Smiles and Cries said:wow someone this really putting in some effort on this one... I dunno what else to say this is unexpected
Thanks for the impressions!CaVaYeRo said:It's pretty cool, indeed. There was an embargo until today, but it seems PN guys didn´t notice!
Here are some points I have extracted in English from our Spanish impressions. If you want a google translated link of the loooong text, here it is (but the BD is going really bad today).
- Defined as Pokémon meets Tim Burton (I'd add RRR style mini games). Story driven action RPG.
- Build, experiment, explore, customize, fight...
- Help Professor Fuseless fighting the "bad monsters" that scare people
- Monster creation: lots of customization, 300 items, 150 monster parts (bio or mechanical). Parts include legs, arms, body, head...
- Wiimote and nunchuk creation process in form of minigames: wielding by pointing, "brain toss", etc: feels great, if you don't do well, your monster has worse abilities.
- Turn based fighting with your HP, attack, defense, energy points depending on your building process. Special attacks (transformations), you can choose which part to attack, you have to recharge your energy.
- Great style, rim lighting, poor textures (ATM).
- In development since Nov 2006. Summer 2008 release.
- Adam Beechen script, Crispin Hands music
- They'll try online features (DC, photo sharing)
Also, if you have any doubts, just ask!!
Lobster said:I've been expecting this ever since CubeRevolution said Eidos games are coming.
WTF is wrong with saying it's a solid kid's title. It's clearly aimed at that demographic, collectible monsters in the Pokemon formula.Thunder Monkey said:Within the first page too.
The first just unnecessary, and the second sadly might be true.
Endless said:http://www.enregistrersous.com/images/179140890320070827144959.jpg[/img]
- Wiimote and nunchuk creation process in form of minigames: wielding by pointing, "brain toss", etc: feels great, if you don't do well, your monster has worse abilities.
- Turn based fighting with your HP, attack, defense, energy points depending on your building process. Special attacks (transformations), you can choose which part to attack, you have to recharge your energy.
Visualante said:WTF is wrong with saying it's a solid kid's title. It's clearly aimed at that demographic, collectible monsters in the Pokemon formula.
Jesus christ you guys are so defensive. I also feel the Zak and Wiki, Pixar and Lego Star Wars titles are really good for kids. Got a problem with that? I'm not saying you can't enjoy it. Besides the style is very distinct for a kids title, I think it will do well.
- Wiimote and nunchuk creation process in form of minigames: wielding by pointing, "brain toss", etc: feels great, if you don't do well, your monster has worse abilities.
Well excuse me mister.Visualante said:WTF is wrong with saying it's a solid kid's title. It's clearly aimed at that demographic, collectible monsters in the Pokemon formula.
Jesus christ you guys are so defensive. I also feel the Zak and Wiki, Pixar and Lego Star Wars titles are really good for kids. Got a problem with that? I'm not saying you can't enjoy it. Besides the style is very distinct for a kids title, I think it will do well.
That's just bad game design. Hopefully this game doesn't suffer the same fate if it incorporates custom designs. And I disagree about Z&W- I don't think it will be nearly as complex.Thunder Monkey said:I suppose Viva Pinata is a kids title as well, even though the majority of kids are stumped by it, and from what I've heard is Z&W more or less the same.
Damn near everyone that's played it has said that it is just that.Visualante said:That's just bad game design. Hopefully this game doesn't suffer the same fate if it incorporates custom designs. And I disagree about Z&W- I don't think it will be nearly as complex.
TR? Tomb raider? What about that game makes you think Eidos was going to be the next ubisoft?Father_Brain said:I'm skeptical (primarily because of Backbone's track record), but it at least looks good and sounds intriguing. Besides, it's both an original IP and an actual game, which is more than I would have expected from Eidos after that IGN interview following the TR Anniversary Wii announcement.
CubeRevolution said:This is one of the Eidos game i have mentioned many times before.
you are absolutely correct.Jive Turkey said:I swear the art could have been done by Van Gogh and there'd be at least one retard here screaming "bad art!".
Lobster said:So more games are to come? More awesome games?
Haunted One said:Thanks for the impressions!
Two questions that came to mind:
Is the gameplay arena-based? So are you just going from one fight to the next or are you directly controlling a character on some sort of overworld/world map before going into battles?
Are the Wiimote and Nunchuck functionality for the creation process of your 'monsters' only or do you use motion controls during fights as well? (slash the Wiimote to attack etc. or are the fights menu-based)?
Same here, and it feels great.CaVaYeRo said:This gave me a Z&W or Dewy feeling. It needs advertisement!