I dunno, I always felt the fact Bravely Default was a bunch of kids running around outright murdering people for their abilities was a bit dark too. I always expected bosses to get up or get taken away when you beat them but they just...died. No one even batted an eylid at it. I noticed it most with the
thief in the cave boss. Hearing his backstory and then just killing the guy felt a bit off.
Yeah, it was interesting how explicit Bravely Default was about the fact that the battles are actually about putting one's life on the line, and winning usually means outright killing your opponent. Wasn't something I was expecting going into the game, that's for sure. Would have appreciated some acknowledgement from the main party about how messed up that is, though, at least from Tiz.
Robotic Alchemic Drive is almost entirely a silly goofy game that is a massive homage to the super robot genre. Afterall, it is the EDF guys at the helm. Despite this, even when you've victoriously pushed off the alien invasion and have saved the day, if you've play your cards really badly and destroy too much of the city
your childhood friend/romantic interest flat out kills herself because her life is still terrible.
I guess you could interpret it as such but that's quite a stretch... if you get the good ending, you see two start constellations, one with Sonic and one with Tails after you just saw both of them running normally on a flowery field. They didn't both die.
Yeah, I blame today's industry. There's absolutely no way Ocarina of Time (and Majora's Mask for that matter as well) would have a 12+ rating if it came out today, let alone its initial E-rating. Too bad since it lost a few of the very creepy and sinister parts, but I can understand (though not necessarily agree with) Nintendo doing so.
Yeah, it was interesting how explicit Bravely Default was about the fact that the battles are actually about putting one's life on the line, and winning usually means outright killing your opponent. Wasn't something I was expecting going into the game, that's for sure. Would have appreciated some acknowledgement from the main party about how messed up that is, though, at least from Tiz.
Yeah, Ringabel and maybe Edea I can understand, but Tiz and Agnes? There's no way those two would have kept shut about killing all those people. Felt really weird.
In Octodad, many people miss that his last two tentacles are for his mustache. As they are shorter than his arms and legs, this suggests that when his mustache limbs reach a certain length, he must "shave" by cutting them off and letting them regenerate.
In Octodad, many people miss that his last two tentacles are for his mustache. As they are shorter than his arms and legs, this suggests that when his mustache limbs reach a certain length, he must "shave" by cutting them off and letting them regenerate.
In Octodad, many people miss that his last two tentacles are for his mustache. As they are shorter than his arms and legs, this suggests that when his mustache limbs reach a certain length, he must "shave" by cutting them off and letting them regenerate.
I dunno if Metroid Prime counts as normal but one of the Space Pirate data logs talks about a team of pirates who had one of their member's spines snapping while trying to reverse engineer and test a morph ball system.
"Oh yeah, this is some fucked up shit, but not enough. Let's add a bit about how they cry when they look at the mask. Yeah, that should do it. That'll blow their fucking minds."
To what extent was OOT 3DS censored? Just no blood stains? Makes me think back to when they changed Ganondorf's coughed up blood to green in version 1.02 or whatever and being happy I got a copy when it first came out so I got that bitchin' red-blood coughing up Ganondorf.
I always thought Ni no Kuni did this well. Its a happy Pokemon JRPG with a plucky sidekick where you save the world... but oh yeah youre actually a kid left alone in a house after an extremely traumatic event having a dissociative fantasy
I dunno if Metroid Prime counts as normal but one of the Space Pirate data logs talks about a team of pirates who had one of their member's spines snapping while trying to reverse engineer and test a morph ball system.
I played the Gamecube version and the bloodstains etc were all intact. Weird if they censored it previously and then reverted for the port.
Yeah, Ringabel and maybe Edea I can understand, but Tiz and Agnes? There's no way those two would have kept shut about killing all those people. Felt really weird.
Gyroids are inspired by Japanese clay figures called haniwa which were made for ritual use and buried with the deceased between the 3rd and 6th century AD.
There's also an anti-cheat protection in Animal Crossing GC that turns your face into a Gyroid if you reset while visiting another town. That means gaping mouth and empty eyes on your character.
To summarize, Habren Bryland (pictured above) was killing/torturing puppies, one puppy a week. Before that, when she was presumably a child, she convinced her father to get her a Fennec, and dropped it down a well, where is most likely drowned. Basically a twisted animal abuser.
I love the letter you find in the neighbourhood, and since you exit the place where Ish started off Joel remarks "Well that wasn't too good an idea, was it?"
Oh sweet fuck...that.
WHY DOES THE IRIS TEAR AWAY FROM THE EYE WHITE?!?! AUUUGGGHHH
Breath of Fire IV: pretty much a good chunk of Fou Lu's plot.
The chick here, his lover, literally getting vaporized in a magical attack against him.
Chrono Cross's "glimpses" on a few CT characters sucks for them...
Resonance of Fate; the kid on the right shot up his entire Seminary (no survivors) and killed his sister after going insane... it stills weighs on his conscious a lot (trying to kill himself twice, sort of), and one type of enemy dresses similarly to him because they glorified the tragedy (in that kind of "fuck the world" rebellion way).
Twilight Princess --- these fucking guys (fun fact: I turned the "wolf sense" on when one of these guys was position RIGHT IN FRONT OF THE CAMERA --- I nearly shat myself)
Is type-0 a "normal" game? I already knew the gist of the plot and ending before I started playing and death is definitely a theme in the game, but it still surprised me how shockingly morbid it got at times even in the opening cutscenes.
Breath of fire 3 looks like a standard fun times JRPG on the surface but your party end up doing a bunch of morally ambiguous shit along the way.
Like (spoilers)
Having to kill a wild beast that's been killing livestock. Only to find out all it was trying to do was feed its children. Oh and you find out that they've been dead for a long time. It's really sad
Yeah, BoF3 is pretty much Moral Ambiguity: The JRPG.
That aside, one part of the game that unsettled me a bit was a line you get from Momo after Balio and Sunder take her hostage:
Momo: Don't worry about me... You can go on without me... Even though they
said they'll do XX and then XX to me, and after that they'll XXX me...I don't
think they'll kill me. But what does XX and XXX mean, anyway?
There's a part in Super Paper Mario where a character basically outright says that he's going to torture another character to death. In a Mario game.
This is to say nothing of the level that takes place in the Marioverse version of Hades. Or the character who twists her neck around entirely, The Exorcist style (complete with the sounds of her spine snapping), before transforming into a giant spider. In a Mario game.
Breath of Fire games are absolutely LEGENDARY for going from quaint RPG to....i dunno, getting your eyeball torn out by someone you trusted the next. The game really fits completely fucked up besides sweet and sunny.
Breath of Fire II in particular is great for this as well: Literal hell is sitting below you (the bad ending basically stating that they'll COME AFTER YOU ONE DAY while you live obliviously), the religion is a lie, Rand's mother dies a gruesome death
SQUISH
, your friends meet a pretty nasty end-game death (till deus ex machina brings them back), the tree's "dream world" turning into a fleshy hell hole, etc.
I dunno, I always felt the fact Bravely Default was a bunch of kids running around outright murdering people for their abilities was a bit dark too. I always expected bosses to get up or get taken away when you beat them but they just...died. No one even batted an eylid at it. I noticed it most with the
thief in the cave boss. Hearing his backstory and then just killing the guy felt a bit off.
Crying human ghosts, now enslaved in a Pokeball for eternity or until/if you release it, and to be forcefully used in Pokemon battles for your amusement.
Marlowe is reviewing Drake's history and says, "Mother commits suicide and father surrends son to the state." I just never figured Drake's childhood to be quite so dark considering how light the series is most of the time. (When you're not killing dudes)