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Most egregious, enfuriating QTE's?

Prince of Persia 2008. Just because almost all the fights had them.
 
MGS 1 mashing in the torture scene. Holy shit nearly broke my controller.

Not sure if that's a QTE but you had to be quick.
 
RE6 is full of em. Loved the game, but fuck those QTE's
This would of been it, but thankfully and wisely Capcom updated the game so you can now turn on auto-assist to make the QTEs be done automatically on any difficulty with no penalty.

RE is being brought up a lot (and rightfully so), but I can say at least they have cool death scenes. Given, their not as cool if you see them over and over again.
 
Yeah, put me down for Halo 4 too. That finale is horrible, but in fairness, it was really the only way they were going to get a Pulse Grenade to actually do anything.

How they made the Prometheans the primary enemy of the game, added a giant bipedal tank for you to use, and didn't finish things off with a battle against a War Sphinx is well beyond my comprehension.
 
The final boss QTE in God of War II was infuriating, but the single worst QTE I've ever seen was the first boss in PoP: Two Thrones for the PS2. The game was bugged/broken, so it wouldn't react properly to your inputs when trying to pull off the speedkill, making it next to impossible to actually defeat the boss.

Knights Contract, especially on its hardest difficulty.

That game is garbage in its entirety. Just awful.
 
So I see none of the previous posters have played Knight's Contract. Let me explain.

After each boss fight you've beaten, a cutscene plays. During this cutscene, various QTEs appear, lightning fast. You press the wrong button, you die. OR you press the wrong button and the boss is back at 50 % health. And each cutscene has between 5 or 7 QTEs.

So you lose in a cutscene, you lose the progress you made on the boss. AFTER you have beaten it. Half an hour, gone, pressed the wrong button.

I know most of the above posts are just because of games that have been played recently or are very popular, but no game is as infuriating as Knight's Contract.

Knights Contract, especially on its hardest difficulty.

This is what I'm talking about!
 
Yeah, put me down for Halo 4 too. That finale is horrible, but in fairness, it was really the only way they were going to get a Pulse Grenade to actually do anything.

How they made the Prometheans the primary enemy of the game, added a giant bipedal tank for you to use, and didn't finish things off with a battle against a War Sphinx is well beyond my comprehension.
To be honest, the hell is the pulse doing in there anyways? I loved my spike+incendiary ones!!
 
Seriously, why was my character punching rocks in RE5?

Chris Redfield is the manliest character in all of gaming, he needs no reasons for what he does.

tumblr_mni3wosVKV1rqdof9o4_250.gif
 
Metroid: Other M

So here I am just walking along on a bridge in the lava area, minding my own business outside of a cutscene.

Then a giant lava monster jumps up from underneath me and I see a brief command flash on the screen and DEAD.

Seriously, that quick-time event is just made to piss me off. It's not difficult, it's just so unexpected and the timing is so fast that there is no way you'll get it on the first try. What's a quick-time event even doing in a Metroid game anyway?
 
Resident Evil 4.

The first game I played that prominently featured QTE's. It's still one of the best games ever made, but the QTE's (falling boulders, Krauser boss fight, etc), got me time after time after time and I just remember hating those parts.

I have a love/hate relationship with the Krauser knife fight. It was so awesome, but so hard for me. Almost gave up on the game because I didn't think I could do it.

I think the boulder punching in RE 5 was worse, just because you have to coordinate it between 2 people. My friend and I didn't know WTF we were doing, so I ended up doing that scene over and over.
 
The QTE at the end of Ace Combat Assault Horizon where you die if you don't raise your hand in the air in triumph.
 
I have a love/hate relationship with the Krauser knife fight. It was so awesome, but so hard for me. Almost gave up on the game because I didn't think I could do it.

I think the boulder punching in RE 5 was worse, just because you have to coordinate it between 2 people. My friend and I didn't know WTF we were doing, so I ended up doing that scene over and over.

The knife fight was amazing at the time--I remember all the reviews being blown away by the then-new QTE "features"--"You'll have to PAY ATTENTION to the cutscenes in case you need to push a button! Amazing!"

But yeah...RE6. I know they've patched it since launch, but that game had so many soul-sucking QTE's it made my head hurt. But let's not go down that path, RE6's already a beaten and bloody corpse across GAF.
 
Bayonetta boss fights.

This. A thousand times, this. I've never finished the game because there is one QTE that I have no clue what I'm supposed to do. After about 10 tries, I said fuck it and never went back.

A shame because the game was fun, and Bayonetta 2 is looking to be even better (I had a blast with it at E3), but the QTE BS will insure I never play it. And yes, I was comtemplating buying a WiiU just for the game...
 
Can someone fix that mistake in the thread title? Unless it was done on purpose.

Otherwise, I can't really think of any QTE that I outright hate. I don't like the QTEs in Bayonetta because they literally destroyed the left stick on my 360 pad though.
 
The ones in the final chapters of Uncharted Golden Abyss were infuriating in the higher difficulties, because the screen not always registered de touch, and then you have to begin all the fight again.
 
Far Cry 3 is one of the worst offenders. If that game could have just kept its head on straight it could have been truly amazing.

MGS1 - torture scene. the only way i was able to beat this as a kid was using the special controller it came with (to specifically beat that part) by automating button mashing.
 
RE6 everywhere

and playing Bayonetta the first time. Getting Gold and Platinums on a bunch of verses, random QTE out of nowhere kills me, instant "haha you suck dick for a living, scrub" Stone statue

:(
 
Bayonetta's QTE's were terrible, the worst part is that you had less than a split second to react and counts as a death if you're not a robot. Thankfully it was a memorization thing.

Battlefield 3 - Why? Why!? in a FPS... WHY!? I just want to shootbang shit man.

Uncharted Golden Abyss - Touchscreen QTE's on the last boss... I almost gave up on the game at that point, what were they thinking.

Assasin's Creed Liberation - The fact that I have to take on/be wary of a crocodile just... no Ubisoft, bad develpoper BAD!
 
Fucking wolves and melee combat in general in the Tomb Raider. So fucking annoying. I often fail them twice in a row and fail = death.
 
By my standards the absolute worst are the post-boss "seals" you need to draw in Castlevania: Dawn of Sorrow. Completely asinine.
 
coming from a different angle.. I truly feel that games made for kids SHOULD NOT have qte's, no matter how basic. My daughter can slam the crap out of some Kung Fu Panda but always needs me to pass the QTE's... it upsets both of us. Also Sonic Unleashed.
 
RE6's rope climbing one with Leon at the end.

I don't know if they fixed it in a patch but screw that bit. To the depths of hell with it.
 
Uncharted GA. I spent nearly 3 hours with the final boss, thanks to the game failing to recognize my inputs most of the time.
 
Clock Tower 2.

The Escape Danger button is also the same as the Skip Cutscene button. Considering you have to mash the button multiple times to escape, you'll skip the cutscene that shows how the protagonist escape whatever peril she was in.
 
Resident Evil: Umbrella Chronicles had some REALLY bad ones. I think some of them were during FMVs and that made the inputs very unresponsive.
 
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