This happened with Mortal Kombat (2011) as well. Everyone referred to it as a reboot when it was clearly just a sequel.Nice .. it’s not really a reboot then.
Gameplay looks fucking SICK, the fatalities are fucking SICK, the art style shows his idyllic world falling as expected and it looks fucking SICK
It's a soft reboot in the same way the other Mortal Kombat (1) was. It's not like they pretended it was a hard reboot with all new characters then pulled the ol' bait and switch, Liu Kang pressed the "Reset+Remix" button just like Raiden did as shown in trailer 1.Nice .. it’s not really a reboot then.
The last thing this world needs is more echo chambers.It was always going to go wrong, because otherwise it would have been a trailer for Animal Krossing.
That art style and the beauty of the game world make the fatalities look childish and out of place. Like they got that vision of a new Mortal Kombat, but they somehow had to squeeze the brutality in to check it off.
It's hard to describe. With the new overall tone of the new game, the brutality and the finishers just don't feel organic anymore. They feel stupid. In MK1 (the real one) there were evil tribal sounds and blood red UI elements. The tension and atmosphere of the game were hypnotizing. When you fired up the game for the first time and heard this music, you knew that shit was about to get serious:
MK1 (the new one) is lacking this atmosphere. On a technical level, it's impressive. It's going to be the best looking fighting game when it releases. But man do these trailers lack soul. Even the choice of style of music is different every time.
Yeah, would be. Combat is 60 fps, cut-scenes 30 fps. This game is not demanding at all. BUT I would go with consoles because of cross-play and other stuff.You think this will be alright on a 6700 XT compared to a Series X? In a lot of things my PC is better but fighting games are such a controlled environment that devs can really optimize a lot on console. It's a problem when they don't *cough*xboxtekken7*cough* but sometimes it's really better. I think I heard something about load times being much better on PC for MK11 and then of course the fatalities could also be 60fps. Don't know what the situation is for this one.
I don’t know if MK11 on PC is alright or not, but netherrealm is notorious for bad PC ports. Their Xbox and PS versions are always fine and basically have 1/1 parity with each other. I would go with console.You think this will be alright on a 6700 XT compared to a Series X? In a lot of things my PC is better but fighting games are such a controlled environment that devs can really optimize a lot on console. It's a problem when they don't *cough*xboxtekken7*cough* but sometimes it's really better. I think I heard something about load times being much better on PC for MK11 and then of course the fatalities could also be 60fps. Don't know what the situation is for this one.
Yeah attack strings are essential to MK. If you play SF I can maybe understand also picking up MK but Tekken is too close to being the same way as MK where you have to memorize hundreds of things. Someone could maybe bounce around if they grew up with and stayed with all of them but otherwise I think you kinda have to choose one as what you're gonna be about and appreciate the others from afar.The game looks very well made. I’m not digging the combat. It looks more like a Hyper version of XI. It’s not grounded at all. Plus I don’t want to memorize a 100+ moves and combos. I’ve got enough combos in my mind. I’ll watch for impressions, but I feel like I’d waste my time and money. I’ve got more headspace for Tekken/SF.
If you are talking about the guy at 54 seconds than that is Darrius from MK Deception.Who was the guy with Geras and Im not talking about Sektor.
MK2’s atmosphere is unmatched. It even got a ps1 japanese port lolΙ really don't like the tone of these MK games.
They feel like something out of a mainstream Avengers movie made for casual teens. Lots of characters with fancy cosplay outfits that find ways to fight each other. But at the same time it has this cartoony violence which is extremely gory but at the same time cartoony so it doesn't really look very shocking at all.
Sure, you could make a similar case for older MK games but those had a darker atmosphere (MK II felt right) and they didn't have those silly story modes.
This is exactly what I've been saying. Technically, the game looks great. But in terms of art direction and atmosphere, it just feels so goddamn soulless and not at all what I would expect MK to be like.
Sure, you could make a similar case for older MK games but those had a darker atmosphere (MK II felt right) and they didn't have those silly story modes.
That art style and the beauty of the game world make the fatalities look childish and out of place. Like they got that vision of a new Mortal Kombat, but they somehow had to squeeze the brutality in to check it off.
It's hard to describe. With the new overall tone of the new game, the brutality and the finishers just don't feel organic anymore. They feel stupid. In MK1 (the real one) there were evil tribal sounds and blood red UI elements. The tension and atmosphere of the game were hypnotizing. When you fired up the game for the first time and heard this music, you knew that shit was about to get serious:
MK1 (the new one) is lacking this atmosphere. On a technical level, it's impressive. It's going to be the best looking fighting game when it releases. But man do these trailers lack soul. Even the choice of style of music is different every time.