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Most Dissappointing Games of 2013 (and explain why)

I can't believe all the mentions of Tomb Raider. Game was just flat out fun and beautiful and polished. It's one of my favorite games of the year. Loved it

I think it is understandable that it gets singled out as a disappointment, but I disagree. I like third person shooters and I did not follow the series closely before the reboot, so I have no reason to be disappointed. The game is comfortably paced with a greater emphasis on exploration and pre-engagement positioning (including some brilliant fully stealthable sequences) compared with the Uncharted series. The rapid fire stealth bow felt fantastic to use and the automatic cover system worked great in practice.

The game is admittedly very story driven, the non-linear aspects are kind of superficial and the game is on the easy side, so it is not surprising to see it criticized for being yet another "non-game" trying to serve the lowest common denominator. It is surprising, however, to see self-confessed Uncharted fans lash out on the Tomb Raider reboot using arguments which would surely apply to the Uncharted games as well.
 
While Bioshock Infinite was sour, my biggest disappointment is easily Saint's Row IV. They basically took the super powers from one of the DLCs of 3, applied it to the whole game, set in a gloomy night, and called it a day. The story is complete shit, the shooting is still terrible, cars are now worthless, and at least half missions feel like busy work. Rushed out the door or whatever, I expected some sort of cohesion here. Instead it's the textbook example of a hot mess.
 
For better or worse I haven't been too disappointed by a game this year because I haven't been that excited about one.
The most disappointing would probably be Battlefield 4, for being stupendously rushed out and broken. And still with the irksome grinding system that works against what Battlefield's about. Whole thing massively put me off the idea of buying games day one.
 
For me it's Aliens Colonial Marines. Game had so much potential to be great and completely fell flat in every aspect. So incredibly disappointing
 
Bioshock Infinite: good, although overhyped, story in a really mediocre game with some of the worst design decisions I've ever seen (you know what I'm talking about, that boss is just stupid on many levels)
 
The Last of Us- Managed to trick me into playing for an hour and it pissed me off it bored me so much.

Soul Sacrifice- bleh interesting concept, but just didn't like the game

Armored Core: Verdict Day- I didn't like it as much; just as I didn't like 5 as much as For Answers.

Lost Planet 3- bleeeeeh

Tales of Xillia (which I guess might not be a true disapointment because I only like a few tales games

Ni No Kuni- started out okay but lost me after I was a few hours in and I just never went back to playing it
 
I'm a big Platinum fan and I still had fun with the game, but I'm gonna go with Metal Gear Rising.

My biggest issue was the camera, which had a mind of its own. It would constantly move on its own and shove itself in awkward spots making a bunch of fights on the higher difficulties kind of frustrating.

And it's a bit of a personal complaint, but I was hoped that the boss weapons would have fully fledged movesets and unique blade modes of their own so it was very disappointing to see how limited they were compared to the default sword. I thought the combat itself, while very fast and generally enjoyable to play, did not leave a lot of potential for creative combos or anything like that. Blade mode canceling seemed to be the only thing going for it honestly.

I do hope Platinum gets a chance to work on a sequel as there is serious potential. It would definitely benefit from them having more time to work on it.
 
Pikmin 3: looks a lot more fun that it plays. Basically bored me to tears and wished I spent money on TW101 instead.

Puppeteer: I was expecting this to be awesome but it was far from that. The cut scenes were just too long and ruined the flow, skipping them was getting annoying. And controlling another character with the right stick didn't intuitive.
 
For me it's Aliens Colonial Marines. Game had so much potential to be great and completely fell flat in every aspect. So incredibly disappointing

Yeah in all honestly probably this. An in-canon Aliens sequel?! Gearbox?! Wii U game pad is a frickin' motion sensor??? I pre-ordered the Wii U version.
 
Bioshock Infinite - So hyped for this, but just stopped playing about a third of the way in and can't bring myself to pick it back up again. Beautiful game but feels like a chore to me.

And still too soon for me to call, but GTAV hasn't grabbed me the way I thought it would. While I've liked what I've played, I didn't think other games would have been able to distract me from it as easily as they have. Gotta get back to playing it soon.
 
NBA2K14 (PS4)

As amazing as the graphics can be for certain players, it makes for a stark contrast when compared to the models that haven't been updated in several iterations of the series. I was playing OKC vs. the 97 Jazz in Quick play and seeing Kevin Durant next to John Stockton was a laughable affair.

I don't know what I was expecting but as absolutely amazing as the rest of the game is, I guess I thought that perfection would have been applied across the board.
 
Definitely God of War Ascension and Bioshock Infinite for me.

Ascension simply felt inconsequential--far more than even the PSP games did, which weren't even made by Santa Monica (love RAD and can't wait to see more of The Order BTW). For all the overwrought spectacle, which actually made it hard to tell what was going on during several points in the game, it felt incredibly small. And it was completely unnecessary from a story standpoint.

I've talked about why Infinite didn't do much for me before. But basically, the game design elements from previous games felt tacked on here, Columbia felt more like an amusement ride than an actual place, and I thought the twist at the end was stupid. All in all, it felt like a big step back from the original Bioshock.
 
I'm gonna go with Bioshock Infinite. Watching that clip about how much AI they gave Elizabeth, it was pretty disappointing that she turned out like any NPC companion. I've played a PS2 game with a more life-like one.

There were other games I played that should've been better for the name they carried, but I didn't have high expectations for those.
 
Bioshock Infinite. It was popular and got great reviews so it was horrible.

But for real, probably Metal Gear Rising. Found it to be a pretty empty game and it felt somewhat unfinished as well. I realize the focus was on the combat, which was fine, but other combat-focused games like Devil May Cry felt way more fleshed out and had great atmosphere. MGR felt very lacking in almost every way aside from the combat, which I guess is fine for most people but it didn't work for me. Also thought the story was incredibly stupid and I hated the main antagonist and that dumb lyric music that played with it.
 
GTA 5.


It's a fun game however it was massively disappointing. The story was... dull; It just seemed like it didn't really go anywhere, then it ended. I really had to drag my way through the single player. Also, all the side things like gold etc. are fun at first but quickly lost my interest.

Online is also fun and I've had some absolutely hilarious moments, however it's no where near as good as they were hyping it up to be.

I was expecting so much more from GTA 5 and I felt it let me down in so many ways. It was good, but not great.
 
Throwing in another vote for BioShock Infinite.

Repetitive combat threaded together with an overwrought story that pretended to have more to say than it actually did, which threw in a pull-the-rug-out-from-under-you moment just for the sake of it.
 
probably Bioshock Infinite. i actually fell asleep playing it

Ha, funny thing, that same thing happened to me. That's probably happened once, maybe twice, in my lifetime of gaming.

I'm probably going to agree that it's Bioshock Infinite. As many have said, it's not a bad game, not by a long shot, and it does a lot of interesting things storyline wise and in world building that most games never approach.

However, the game also felt like a slog; from one fight to another without any real driving force. And each fight was a generally bad experience. The combat simply wasn't as enjoyable as something like Bioshock, and the verticality felt like a largely wasted or many times obtuse impediment to those scenarios. I wanted the story, and I felt like I spent most of my time just trying to force myself through the game to get to it. The ending was at least interesting, but I wouldn't say it was any better than the prior two games. Hell, I'd say I enjoyed Bioshock II a lot more on the whole. (Though I'm one of those crazies who thought that was a pretty damn good game.)

In terms of a game missing the mark I hoped it would hit, it's definitely Bioshock Infinite.

Pikmin 3: looks a lot more fun that it plays. Basically bored me to tears and wished I spent money on TW101 instead.

This is an excellent choice as well. I was very excited about Pikmin, only to find it was very easy, short as hell, and had a very shallow multiplayer. I was genuinely upset about that purchase. Thankfully I resold it and got most of my money back.
 
Bioshock Infinite. I played the first two Bioshock games a few months prior so they were still fresh in my mind. The story and gameplay in both games were better than Infinite. I thought Infinite took a few steps backwards in gameplay and the story was a clusterfuck.
 
Ni No Kuni
Truth be told, I didn't go in with the highest of expectations, I'd just tried the Inazuma Eleven RPG series and while I liked the presentation it was very boring outside of the soccer matches. Ni No Kuni really had its presentation going for it and Aeana seemed to like it (I tend to appreciate the same RPGs as she does) and maybe it was because I had just finished Xenoblade Chronicles a couple of weeks earlier but NNK was like chocolate-covered-broccoli. Gorgeous presentation on top of a very unrefined battle-system, the environments were a bit like Kingdom Hearts in that you keep thinking that you should explore but there really isn't much to explore. I couldn't finish the game.
 
PES14

The game feels like it isn't complete. The release version had a lot of framerate issues, the menus suck. The summer transfers DLC was added in mid-november, alongside a patch which fixed some issues (framerate is better). The goalkeepers are still a big problem though. Stupid as hell.

I played PES since PES 3, before that I played Konami football games on Nintendo Systems. Got me Fifa 14 this year and I love it....
 
Like everyone else, Bioshock Infinite, aka The Game Ken Levine Sold Out. Don't get me wrong, it's still a good shooter, but when Bioshock 2 is a better game mechanically, you know something is amiss. Plus, with that plot and especially that environment, it should have had much more of an adventure/exploration focus. Come on, Duke Nukem 3D was better in that respect. I was hoping Burial At Sea would turn the franchise around, but I'm hearing mixed messages on that front. You better shape up for the next sequel, Irrational.

I haven't played tomb Raider, GoW Ascension, Ni No Kuni, GTA V or SR IV enough to judge them disappointing or not. I do think, however, that everyone in this thread who's nominated Metal Gear Rising is fundamentally misunderstanding the true nature of the game - it's an arcade beat-'em-up, a spectacle fighter, designed to look flashy, make the player feel awesome, and last maybe five hours total. You lot didn't complain when Final Fight took less than an hour to complete, did you? Of course, the game isn't flawless (stuff like the wayward camera, stunted boss weapons and lack of extra content outside of paid DLC reeking of extremely limited dev time), but for what it's designed to be, it's a diamond in the rough. Certainly not Vanquish or Bayonetta standard, but there's very little that is.
 
It is surprising, however, to see self-confessed Uncharted fans lash out on the Tomb Raider reboot using arguments which would surely apply to the Uncharted games as well.
You can enjoy Uncharted without wanting to see Tomb Raider turn into a copy of it.

I can't believe all the mentions of Tomb Raider. Game was just flat out fun and beautiful and polished. It's one of my favorite games of the year. Loved it
If you were a fan of the series for its exploration, platforming and tombs, its hard to find what there is to like in the new one.
 
Sly Cooper: Thieves in time

It was by any means a bad game. It jsut felt really bland and lifeless. Sanzaru didn't seem to have any ambition in the game, they just made watered down version of Sly2/3. The story was kinda pointless, characters acted fairly OOC (
For example, Penelope's motivations were very poorly explained, it almsot felt like fanfiction,
)

The Length was a bit disappointment as well. All episodes were fairly short, and yet there was only
5
of them. The loading times were a really big problem too. If you wanted to change character in the safe house, good luck for waiting in four minutes of loading.

The gameplay itself was serviceable, but was in the end overshadowed by the multiple problems the game had.

Still, waiting to see if Sanzaru comes up with a sequel.
 
Tales of Xillia

While I enjoy the skits and most of the characters, everything else about the game is boring and irrelevant. It's like the designers asked themselves: "How can we make this system have less of an impact on gameplay?" They did this for every single part of the game.

Find an item? - I don;t care what it's called I'll just trade it in
Have some points to level up your grid? - I don'care almost every ability is the same anyway
Have a new arte? - I'll just be using PalmStrike
Get to a new environment? - It's just the same old with a new skin or endless corridors

And so on. Playing a game has never felt so pointless as it did in Xillia.

Runner-up is Ni No Kuni for the handholding and monstercatching, which I discovered I don't really care for.
 
Tomb Raider - Unsatisfying, dumb and ridiculously easy.

Ni No Kuni - Horrible combat system, boring characters and unbalanced progression.

GRID 2 - Completely soulless compared to its fantastic original.

The Last of Us - Multiplayer was way better than Singleplayer, so you could say I was only disappointed by the SP.
 
I feel like Ken Levine robbed everyone's house here. Jesus GAF.

I really didn't have a disappointing game this year, simply because I never go into a game with a check list of what I want. I just play it. Maybe Dishonored because I felt the story to be a little too straight forward, but the sneaking elements were fun so eh.
 
NHL 14. Small changes to an already broken skating + gameplay system. Hope next gen for NHL 15 helps them completely overhaul the entire system because, as it stands, it's just really shitty.

Also would throw out Donkey Kong Country Returns. Just really boring and didn't rekindle any of the love I had for it when I played it many years ago.
 
Aliens Colonial Marines easily.

We get a developer that makes the great Borderlands games (and its even stated they are a fan of the series) - aww yes!, we get actual actors from the movies and it will follow continuity - aww yes!, we get all these great looking videos of the game looking sweet as a sugar coated supermodel - aww yes!, and then we get previews that make it sound like all is well - aww yes!.

Then it comes out and its total god dam shit, it wasn't really developed by the people we thought, the story is a god dammed joke and breaks continuity, it looks loads worse than previously shown and all the previews look to have been from a different game.

I mean GOD DAM!!!.
 
Amnesia: A Machine for Pigs.

It's not a horrible game by any stretch of the imagination and I ended up really liking the story in the end, but it didn't live up to the greatness that was the original Amnesia in terms of both being scary and basic gameplay elements like inventory management, puzzles, the sanity effect, etc. It kind of felt like an amusement park ride bereft of any sense of real danger outside of a few moments. Also, it was somewhat of a technical mess with atrocious screen tearing and lacked the visual splender of the Chinese Room's work on Dear Esther.
 
Final Fantasy XIV: A Realm Reborn

Everything was looking promising as hell in 1.0. We went from a trainwreck that was slowly building itself up. Each new patch brought lots of stability and new stuff to play with. If this was the direction they were going with for the game, it'd be fantastic. Then they threw everything they were doing in 1.0 away and went in the complete opposite direction for ARR launch. Fetch quests, spam run dungeons, get incrementally better gear. No feeling of exploration. No excitement. Nobody even talks to other people. Just going through the motions. Terrible game.

I guess that's fair, though I hate to call it a disappointment when I wasn't really looking for a great game (I don't think there has ever been a good MMO). It didn't succeed at being a guilty pleasure for me like FFXI and FFXIV 1.18+ did. Aesthetically beautiful, which is the main reason for me playing in a sense, but they went out of their way to make it a game where I struggle to keep myself attached to its world or seek to interact with its mechanics for any period of time (or central story mission/quest-line, which is to say: they made the most typical example of a modern MMO. As much as I appreciated the music, visuals, etc., it is hard to overcome sheer disgust with what you do in the game itself (at least 90% of the time). From the quest design (both individual and overall), combat design, equipment/ability design, etc. just run so contrary to what I want that I find it gross to even interact with. I don't know how people who preferred FFXI to every other MMO, even in its darkest days, can stomach it as well as some do.

I felt the disappointment was coming as the game was being revealed and put into Alpha (the complete trashing of combat, animations/weight to actions going to crap, walking out of circles replacing managing AoEs through skills and timers strategically), but it really set in when I saw them nerf story quests difficulty (more so, the message it gave). With what they did with the 7th Umbral Era scenario in 1.0 and the introduction of level caps and party-based dungeons, I was sure there was going to be exciting coop game in the midst of its MMO-ness (like CoP was for FFXI). That alone would make me satisfied and invested.

Unfortunately, instead we got a quest-line that could not be more like MMO-filler/fetch-quest/lazy BS with party content being a rare pleasure, but not enough to make up for it (maybe until the very last few encounters, all still interspersed with filler, if not soul-crushing FATE grinding). The plot and characters were poorly used (filler arcs are drawn out, interesting stuff is rushed, and everything is simpler, but not charming like FFXI), turning everything into a NES-level FF. Without considering how often public events systems fall short, FATEs are hardly entertaining when they work and are some of the worst videogame content in existence when they do. The combat system itself could not be more uninteresting to me, with it being typical MMO design and gear/classes/abilities all being stream-lined and dry as hell (not really a single creative choice to make as a player in the entire game. It doesn't even have elemental weaknesses). There isn't much to do outside this dull main storyline, dull FATEs, and the hyper-linear progression system that kills variety at any given moment and makes the endgame one giant grind. In terms of mechanics, it is everything I never wanted FFXI to be while I played it and certainly not what I hoped for a revived FFXIV. While I appreciate the aesthetics, it seems to be losing little by little what made Eorzea special (and gaining a lot what makes MMO tacky). A canon Lightning story-arc (with equippable Lightning and Snow outfits!) is the greatest example of this, but I would also point out how the game's female armor design is creeping towards Korean.

And yes, as I predicted, the community is utterly dead, if not sub-Xbox Live levels of wretchedness in the few gaps it exists. FFXI was not a random anomaly, but they ignored why it had such a rich community factor. Apart from there being no potential with the game design itself, they actually went as far as making a community weaker with the way they handled "duty finder" and friendlists. They ignored FF MMOs ever existed and made a WoW-clone when WoW-clones are no longer successful. I had my eye on a non-typical (highly cooperative based) MMO battle system with at least mediocre encounter design, mechanics in place to create a community I could grown attach to (such as a never ending cycle of players partying up for lower level content), and a strong quest-line I could focus my attention on instead of the general MMO rubbish that will inevitably exist. These three elements work together to not only make a MMO bearable, but to justify the "MMO" aspect to begin with. So, yeah, I wanted a FF MMO. Oh well. As much as this is a rant, I could make it several pages by going into detail in every area ARR failed to carryover the creative momentum they had going with 1.0's recovery and FFXI's resilient niche. I rarely label games as "disappointments" (in a straight discussion, it would probably be the new Fire Emblem, but I knew what that was before I played it), but I guess it is my weird fascinations with sub-par games/genres that leaves me vulnerable.
 
For me, it was GTA V.

After one hour, the only enjoyable thing was "West End Girls" by PSB in the in-game radio.

Beyond that, I couldn't find anything remotely "fun". Eck, I even gave SimCity a second chance after the major updates, and find it, finally, enjoyable enough.
 
Puppeteer.

A new, inventive and attractive platformer from Sony Japan? Count me in! The reality was crushingly disappointing - it's exceptionally pretty but completely hollow, it wastes its most interesting idea (heads are nothing more than keys with cute unlock animations) and the script is a quarter as funny as it thinks it is. The cutscenes were interminable.

It's not a terrible game - the art, music and use of the scissors sees to that - but it's nowhere near as good as some made out. If you want an unusual platformer that really makes the most of its ideas, Tearaway is immeasurably superior.

Honourable mention: Metal Gear Rising was great fun in places, but it could so easily have been an action masterpiece with a little more time. That said, I'm not sure a longer development period would have fixed its abysmal camera, nor any of the outright embarrassing cutscenes with George in.
 
Pikmin 3: looks a lot more fun that it plays. Basically bored me to tears and wished I spent money on TW101 instead.

This is an excellent choice as well. I was very excited about Pikmin, only to find it was very easy, short as hell, and had a very shallow multiplayer. I was genuinely upset about that purchase. Thankfully I resold it and got most of my money back.

If you haven't Platinumed the mission mode, you've barely touched Pikmin 3. The DLC coming on the 4th of December looks awesome as well :

http://www.youtube.com/watch?v=Nno4X4TeHk8&t=2m05s

About the multiplayer, I guess you haven't played with someone at your level.
 
Surprised to see so many people say Rising - I'm not really sure what people were expecting out of it if they didn't like the finished product. I thought it was fantastic.

As for my choice, Dead Space 3. By far.

I LOVED DS1 and 2. They have great atmosphere, tension, and pacing. Yes, DS2 had more action, but it still managed to retain the creepy presentation that made me fall in love with the first game. And the
the Ishimura chapter
in DS2 is one of my favorite scenes from a game this gen.

DS3, though? It just felt like a mediocre GoW clone. There's no tension or atmosphere because you always have plenty of ammo. I can't remember the last time a game actually made me feel depressed because of how much I was let down. I got about an hour in before I gave up and returned it to GameFly. My brother felt the exact same way.
 
GTA5 is a huge step backwards in almost every way.

Ugh....I don't even know where to begin with this one.
KuGsj.gif
 
Surprised to see so many people say Rising - I'm not really sure what people were expecting out of it if they didn't like the finished product. I thought it was fantastic.

As for my choice, Dead Space 3. By far.

I LOVED DS1 and 2. They have great atmosphere, tension, and pacing. Yes, DS2 had more action, but it still managed to retain the creepy presentation that made me fall in love with the first game. And the
the Ishimura chapter
in DS2 is one of my favorite scenes from a game this gen.

DS3, though? It just felt like a mediocre GoW clone. There's no tension or atmosphere because you always have plenty of ammo. I can't remember the last time a game actually made me feel depressed because of how much I was let down. I got about an hour in before I gave up and returned it to GameFly. My brother felt the exact same way.

You took my words. I sold it back to Gamestop before finishing it. Even though I was on the last boss. that's how little I cared.
 
BioShock: Infinite finally revealed that the "genius" of Ken Levine and his degree from Vassar is about as shallow as a child's wading pool.

A fence-sitting narrative that chose to "play it safe" rather than actually saying SOMETHING. Fortunately, the final 15 minutes actually made the story rise from "snore-inducing" to "merely mediocre."
 
Sim city (2013). I haven't played it, but by reading about it it has gone from must have pre-order to nope, not buying this glorified Facebook crap and never look back.

I have spent some time replaying 4 waiting for this new sim city so yep, I really wanted the game to be good.
 
I need to give it more of a shot, but my first impressions of Hometown Story were really, really bad. There may be a good game in there, but the controls and (non-player-controllable) camera angles felt like something out of an early 3D title from the mid-90s. I spent significantly more time than I should have just trying to figure out how to exit the damned shop in the tutorial phase.
 
Super Mario 3D World. Easily. Might be the most I've ever been disappointed in a game ever.

I really thought Nintendo would come out with something genuinely new and creative. They never debuted a 3D Mario on a home console that was a direct sequel to the last. Now, finally moving into HD, I really thought they'd have something to blow our minds.

And after the lies about Pikmin 3 being "launch window", the poor first party support for the Wii U (led by a bland minigame collection), and a terrible drought, Nintendo really needed a innovative eye-popping game.

Open world Even more linear than Galaxy? An expansion on Mario 64's ideas? Whatever it was going to be was going to be fresh and exciting. Instead, we got a sequel to the 3DS game, with pleas to "please understand" that they wanted to appeal to the NSMB fans. And regardless of the game's reviews, all signs point to a Nintendo willing to drive 3D Mario into the same rut that NSMB experienced.

It's a blown opportunity, a disappointing game, and a bad omen for Nintendo all in one. Easy pick.
 
Remember Me

An interesting lead, an interesting world, an interesting look and soundtrack, and a really cool memory mechanic.

And 90% of it is shitty combat, and bad meaningless platforming.
 
Bioshock Infinite - I wouldn't say it's a bad game, but the terrible ending combined with all the talk of it being on the level of Bioshock, or even above it just to have a game that maybe had one or two moments that even approached Shock 1 amazingness really left me cold.

Can't even bring myself to pick up the DLC because of how let down I was.

Otherwise though, I had a pretty good year overall. Kinda shocked to see all the MGR in this thread, maybe I just never expected Plat to deliever on anything above the combat, and the fact that I think Metal Gear hasn't had a good story since 2, I never expected that either.
 
BioShock: Infinite finally revealed that the "genius" of Ken Levine and his degree from Vassar is about as shallow as a child's wading pool.

A fence-sitting narrative that chose to "play it safe" rather than actually saying SOMETHING. Fortunately, the final 15 minutes actually made the story rise from "snore-inducing" to "merely mediocre."

Ouch, but oh so very true.
 
I have to say I am still pretty disappointed in Rayman Legends looking back. On the whole I felt it was way too easy compared to the difficulty of 100%ing Origins. Spoilers for the final world:
Most of all, the final world was totally bunk. It was difficult because of gimmicks and not clever level design. It was almost pretty much unplayable for me.
I loved Origins, so I was a bit bummed that Legends did not live up to the hype for me. I will gladly try the next Rayman game, though.
 
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