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Most memorable just batshit bosses

The entire No More Heroes series. Insane bosses are basically its point.

There are just too many and it's too late for me to go into why they're all awesome.

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Still haven't finished Wonderful 101 yet, huh?
Actually, I forgot, I haven't. I'm like two chapters from the end. Every time I try to go back, there's some flying enemy that blocks all of my attacks.

I'm factoring in gameplay, though, and barring some huge change at the end of TW101, I find the gameplay in MGRR much more crazy and fun.
 
I was struggling to come up with an answer that wasn't Armstrong from a platinum game and then I remembered Hades from Kid Icarus Uprising.
Was anyone seriously expecting a giant mech fight that constantly shifts forms throughout the fight?
 
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Crash a wedding in Super Mario RPG & instead of the implied villainous groom fighting you, it's the chefs who are upset at you ruined their catering plans. But the chefs aren't even the actual targets to focus on in the fight, instead the player should be attacking the wedding cake that inexplicably comes to life during the course of battle. After killing the top layer, the aforementioned groom comes along to devour the bottom layer, ending the bossfight & a very perplexing chapter of the game.

Speaking of Super Mario RPG, Culex was weird as hell too. I get that he's supposed to be sort of a wink to Final Fantasy, but his presence in that game is so out of place. He even has some weird monologue about being anti-matter and everything and nothing.
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and it does it again when you fight what seems to be another version of it in kirby 64.

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Kirby gets damn weird at the final boss fights...

Come to think of it, Marx was pretty weird too.

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Senator Armstrong: You still don't get it! I'm using war as a business to get elected! So I can end war as a business...

This also succinctly sums up the plot of Mass Effect, which we then reply to Bioware:

Raiden: What the hell are you talking about...
 
I'm factoring in gameplay, though, and barring some huge change at the end of TW101, I find the gameplay in MGRR much more crazy and fun.

It depends if your criteria of gameplay also includes...

Nah, I'm not gonna say it. It's a secret that needs to stay that way until it's experienced.
 
WOW. The part where you're just jumping over an endless stream of cards...

Would you say this is a good game?

It's alright. Uses some neat 3D effects that weren't too common back then, and the Jesper Kyd soundtrack is pretty rad. Game is probably too difficult for its own good, though. The explosion effects are some of my favorites lol. There are some neat set piece-y moments throughout.

I love the presentation in the Mad Hatter fight, with the bass drop synched to the floor moving for the first time, and crazier instrumentation as the floor speeds up. Probably not the best fight, mechanically (though it's more difficult than the video makes it look), but if we're talking crazy...it's pretty out there for this type of game, and makes a strong impression imo.
 
It depends if your criteria of gameplay also includes...

Nah, I'm not gonna say it. It's a secret that needs to stay that way until it's experienced.
Hmm... I'm intrigued.

BTW, a few weeks back I actually started a new file on TW101, so I could remember all of the mechanics in the game. I think I made it through the first couple chapters. I liked it more this time around, but at the same time, I dislike Kamiya's "variety for variety's sake" (like the bit where you're hurling baseballs on the second screen), and I -detest- the finicky QTEs that pop up and OHKO you if you can't get the game to register your inputs. This was a problem in Bayo 1, as well.

I'd like to see a sequel to TW101 that is directed by someone other than Kamiya. The Bayo 2 treatment, where you take Kamiya's core mechanics and create a more focused game around them.
 
I'm pleased to see so many Armstrong mentions in this thread. It's such a memorable fight. I was laughing my ass off the whole way through. I just couldn't believe what I was seeing. It's ridiculous, it's hilarious and it's epic as fuck all at the same time.

Still haven't finished Wonderful 101 yet, huh?

TW101 is larger scaled and pretty awesome/crazy in its own right (
that QTE
), but in my opinion it can't match the whole Senator Armstrong Experience™ (his charisma, quotes, mannerism and the awesome soundtrack that veers away from the standard epic orchestral music... It also helps that he's more fun to fight imo).



Yes! The entire fight is absolutely great. Not really from a gameplay standpoint, but it's visually striking, the fight choreography is excellent and the QTEs are glorious (especially when the boss
starts having to do his own QTEs
). It gets a bit emotional too. It's great and if you liked the game you should definitely get the DLC.
 
Wendy from Nier. It's the big eyeball shade.
It's a pretty crazy boss but what makes it unforgettable is the aftermath
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Emil unleashes the ultimate weapon but loses control of it thus kill killing everyone in the town and also destroying all of its structures. Oops

This game needs more screenshots on the Internet. None of them are doing justice to this boss
 
Armstrong. Lol


Definitely recommend it. I was super skeptical about it before its release as well as the fact that I had only completed one character action game prior (Ninja Gaiden). Was blown away by how much fun and replayability it provides. Makes me wish that Kojima/Platinum Gray Fox game could have happened. ;_;
 
and I -detest- the finicky QTEs that pop up and OHKO you if you can't get the game to register your inputs. This was a problem in Bayo 1, as well.
There's no OHKO QTEs in W101 (as far as I can recall, someone correct me if I'm wrong) you lose a small amount of health and it puts you right back to where you were before the QTE popped up. And, if you do get a game over screen, continue puts you right back at the same point you were with the boss' health at the same exact value as it was when you died.

Wonderful 101 demands you get better as you play it, like any character action game does, but the core systems are so different compared to other character-action games like DMC, Bayonetta, MGR, etc., that some people have an extremely hard time adjusting to what it wants out of the player.




To make it sort of on topic, Deadly Premonition has great and wacky bossfights, even if the gameplay isn't the greatest. Not going to post pictures because spoilers (Deadly Premonition's greatest strength is the wacky twists and turns that even lead to the boss fight scenarios existing in the first place, in addition to the identity of the bosses, versus something like Armstrong who is a character that gets mentioned once before he reveals himself as the final boss and you know nothing of him until he does.)
 
There's no OHKO QTEs in W101 (as far as I can recall, someone correct me if I'm wrong) you lose a small amount of health and it puts you right back to where you were before the QTE popped up. And, if you do get a game over screen, continue puts you right back at the same point you were with the boss' health at the same exact value as it was when you died.

Wonderful 101 demands you get better as you play it, like any character action game does, but the core systems are so different compared to other character-action games like DMC, Bayonetta, MGR, etc., that some people have an extremely hard time adjusting to what it wants out of the player.


To make it sort of on topic, Deadly Premonition has great and wacky bossfights, even if the gameplay isn't the greatest.

Pretty sure that Hydra boss had one in its final QTE, but it's been almost a year since I played that so I'm not 100% sure.
 
There's no OHKO QTEs in W101 (as far as I can recall, someone correct me if I'm wrong) you lose a small amount of health and it puts you right back to where you were before the QTE popped up. And, if you do get a game over screen, continue puts you right back at the same point you were with the boss' health at the same exact value as it was when you died.

Wonderful 101 demands you get better as you play it, like any character action game does, but the core systems are so different compared to other character-action games like DMC, Bayonetta, MGR, etc., that some people have an extremely hard time adjusting to what it wants out of the player.


To make it sort of on topic, Deadly Premonition has great and wacky bossfights, even if the gameplay isn't the greatest.
I could've sworn failing several QTEs got me a Game Over. Hmm.

I was able to "learn" TW101, when I was in my stride, and even went to great lengths to explain it to people here. But in the end, the fixed camera angle and distance from the action just made it feel weak compared to games like Bayonetta and MGRR where you're in the thick of the fray, seeing the action up close from every angle.

Also didn't like having my heroes scattered everywhere whenever I took a big hit. In any other character game you'd spring back to your feet and be back to fighting.
 
Has to be the Gigantic Agent Smith from the end of The Matrix: Path of Neo.

Scene before it was just priceless as well.

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expect i'll get shit on for this, but i'm playing through DmC and there was an incredibly wacky boss fight in cyber space with a floating disembodied head puking pixels at you. any time you get his life down you enter his eye and have a normal fight that you watch as if it's broadcast from a police helicopter, then back to the boss. added to this the fact that the fight seemingly comes out of nowhere, and it's pretty batshit!
 
When I saw the thread I thought about Monsoon from Rising, but upon entering it...

Most memorable you say?
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It Has To Be This Way started playing in my head. What a ludicrous finish to MGR, even with everything that comes before.

Has to be the Gigantic Agent Smith from the end of The Matrix: Path of Neo.

Scene before it was just priceless as well.

http://static.comicvine.com/uploads/original/1/11954/522592-pon_001_large.jpg[IMG][/QUOTE]

That's the one where [spoiler]they show a recording of Wachowskis saying that yeah this wasn't in the movie but this is a video game and you need a final boss so here you have it, fight a monstrous amalgamation of Agent Smiths?[/spoiler]
 
I could've sworn failing several QTEs got me a Game Over. Hmm.

Well if you ran out of health as you failed one, then yes you could get a Game Over. But they don't actually kill you, they just take off health. And you could restart back to roughly where you were anyways, if I'm remembering right.

I was able to "learn" TW101, when I was in my stride, and even went to great lengths to explain it to people here. But in the end, the fixed camera angle and distance from the action just made it feel weak compared to games like Bayonetta and MGRR where you're in the thick of the fray, seeing the action up close from every angle.

The fixed camera angle and the distance are both necessary due to the amount of people on screen/size of enemies, and that you have no way to control the camera since the right stick is taken up by the Liner. You could not like it, but there's no workaround that would be any better.

Also didn't like having my heroes scattered everywhere whenever I took a big hit. In any other character game you'd spring back to your feet and be back to fighting.

That's part of the punishment for taking a big hit. The HP meter gets so large that there needs to be something else to hurt you. Also, the ability to dash makes it easy to pick everyone back up.
 
While not the most positively received 'batshit insane' boss, I would definitely say Leon's final boss in Resident Evil 6 was insane, and memorable in its own ways.

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Fucking Simmons. So he makes no logical sense, he transforms into all of these extravagant things and has something like 7-9 different forms, but always manages to compact back into man shape no matter what he does.

So, what exactly does he do?

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He starts off as this dog-like thing who crawls along the inside of the train and the top, you have to use partner commands to reach the top and jump down at the right time, he can suddenly move fast but mostly moves slowly as you shoot him down, you try to get him to revert to human mode so you can punch the shit out of him.

He then throws Leon off the train and suddenly turns into this:

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No good pictures of it, but he starts running along the train tracks as fast as the train you're speeding along on, and his back transforms into this turret gun thing that shoots bone-like things at you like bullets. You have to take cover on the train and shoot back as he runs alongside you, and he ultimately comes into the train as you have to fight back.

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You run to the top of the train as he destroys the train car, then flips another train coming right at him off a bridge as you guys run across it. He then runs far ahead of you, turns around, and starts charging towards the train car you're on. You need to land a square bullet on his face, and then this scene triggers:

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And after a cutscene he seems like he's dead... But no, he's just getting started.

A bit later, you encounter him again, he's in his human form, he rants, and then suddenly he turns into a motherfucking T-Rex.

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You fight him for a while in a arena as he flips over cars, tries to eat you, ram, you, shake the whole area, etc. You have to shoot his eye in his mouth and other weakpoints to get him to turn back to his human form so you can punch the shit out of him again.

Ultimately, a BSAA guy comes by with a jeep and then you drive along with turrets as he chases you.

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But he destroys the jeep, and back on your feet fighting him again, but this time more aggressive. You ultimately do take him down, and start to take the elevator but he's transformed again, this time into some... Centaur thing. And he starts climbing up the building after you, leaving you dangling off ropes as he tries to attack you and you have to avoid as you climb the building.

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You get off a bit as Ada's arrived on the scene to help her snipe the boss for a while, then climb some more, and get into an arena battle with Centaur-esque Simmons.

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He shoots, he sweeps, he does all sort of attack maneuvers and is a battle that utilizes a lot of the game's sliding and dodging mechanics. Ultimately he pushes Leon off the side of a building to cling on as he stamps on his fingers and has a dramatic villain moment, Ada saves him by beating the shit out of him. And together, they take him out with Helena's help.

So he's dead, right?

NOPE.

As you get to the top of the building, he's literally a giant glob now who attacks you with a scorpion-like tail.

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He eats zombies to get health and grow and blocks your exit, you shoot him down and get passed him as he does his scorpion-tale attack thing, you get by, climb the building, and suddenly he comes at you as a giant fly.

A. Giant. Fly.

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He attacks you as you travel rooftops, and have to shoot his attacks back and damage to stun him, but only stops him for a bit.

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You get to a building and see a helicopter, but before you get there, he comes back and it's time for your 'final' fight with him. Zombies are around, he hangs over you, and a knocked-over lightning rod is your key for taking him out in this lightning storm.

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You have to stab a zombie with the lightning rod, then damage him enough so he tries to eat zombies to regain health, which will stick the rod to him and get him blast by lightning. Gotta do this a few times, and then he's down.

OR IS HE?

You get to the helicopter, and he climbs back up to you, super weakened now. He's going to destroy the helicopter so you can't escape, but inside the helcioptor there's... You guess it, rocket launchers.

So you shoot him with the rocket launchers, he plunges off the building you've been climbing in an over-dramatic scene, he falls down into the pillar in the center of the arena where you fought T-Rex him and he gets impaled on the pillar.

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His blood spills over-dramatically, it falls down the pillar to the floor, and his blood fills out the Umbrella logo.

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And he's dead. Only three other final bosses to go (Leon's is by far the most ridiculous, though playing Punch-Out with the Ustanak was rather over-the-top too, and the following speeding elevator scene).

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It's memorably, but maybe for the wrong reasons.
 
@ Dusk Golem: Yeah, Simmons from RE6 is a perfect example. It's like they didn't know when to say "when." The just kept pouring more crazy monster concepts until the glass runneth over!
 
I could've sworn failing several QTEs got me a Game Over. Hmm.

I was able to "learn" TW101, when I was in my stride, and even went to great lengths to explain it to people here. But in the end, the fixed camera angle and distance from the action just made it feel weak compared to games like Bayonetta and MGRR where you're in the thick of the fray, seeing the action up close from every angle.

Also didn't like having my heroes scattered everywhere whenever I took a big hit. In any other character game you'd spring back to your feet and be back to fighting.
Not going to try and derail the thread any further, but you really should go back and try finishing the game maybe when your plate isn't as full. I looked back for your thread where you updated your progress on the game and the last post I could find put you at 006-C, you're not that far from finishing the game. (Especially if you continued playing past that point.) Of course, I'd recommend playing some earlier missions to get a grasp of the game again and get your shape drawing abilities back in gear instead of jumping into near the end of the game which will punish you for it. :P Just remember you really do need to throw away those preconceptions about the camera angle and not compare it to Bayo or MGR. It's every bit as good in that regard, and I think it's got one of the strongest final sequences in video games. (I didn't expect Platinum to outdo themselves in the same year MGR released) If you do go back to it and get to operation 009, make sure you've got enough time to blow through the entire thing in one sitting.

I'd love to see a RTTP thread by you for this game someday.
 
No mention of Cronos?
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I felt so puny during this battle, but at the same time super empowering!!

Also this fucker right here.
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His transformation was just creepy as fuck, with the barn being ablaze and all? It just added to the atmosphere.
 
That's the one where
they show a recording of Wachowskis saying that yeah this wasn't in the movie but this is a video game and you need a final boss so here you have it, fight a monstrous amalgamation of Agent Smiths?

Yea that's the one. Very funny, as they even take the piss out of themselves about the dialogue in the film.
 
I'm surprised more people aren't mentioning the Great Mighty Poo from Conker. Now that was one batshit boss, if you know what I mean. :p
 
Actually, I forgot, I haven't. I'm like two chapters from the end. Every time I try to go back, there's some flying enemy that blocks all of my attacks.

I'm factoring in gameplay, though, and barring some huge change at the end of TW101, I find the gameplay in MGRR much more crazy and fun.

Definitely agree that you should finish The Wonderful 101, if only to witness the incredible finale!
 
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