Oni Link 666
Member
I'm playing Monster World IV for the first time ever. I just finished Shantae Risky's Revenge on Steam the other day and I have always heard how Shantae is supposed to be like Monster World IV, so this was on my mind. I got it on PS3 and I'm playing it with a Wii U Pro Controller via the PC adapter. It's pretty great. A lot of times hear about old games I missed and how they're so amazeballs, but when I actually play them, they're really not all that, but this game is so much better than I ever imagined.
I see why people compare Shantae to this. You play as a girl in a Middle Eastern-like setting with Genies and deserts and stuff and it has that sort of Zelda II and Simon's Quest kind of progression, but Mr. Bozon has said before that Shantae is more like the Parodius to Castlevania and that he didn't play Monster World until it came to PSN. And well, I'm really looking forward to Shantae and the Pirate's Curse now knowing Bozon has played Monster World IV.
At first I didn't think this game was much of a looker and maybe could have looked better on SNES or something, but the art direction really carries the graphics. There are so many little details in the environments and the animations on everything. I think it looks fantastic. The music is also really good. I really like the main theme and the different versions of it.
I just got to the end of the second dungeon and I think the biggest surprise for me has been the depth of the gameplay. I didn't know you could use your Pepelogoo for so many things. I'm having a lot of fun just running around and exploring everything I can by finding different ways to use my Pepelogoo. Do you get even more stuff as the game goes on?
I have another question. Are there breakable environments like in Castlevania or something? I've been randomly slashing at walls in hopes of finding a big chicken or roast on a platter, but I haven't found anything.
I see why people compare Shantae to this. You play as a girl in a Middle Eastern-like setting with Genies and deserts and stuff and it has that sort of Zelda II and Simon's Quest kind of progression, but Mr. Bozon has said before that Shantae is more like the Parodius to Castlevania and that he didn't play Monster World until it came to PSN. And well, I'm really looking forward to Shantae and the Pirate's Curse now knowing Bozon has played Monster World IV.
At first I didn't think this game was much of a looker and maybe could have looked better on SNES or something, but the art direction really carries the graphics. There are so many little details in the environments and the animations on everything. I think it looks fantastic. The music is also really good. I really like the main theme and the different versions of it.
I just got to the end of the second dungeon and I think the biggest surprise for me has been the depth of the gameplay. I didn't know you could use your Pepelogoo for so many things. I'm having a lot of fun just running around and exploring everything I can by finding different ways to use my Pepelogoo. Do you get even more stuff as the game goes on?
I have another question. Are there breakable environments like in Castlevania or something? I've been randomly slashing at walls in hopes of finding a big chicken or roast on a platter, but I haven't found anything.