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Most horrifying use of spiders in a video game?

No sim ant?

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Fucking bad news
 
the camera angle was amazing too, puts the spider right in front of your face... sigh... what happened to Japanese game development...

I know, right? You walk into the room, the camera changes, and suddenly OH MY GOD WHAT THE FUCK GIANT SPIDER!!!

And you're lucky if it didn't immediately spit acid at you right then and there. Sometimes it did, sometimes it didn't.

I miss when Resident Evil used to be Resident Evil...
 
They personally didn't bother me that much, but I know a lot of folks were terrified by the spiders in System Shock 2. They're fast, venomous, huge, and the general scarcity of ammo means that unless you've been very careful with conserving it and have a surplus you can't just unload on them.

Notable especially because of the lengths an arachnophobic modder went to remove them from the game entirely:
 
Scrolled down the thread and saw a pile of spider pics. Don't know what I expected really. Fuck this I'm out.

Those facehuggers in Alien Trilogy for the PS1 coming up on your screen..... *shudders*
 
As an arachnologist I strive for a realistic spider depiction. I live my life seeing the critters I've gotten a PhD studying depicted to what amounts to stick figures.

I'd kill for a spider simulator.


You probably should try this game:

No mention of Deadly Creatures, guys? REALLY?
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Amazing spider simulator, pretty accurate from what I played, I'm no professional entomologist but it looked pretty damn good and realistic.
 
Maybe not many people will remember this one but it really scared the shit out of me when I played it. In the game Nox, certain treasure chests would turn into mother fucking spiders when you got close to them!

Every time I saw a chest I would approach them really slowly and tried to be ready but anytime it was a spider it freaked me out every time lol
 
I agree on the Limbo assessment, the first half is so atmospheric and has the haunting sense of mystery but I feel it loses that as you progress further. Still good but the first half was an amazing experience.

I liked the Industrial/Eraserhead tone of the 2nd half but it felt like they ran out of ideas and had to resort to physics puzzles.

Also, special mention to those giant scorpions (they're arachnids so they count) from Fallout 3. It's not so much their design but just how resilient and persistent they are plus that fucking hiss they make when they're close.
 
Resident Evil 2

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You win this thread.

The camera angles really mess with you, too. When I first saw these bad boys, I just ran the other way and reworked my strategy. Of course, that was to no avail, as the first (and only) time I got acid-sprayed by one of these suckers, I had no Blue Herbs in my inventory.
 
Amazing spider simulator, pretty accurate from what I played, I'm no professional entomologist but it looked pretty damn good and realistic.

Accurate and realistic? Did... did you miss the part where the tarantula can do like piledrivers and stuff? Unless that's the joke.
 
I don't really find spiders scary in any instance, but I feel video game devs need to look to the real world for ideas more often.

Like look at the assassin spider. This thing is way more eerie-looking than any video game spider.
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Artyom don't give a fuck bout no spiders obviously

Such is life in Russia.

Also, seconding Twilight Princess's massive spiders in the forest temple. Lost my save data and on the 2nd go, I counted every encounter with those hell spawn along the game's critical path.
There are 11.
 
The spiders in Metro: Last Light are just awful. There's a section where you go down the rail way with a few side areas off the path. One of them is a dense little room with the fuckers crawling everywhere. Just the worst.
 
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