster Hunter Tri EU
 
There's a lot of text in MH, but are they going to translate the whole thing again? I would think that most of it was translated with Tri for Wii. I don't think it would take a whole year to translate the new stuff.
 
Oni Link 666 said:
There's a lot of text in MH, but are they going to translate the whole thing again? I would think that most of it was translated with Tri for Wii. I don't think it would take a whole year to translate the new stuff.
I'm really new to MH (only own Freedom Unite), but isn't Tri-G just a standalone expansion pack of Tri? Meaning a huge bulk of the text was translated a year ago?
 
tenchir said:
5 hunters? May be that the hub can hold 8 hunters now?
Tri held 10 hunters in the JP version, but it was gimped to 4 for the overseas versions. But still, it made sense because of online; I don't see why you'd ever need more than 4 people in one hub if it's local only. Seems weird.
 
Billychu said:
I'm really new to MH (only own Freedom Unite), but isn't Tri-G just a standalone expansion pack of Tri? Meaning a huge bulk of the text was translated a year ago?

As far as I can tell, yes. The game just looks like Tri with some new monsters and quests and some recycled from other MH games.
 
john tv said:
Tri held 10 hunters in the JP version, but it was gimped to 4 for the overseas versions. But still, it made sense because of online; I don't see why you'd ever need more than 4 people in one hub if it's local only. Seems weird.
Ryozo did mentioned that there are still unannounced features that will surprise the players.
 
Tenbatsu said:
Joe is shit in mhp3. You should fight it in Tri.
I think you were probably just used to it by the time you got round to fighting it in MHP3rd. Those skills stick around, you know.


Man, I'm torn. The new subspecies monsters look awesome, esp. Zinogre, but I still haven't even done with 3rd. To get to the stage where I'd be able to fight the new subspecies, I'd still have to put in 120 hrs+. I may as well just continue with 3rd and wait for 3rd G. On top of that, FF type zero is coming out this week, so my MH play is gonna take a major step back for a while.
 
john tv said:
Tri held 10 hunters in the JP version, but it was gimped to 4 for the overseas versions. But still, it made sense because of online; I don't see why you'd ever need more than 4 people in one hub if it's local only. Seems weird.
Let's say you're in a crowded place, like the games floor on Yodobashi or some party or something. It would make sense to have bigger hubs there, I guess.
 
Jonnyram said:
I think you were probably just used to it by the time you got round to fighting it in MHP3rd. Those skills stick around, you know.
Nope, thats not the case, all the monsters are dumbed down in MHP3. You should really try fighting them in MH3 to know the difference.

The only challenging monsters in MHP3 are the last few ones. But still, I see japanese killing them under 5 mins solo in youtube.
 
Tenbatsu said:
Nope, thats not the case, all the monsters are dumbed down in MHP3. You should really try fighting them in MH3 to know the difference.
In what way are they dumbed down? Can you give some examples.

The only challenging monsters in MHP3 are the last few ones. But still, I see japanese killing them under 5 mins solo in youtube.
That's because they've been playing the game for hundreds of hours and have got really good at it. I can't beat anything above HR4 in under 5 mins solo, because I don't have the skills yet lol. Seriously, you think being able to time the side-steps with lance to avoid a Deviljho attack is easy!?
 
Boney said:
those guys are crazy though
Lol ya but you don't see them killing bosses under 5 mins 'solo' in Tri. Because it's impossible.

Jonnyram said:
In what way are they dumbed down? Can you give some examples.
Monster's HP and damage are lowered in MHP3. Moves are the same but hit boxes are adjusted.

In actual fact, MHP3 difficulty is just like MH3 offline. Even while playing with people, the difficulty stays the same. MH3 on the other hand have a difficulty spike when you're connected online. I hope MH3G will follow suit thou.

Edit: An example of Deviljho's Attack Ratio and Health in both versions:
- MH3: Health: 12080 Atk: 360
- MHP3: Health 7150 - 8140 Atk: 300
- Angry mode Atk Multiplier is the same for both: x1.30 for 60s
 
Tenbatsu said:
Lol ya but you don't see them killing bosses under 5 mins 'solo' in Tri. Because it's impossible.

Well there's video of people soloing Tri Deviljho in like 10 minutes all over the place, which is quite impressive for a shitty MH player like me >.>
 
Jonnyram said:
In what way are they dumbed down? Can you give some examples.

That's because they've been playing the game for hundreds of hours and have got really good at it. I can't beat anything above HR4 in under 5 mins solo, because I don't have the skills yet lol. Seriously, you think being able to time the side-steps with lance to avoid a Deviljho attack is easy!?
have some more examples, MHP3 had a lot of readily noticeable nerfs. i'm sure there are more.

-Deviljho ground slam has a smaller tremor area affect.
-Barioth lunge has longer startup.
-Barioth got a low damage side tackle added to it's moveset.
-Uragaan post scream double chin pounds now do not hit the player
-Rathalos midair charge is now susceptible to ground traps
-as mentioned already, monster HP lowered substantially.

there were some buffs (namely Agnaktor's moveset), but most of the Tri monsters lost their ferocity in the transfer to P3rd.
 
What? You guys aren't going to question those people using cheats? Because I've played in quite a few pub games where Joe dies in like 7 minutes. I consider myself a pretty good player but not good enough that I can help my team kill Joe in 7 minutes.
 
Goddammit, I can handle The Last Story and Xenoblade not coming to the US, since I just homebrewed my Wii in less than 2 minutes and imported Xenoblade.

But if NoA starts not bringing 3DS games over, I will be pissed.
 
The Mana Legend said:
Goddammit, I can handle The Last Story and Xenoblade not coming to the US, since I just homebrewed my Wii in less than 2 minutes and imported Xenoblade.

But if NoA starts not bringing 3DS games over, I will be pissed.

This isn't a first party game, blaming Nintendo before Capcom for it not coming out in the west is a bit unfair...
 
Alrus said:
This isn't a first party game, blaming Nintendo before Capcom for it not coming out in the west is a bit unfair...

Considering how much Nintendo had to do with convincing Capcom of the US release of Tri for the Wii, I am expecting they'll have a lot to do with the (hopefully) localization of this.
 
Alrus said:
This isn't a first party game, blaming Nintendo before Capcom for it not coming out in the west is a bit unfair...
Capcom didn't make the 3DS region locked. I blame everything on them as well as the publisher at hand.
 
The Mana Legend said:
Goddammit, I can handle The Last Story and Xenoblade not coming to the US, since I just homebrewed my Wii in less than 2 minutes and imported Xenoblade.

But if NoA starts not bringing 3DS games over, I will be pissed.

What does NoA have to do with localising a Capcom game?

They may have done a huge amount of work in terms of co-marketing, but Capcom was ultimately the publisher for North America. Nintendo publishes their games in Europe because Capcom doesn't have a European publishing arm.
 
Jonnyram said:
Let's say you're in a crowded place, like the games floor on Yodobashi or some party or something. It would make sense to have bigger hubs there, I guess.
Yeah, I'm guessing they're going to do the hubs kind of like Pictochat, where every one shares the same wireless address and you can just come and go as you please. The only issue is how many people can be in one room at once; it'll have to be a large enough number that a room full of people doesn't overflow. Pictochat has like what? 30 person limit for each room? And at conventions or events that can full up quickly.
 
Ridley327 said:
There isn't a universe where I'd be comfortable with that amount of health fighting Joe.
yeah it's insane, especially those little hits he does while turning that doesn't interrupt the animation but takes a bit of damage.

Just crazy

-Uragaan post scream double chin pounds now do not hit the player

oh the memories
 
Jonnyram said:
In what way are they dumbed down? Can you give some examples.

That's because they've been playing the game for hundreds of hours and have got really good at it. I can't beat anything above HR4 in under 5 mins solo, because I don't have the skills yet lol. Seriously, you think being able to time the side-steps with lance to avoid a Deviljho attack is easy!?
Yeah, as these guys said above, it's definitely way more challenging in MH3. Part of this could also be because it's to their advantage to have online play be difficult to keep people invested longer (they are paying for it in Japan, after all). But the monsters are clearly more threatening and difficult. I've played both games 100+ hours (Tri: 150+, P3: 120+), and the challenge in MHP3 really didn't set in until very recently (last 10-15 hours), and even that hasn't been very challenging. I haven't had a single OMG-crap-my-pants moment in MHP3 apart from maybe the first time I fought gold rathian and silver rathalos together, but even that was more of a perceived threat (they're not THAT hard). But those kinds of moments happened all the time in Tri.

They make it way too easy to start with full health/stamina in MHP3, too; unless you don't know what you're doing, you have both pretty much guaranteed straight from the start. In MH3 you have to earn it, and it's not easy.

My fear is that they're going to nerf Tri G as well... I hope not though. MH3 was a lot more enjoyable to play through for me than MHP3 chiefly because it was challenging.

Still love Portable 3rd, don't get me wrong, but it's just not the same.
 
I remember fighting high level Jhen online with friends and won with 5 seconds left on the clock, man that was intense shit :3
 
Little Green Yoda said:
This isn't the best comparison since it's two different players in different gear in different games but the Tri player had to run Heroics (35% boost in attack) to pull off a similar time.
it works fine for a comparison. the Tri player had heroics and captured instead of killed. so a MH3 player needs a 35% boost in attack to get a monster down to 10%(was it?) health, while a P3 player can kill the monster without attack boosts in the same time. HP values are lower in P3, and i'm pretty sure Switch Axe got an upgrade in P3rd as well.
 
john tv said:
Yeah, as these guys said above, it's definitely way more challenging in MH3. Part of this could also be because it's to their advantage to have online play be difficult to keep people invested longer (they are paying for it in Japan, after all). But the monsters are clearly more threatening and difficult. I've played both games 100+ hours (Tri: 150+, P3: 120+), and the challenge in MHP3 really didn't set in until very recently (last 10-15 hours), and even that hasn't been very challenging. I haven't had a single OMG-crap-my-pants moment in MHP3 apart from maybe the first time I fought gold rathian and silver rathalos together, but even that was more of a perceived threat (they're not THAT hard). But those kinds of moments happened all the time in Tri.

They make it way too easy to start with full health/stamina in MHP3, too; unless you don't know what you're doing, you have both pretty much guaranteed straight from the start. In MH3 you have to earn it, and it's not easy.

My fear is that they're going to nerf Tri G as well... I hope not though. MH3 was a lot more enjoyable to play through for me than MHP3 chiefly because it was challenging.

Still love Portable 3rd, don't get me wrong, but it's just not the same.
I was a MH noob with Tri, and although I initially struggled with the great jaggi, royal ludroth, peco... i would say, looking back after 150+ hours, that the first real "stay on your toes" enemy is the barroth. pretty much every boss from there on out you have to be careful because a direct hit-dizzy-direct hit combo has the potential to kill you or almost kill you.


And IMO, Diablos, Uragaan, and Agnaktor always were a pain.
Gigginox too for that matter.
 
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