• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Most modded game of all time?

Even just looking at Modthesims and accounting for the fact that many of the mods are just new items, there's over 70k mods/items alone.
And that isn't including the Sims 3 stuff or The Sims resource.
I will agree that Skyrim probably has more significant game changing mods made.

Yeah, I was going to say if you're just counting custom content like clothes, textures, objects, etc. it's probably something like The Sims 2 or The Sims 3. Of course, we should probably distinguish between custom content (using outside mod tools) vs. user-created content (stuff created using tools provided by the game, such as Sims lots, and which I guess a lot of Minecraft stuff would fall under?), but even by that measure there's a lot of custom content for The Sims.

If we're talking about mods that actually change some aspect of the gameplay, it's probably something like Skyrim.
 
Hah, that's interesting. I suppose the barrier to entry for modding Doom was lower though, if we're counting making a custom level as making a mod.
Skyrim Nexus barely scratches the surface of how many mods there are for the game...
 
Quake and Quake 2 and nothing else comes close unless u count WoW. Remember that Counter Strike started as a Quake mod and Half Life was a glorified Quake mod built off the Quake engine.
This post has info ranging from wrong to so wrong it hurts me. First of all, half life is by no stretch of the imagination a 'glorified quake mod' it was built off off heavily modified quake engine, nearly modified beyond recognition. So if half life is a glorified quake mod than every unreal engine game ever made is a 'glorified unreal mod'

Second, in no way shape or form was counterstrike ever a quake mod. The only tenuous connection to be made here is that one of its creators worked on action quake 2 which basically has nothing At all to do with counterstrike. Sorry for the snark this post really bothered me for some reason.
 
Hah, that's interesting. I suppose the barrier to entry for modding Doom was lower though, if we're counting making a custom level as making a mod.

Six of one, half a dozen of the other, imo? A bad level's pretty easy with good tools, but so are texture replacements, and Doom's structure lends itself to megapacks as noted in another post while a lot of Skyrim modding is about picking the exact individual pieces you want.

Also worth noting, barrier to entry-wise, that Doom shipped with no tools and was reverse-engineered by the community.
 

My favorite bit, by far:

lGGbzFP.png

I wish every game's loading screen tips could be moded.
 
I love doom, quake etc, but the amount of mods for skyrim is ridiculous. I think it trumps everything else by far...

I'm talking about the number of mods here,
 
Probably Doom/Doom 2. Mods have existed for those games since 1994 and people have never stopped developing them. Simple mods, total conversions, anything really.

Half-Life/Goldsource might be a close second, I'm not exactly sure.

Yyyyyyyyep.

Not even close.
 
Most of the skyrim mods just seem like model and sound file swaps...
CS alone had thousands of those (csbanana website back in the day) and CS is a mod of half life on its own.

Most modded game would have to be half life or quake.

half life mods big enough to later turn into stand alone games and series of their own:

Team fortress (which in turn was a half life version of a quake mod)
Counter strike
Natural selection
DoD

But there are hundreds of total conversion mods for half life, tens of thousands of maps and countless amounts of skins and sound packs.

Skyrim doesn't even touch it.
 
It's probably Doom, though Half Life had a lot of mods as well.

Speaking of Doom mods it's kind of amazing what people are still making with it, I found this one the other day which turns it into a classic Resident Evil game.

https://www.youtube.com/watch?v=YF9OsHFzvFQ

Quake Rally: https://www.youtube.com/watch?v=uZvaVgmIUrc


When you see something like Black Mesa, do you count that as a single mod, thousands of mods, or not a mod?


Black Mesa isn't a mod of any existing game, it is a stand alone remake built on the Source SDK, which is available for free through Valve.
 
Most total conversions: Half Life 1
Honorable Mention for total conversions: Unreal Tournament 2k4

Most amount of useless poop: Skyrim
 
Quake and Quake 2 and nothing else comes close unless u count WoW. Remember that Counter Strike started as a Quake mod and Half Life was a glorified Quake mod built off the Quake engine.

Like moon_frogger said, this post is painful in it's ignorance
As for the crux of this post, Doom likely, with Quake 1 and 2, Half Life1 and Skyrim somewhere behind. Of course it would also depend on what one classifies as a mod.
 
GTA SA was pretty impressive. They modded an entire multiplayer client into the game, made it playable with like 100 players at once and there were real life simulation servers etc.
 
Übermatik;155877226 said:
I'm honestly not that familiar with Half Life 1 mods. Half Life 2, though...

Doesn't live up to HL1's mods unfortunately. Then again this was back in the day when some dude could release an MP mod on fileplanet and still get an active player base immediately.
 

I followed Super Mario World hacks a few years ago and there was some amazing things out there but this... my god that's another level, I have to try this now! o.o This wasn't done with Lunar Magic was it? D:

I would've thought it was Quake 3. There was a mod for everything...

X3GUZ7E.jpg

3IFciTt.gif

Okay Bid for Power looked alot nicer in my memory :( But it's still amazing :D

And I want to throw in a honorable mention for Star Trek: Bridge Commander! At one point modders even tried to create a new graphics engine for it and I remember I had a unreal amount of mods for it, the scene was really dedicated.
 
Doom, Quake or HL one engine which is a derivative of the quake engine.

I love GTA but nothing comes close to what is mentioned.
 
System Shock?

Doom?

Elder Scrolls: Oblivion?

tough question

I don't think there are very many mods of a middling-selling game from 1994 with a wacky engine that nobody has the source code to. Even the most basic mods take weeks to develop, and are still barely functional. The mouselook/resolution mod has been in constant development for five years.
 
I think this is pushing it. We're counting the Source Engine as a Quake mod? Modern Warfare? Jedi Academy? Using this logic, we could argue that Hovertank 3D is the most modded game game ever, because technically every id FPS built off of that.

Pretty much. Source is a branch of the GoldSrc engine, and GoldSrc is a mod of the Quake 1 engine. But that doesn't make the Source engine a mod of Quake 1. Same with so many other engines like the IW engine.
 
Top Bottom