Downloadable Quests
Ryozo: ”We're going to continue with [the series' traditional] free downloadable content support, but one difference coming to home console is that in the past, for portable consoles you would download the quest yourself, to your own console, but when we have a home console, we have the opportunity to do something like a time limited quest where people have to jump on during a certain time to do the quest. We have more creative opportunities for how to bring you the downloadable content."
I am not a fan of the proposed "time-limited" dlc quests. I hope the time limits are generous; I'd hate to miss out on potentially exclusive rewards due to a busy real-life schedule.
In past Monster Hunter games they were on a cycle so that you couldn't miss it forever (well until the servers went down). I imagine World will be the same.
This interview makes it sound as though you're not actually "downloading" the quest though. Whereas at least in the portable versions (as far as I remember), if a quest was only available for a limited time, so long as you downloaded it within the period of availability, you had the freedom to complete it on your terms.
But the monster is on gravel/uneven ground, creating bad foothold. The cats have super cat power, cant be compared to real life cats. Or when Mario crushes blocks above him with one first, and bricks floating in mid air, it simply isnt possible!Jet would be on wheels, and look at the legs on that thing. It has massive legs strength, no amount of cats can hold that down with out stakes in the ground all over.
This akin to a group of children trying to stop a bull Elephant with ropes tied to it's waist and legs separately. You're going for a ride.
It just looks really dumb.
Because only the west enjoy a story.
Why people complaining about more added value?
I utterly confuse.... It's like people complaining just for the sake of complaining..
Haven't we learned in this generation now that you can attract, and retain, more people to your game if your just add story?
But the most important advantage for adding story- Is that nobody would ask "But what do you do? What is the point??"
EDIT:
Wait, so are they called Felynes or are they called Palicos?
It'll be meatier than that. Full voice acting and cutscenes etc.
I'd say the new baseline is MH4U. Still mostly a bunch of text boxes, but they did a good job of taking you on a world tour and contextualizing some of the bigger detpiece hunts. If they can do a little better than that, I think people will be pretty happy with it.
Even a "story heavy" MH is very gameplay-centric. Story is just a bit of garnish.
Seems strange to me how you only comment on the "bad" things and ignore the obvious improvements they're making (not really though, I know what you're about).I hated having to skip all those useless text windows. Yes.
As long as there's a fast forward button I'm fine.
The bigger story here is Capcom adding more useless stuff to MHW in order to appeal to a bigger audience in the west.
Game sounds amazing, my gut is telling me this will be the one to finally pull me and a bunch of other newcomers into MH. I think this one is gonna really take off and I think personally I'm going to get super absorbed based on the quality and variety of gameplay they've shown so far, especially if it has an engaging story to boot.
Seems strange to me how you only comment on the "bad" things and ignore the obvious improvements they're making (not really though, I know what you're about).
Because we know it's gonna be bad, and it's totally unnecessary and a waste of production values.Why not?
I enjoyed the story in 4U :/4 had a story emphasis. It sucked.
Why people complaining about more added value?
I utterly confuse.... It's like people complaining just for the sake of complaining..
This interview makes it sound as though you're not actually "downloading" the quest though. Whereas at least in the portable versions (as far as I remember), if a quest was only available for a limited time, so long as you downloaded it within the period of availability, you had the freedom to complete it on your terms.
I'm referring to past console games. For example in Tri there were a bunch of event quests that were only available at certain times. http://monsterhunter.wikia.com/wiki/MH3:_Event_Calendar
When I watched that interview last night this was actually something that caught my eye so I wanted to comment on it. I thought it was interesting that they are going back to this way of handling event quests, as that was how it was always done in the console versions. Like how in Tri you could only fight Jhen Mohran every few weeks but it was an actual event. There would be a sandstorm in town, all vendors would be half price, stuff like that.
This doesn't work in portable games because you might never even go online and only play solo or local co-op. So they just let you download every quest and play them whenever. This might seem like it's objectively better, but when event quests are time limited they funnel players into them and it feels like the community is coming together for something.
As someone who REALLY loved the whole Tri online experience, I was let down by the online of 3U, 4U and Generations as they were much more stripped-down. It's great to see that MHWorld is going to be following the traditions of console MH, at least in some aspects. And 16 player lobbies are something I badly wanted even back in Tri.
Because we know it's gonna be bad, and it's totally unnecessary and a waste of production values.