I was actually tempted to list London too, but I decided Cambridge's output has been slightly worse. Guess I should have thrown in both then. It is interesting to know though that Cambridge also suffers from mismanagement (and/or "made to do the crappy jobs").SolidSnakex said:That's largely a Sony London thing although Cambridge has helped with it. Cambridge has been the team that's been shuffled around from developer to developer to teach them how to use the PS3. They've most recently made LBP PSP though. Now Sony apparently has them wasting their time with some motion control game.
SolidusDave said:Studio Japan (part of SCEJ along with PD and Team ICO)
SolidusDave said:- Bexide (TORO/Mainichi Issho franchise)
- Hindurstian Electronics (well, is the real name known? ^^) (The Last Guy)
- Jetray Logic (Trash Panic)
- the team behind the LocoRoco franchise
- Pyramid (Patapon franchise)
ol
SolidusDave said:- Rhino Studio (Afrika/Hakuna Matata)
- Artdink (Aquanaut's Holiday franchise)
SolidusDave said:I'm no sure if they own every team as information is quite hard to find. e.g. Studio Japan is also the publisher for Game Republic (Dark Mist, Folklore)
grandjedi6 said:I was actually tempted to list London too, but I decided Cambridge's output has been slightly worse. Guess I should have thrown in both then. It is interesting to know though that Cambridge also suffers from mismanagement (and/or "made to do the crappy jobs").
Monolith made Baten Kaitos Origins, the best RPG on the Gamecube. Okay, I know it only has about five competitors for that title, but it's a very good game.Somnid said:Nintendo's best is EAD, I suppose that's split up over a bunch of dev teams but I can't really say one is much better than another. There's quality coming out of all of them even if GAF doesn't recognize it.
Worst is easily Monolith Soft. You know they're bad because nobody can think of them enough to name them in this thread. Retro Studios and NST my ass.
Eh, I'd say MAG looks merely acceptable.Lagspike_exe said:MAG alone is the statement of their immense talent on both technical and artistic level.
Totobeni said:actually Team ICO is part of SCE Japan Studio
Pyramid is 3rd party studio , pretty sure Jetray Logic and Bexide are 3rd party studios too
Rhino + Artdink= 3rd party studios.
AndoCalrissian said:Eh, I'd say MAG looks merely acceptable.
RavenFox said:Sony first
Nintendo second
Microsoft last
They've been mentioned.Somnid said:Worst is easily Monolith Soft. You know they're bad because nobody can think of them enough to name them in this thread. Retro Studios and NST my ass.
Pristine_Condition said:A lot of people must be forgetting that SOE was folded into the SCEWW structure...They are easily the worst Sony studio right now, though I actually like the ideas behind The Agency, and their dev team seems very enthusiastic, and now that they are part of SCEWW, they have tech help, which gives me hope.
Oh, and I also added a "most squandered" category. This is for studios that have talent, but look like they could be doing better, or doing more, or whatever, but don't, for whatever reasons.
Sony:
Most - Naughty Dog
Least - SOE
Most Squandered - Polyphony
Nintendo:
Most - Intelligent Systems
Least - Brownie Brown
Most Squandered - Retro
Microsoft:
Most - Lionhead
Least - XBox Live Productions
Most Squandered - Rare
I hate to say stuff like this about studios though. As a total outsider, you never know what is going on, you only see the output. There could be a genius working in one of these teams that just needs the opportunity, and I hope they get that opportunity someday.
Also, the fortunes of any of these teams which we perceive one way or the other can change very quickly. It only takes one great game or one total stinker, or sometimes a change in personnel, management or direction, to turn things around in a business built on ideas and talent. We all need to keep that in mind, and judge each game on their merits with open minds, rather than look at the credits and decide whether a game is good or not based on where it comes from.
Sol.. said:Eh i can't possibly put SOE anywhere near the least. Their weakest games were salvaged games from other sorry developers (sorry brad). Well all except Untold Legends. Man those games sucked. Why couldn't they just do champions of norrath? They haven't been the best lately and i'm not gonna lie...The Agency and DCU looks like crap. But they aren't the worst and their lull period could probably be blamed on management. At least now they are back to actually making MMOs like they should be.
:-( They used to be first party.zoukka said:He didn't read the thread!
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J-Rzez said:MS lost a lot of their studios. Their 1st party has basically dried up, thus what happened to them in 09 game wise. Rare seems pretty talented from all the work they do behind the scenes not to mention their games. Lionshead is ok. Bungie is gone. There's nothing really left there for them. It's something they really-really need to work on next gen.
I'm no Microsoft, but Microsoft do bother. They are rebuilding their 1st party studios - they opened an internal XBLA studio, 343, acquired BigPark and probably some things we haven't heard of yet.BenjaminBirdie said:So if you were Microsoft, knowing that you had no stable of franchises like that (one game does not a stable make), and you saw that a quality first party title isn't even a guarantee of wild and profitable success, why in particular would they bother?
szaromir said:I'm no Microsoft, but Microsoft do bother. They are rebuilding their 1st party studios - they opened an internal XBLA studio, 343, acquired BigPark and probably some things we haven't heard of yet.
Jaded Alyx said:They've been mentioned.
And these people were as wrong as you.
jett said:worst: whatever the name is of the team that made wii music.
True, they'll probably stick with independent developers like Epic or Bungie (or Ruffian or plenty more) for AAA titles. If a game bombs Too Human-style, they don't have to bother with fallout. Though it might hurt them sometimes, like with Bioware and long-term plans for Mass Effect.BenjaminBirdie said:Well, yeah, I mean they do stuff like that and always will, but in terms of big budget showcases, I feel like they'd rather let other parties do the heavy lifting.
While they currently have an exclusivity conrtract with Nintendo they are not owned by them making them a Partner Development Studio (whatever that means).theluma said:And BTW...does GameFreak count?![]()
Starwolf_UK said:While they currently have an exclusivity conrtract with Nintendo they are not owned by them making them a Partner Development Studio (whatever that means).
It seems Ambrella is also a Partner Development Studio (though unlike Gamefreak Ambrella has only ever worked for Nintendo) which probably explains why they've not been mentioned yet (if they were eligible they could easily take the Nintendo's least talented crown).
BenjaminBirdie said:Text
offshore said:That's short sighted from MS IMO.
It's pretty clear from the launch of the PS3 slim, and with previous 360 exclusives' sequels now launching on PS3 day and date this year including BioShock 2, Lost Planet 2 and Dead Rising 2 that Sony are clearly getting back on the rails, and are not going to want to go through with the PS4 what they've been through with the PS3.
And if Sony bring all that support for the PS4, (and to the second half of the PS3's life,) on top of all Sony's 1st part studio offerings, what would be the future incentive to get an Xbox if MS aren't making a glut of big games themselves?
The incentive to get a 360 early on was because the PS3 was in all sorts of trouble; third parties had lost confidence in Sony, and MS's whole business plan was to take content away from Sony and the PS3; and the problems with the PS3 made it easy to do so.
That's hardly the case now, is it.
GoWIII and Gran Turismo 5 are without doubt the PS3's most anticipated games and are undoubtedly going to push the PS3 forward, but the crucial thing is that Sony are in control of that content.
Sony are not going to be sat at E3 thinking "I hope MS don't announce that God Of War is coming to the 360". Whereas there is every the chance that Left 4 Dead, Mass Effect, Splinter Cell and maybe even Gears come over the PS3, now that Sony's third party relations people finally seem to be waking up, and now that the PS3 is pushing forward.
MS are not in control of those aforementioned games. And just like FFXIII, anything can happen. Especially since Sony is now showing the kind of intelligence it had with PS2, it's going to be harder for MS to keep content away from the PS3, and probably future Sony consoles as well, so IMO, MS will definitely need some talented in house studios for next gen - Natal should cover the end of this one; Halo is only going to get you so far.
tenritsu said:Worst of the 1st parties is easily Rare.
Best is probably EAD Tokyo or Team Ico.
TheGreatMightyPoo said:All this Retro and Prime bashing has nothing to do with the quality of their games but rather people taking offense of their beloved game franchises going any other direction besides the same ol same ol.
To be frank with you, Retro(and Nintendo----yes in that order) couldn't have made the game any MORE Metroid-like with the FP direction.
I've only played the first Prime and the third(look forward to playing the 2nd, only played some of it) and they are both topnotch games with the first being in mine(and many peoples' top games of all time). The third one is good but a dumbed down version of the series.
I have news for the haters: as much as this pains me, the new Metroid third person game won't be anywhere near as good as Prime and won't capture the same feeling either. If anything, it looks like it will be a better than average spinoff that won't deserve the name in the title.
All the Prime games do.
It's awfully easy to say Nintendo held Retro's hand for at least Prime 1 but these are usually from people who refuse to admit how talented an unknown American group of programmers are.
The again, Retro will get the same mislabel when their new IP arrives if it's great: "Nintendo really made the game!!!!!"
Time to give credit where credit is do as most people with great taste conclude that the first Prime is one of the best games around, Metroid or otherwise.
Slick Vic said:For the record I'm pretty sure SPD1 created the awesome Wario Wares (Mega Microgames and Twisted) and Intelligent Systems made the console ones and the shittier DS one. So stop giving IS credit for that.
theluma said:According to Wikipedia Intelligent Systems developed all of the WarioWare games. SPD1 co-developed Smooth Moves, Touched, and Twisted. But SPD1 made Rhythm Tengoku, and that's good enough for me...
BenjaminBirdie said:Clearly they feel that it's uniqueness of something like the Wii that holds the most profit potential, not bigger and better blockbuster titles that they own exclusively
As I understand it, SOE is not actually part of SCE but separate?BeeDog said:I can only speak for the PS3, but my guess would be:
Best:
- Naughty Dog: No surprise, seeing as the Uncharted games are some of my favorite games in a long time.
- Sony Santa Monica: Aside from God of War 3 (which I know will rock hard), they seem to be involved with some of the best/better PSN games thus far.
Worst:
- Polyphony: Their handling of Gran Turismo 5 news is the worst I've seen yet, and they give off a feeling of unproductiveness.
- Sony Online Entertainment: Worthless.
Y2Kev said:As I understand it, SOE is not actually part of SCE but separate?
Like they don't spend a lot keeping games exclusive? And they often end up only being timed exclusive at that (Ninja Gaiden).BenjaminBirdie said:Is it really, though? With a fraction of the capital, they've become the primary HD console in the biggest region in the world. 75% of multiplatform titles sell better on it. I'm sure in some office in Redmond, someone did the math and saw that funding first party titles isn't worth the investment. Personally I don't see how MS investing in a first party would make the 360 a better console for me to play.
It's not like their console unit sales are suffering because of a lack of first party titles. They've decided to shift their money to marketing partnerships instead. Or is it more of a situation where you think more games would exist if they had a huge first party stable and therefore it would be a better situation? Because I'm not sure that's quite right either. RARE has put out two of the best games of the generation (TIP and Nuts & Bolts) and it certainly didn't give MS much of a return on that investment. I guarantee the marketing partnership with Activision for MW2 garnered them much more benefit than the money they put into those two games, sadly enough.
So I'm not particularly sure they need to cultivate a first party. They have a lot control over the gameplay experience anyway by standardizing Live across the board and I'd be willing the bet they'll have the same input on any Natal products thanks to their agreed-upon to be fantastic dev resources. In a whole lot of ways, MS has exercised control and consistency across all three party tiers this generation. I don't particularly see what the benefit would be for them to reinvest in first parties.
And if they looked at the rest of the marketplace I'm not sure they see a profitable path for themselves. Nintendo's first party is a monster, but a very unique one. Their franchises ARE gaming for millions of people and have been for like two decades now. And Sony's first party offerings, while astounding in quality, don't really perform magnitudes then big third party titles.
So if you were Microsoft, knowing that you had no stable of franchises like that (one game does not a stable make), and you saw that a quality first party title isn't even a guarantee of wild and profitable success, why in particular would they bother?
leroy hacker said:NST is clearly the least talented Nintendo 1st party dev, and I think
And this was despite the fact that they had Colin Reed, one of Nintendo's best programmers, and that Masamichi Abe, the designer of Pikimin, was transplanted there during the production of Metroid Prime Hunters. Thus not only do they make Nintendo's least significant 1st party games, they have wasted some of Nintendo's more talented staffers in doing so. And even when they were capable of making console games, all they did was produce inferior knock-offs.
Darkpen said:What's with the Sony London hate? They make casual games. That's like hating Nintnedo for making the Wii
oh wait