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Most ridiculous video game PROMISES.

Ken Kutaragi on PS2: "You can communicate to a new cybercity. Did you see the movie The Matrix? Same interface. Same concept. Starting from next year, you can jack into The Matrix!"

This is a good contender.

However i'm gonna go with Project Ego -- Fable, here.
Just the sheer amount of bullshit on that project, compared to the final game, has no comparison.
You can cut your name on a young tree and come back (in-game) years later, and see how the tree has grown, and your incision still there!

Another good one would be Oblivion, in partiular its Radiant AI.
Dat bullshit video at E3, with the lady drinking potions dynamically and burning the barking dog... ugh.

Still probably my biggest disappointment in gaming.
 
To add something new...

http://en.m.wikipedia.org/wiki/True_Fantasy_Live_Online

True Fantasy Live Online... Mostly only ridiculous because it never came out.

Honestly, I enjoyed Fable. I realized a lot had been promised but ultimately really enjoyed the game. But when Fable II came out... now that was a slap in the face.

Maybe Dragonball Z Sagas? I have been waiting for a DBZ (action) RPG for my entire life and that game was absolutely awful.
 
As in, shit that was hyped by the dev/publisher prior to release only to to be confirmed bullshit at release. Bonus suck points if the changes weren't made public prior to release. Which basically means the consumer was outright lied to.

I'm sore that Alan Wake turned out not to be open world. I refuse to play it now.

Fable has to take the cake.
You won't play Alan Wake because it's not open world when, in fact, open world game design often leads to more tedium and artificial lengthening? The game has enough padding as is, going open world would have destroyed the experience. Most open world games are based on navigating to a mission dispenser, accepting a mission in a cutscene, and then navigating to the section where the mission will take place which ultimately doesn't feel special as it's confined to the same map as the rest of the game. Pacing and mission design almost always suffers in all but the very best sandbox games.
 
I might be remembering this completely wrong, because it really is really ridiculous, but didn't Sony and IBM originally promise PS3's CELL processor would be used in other household appliances like toasters and TVs, which your PS3 could then tap into for extra power?

edit: Okay, I probably remembered that wrong indeed. The only reputable articles I can find on this, are just describing local multi-core processing.
 
Game Suspend/Resume on the PS4 may have missed launch (and there's no indication it's on the horizon), but did you know Iwata promised that functionality with the Wii? He announced it as a feature for the Wii, specifically likening it to the DS's sleep functionality, the same E3 he took it out of his coat. Then they just simply stopped talking about it and it quietly went away.

In what regards for the PS4? I know you can suspend a game and start Netfilx/Hulu/other video providers and then go back and resume your game. Was it supposed to be more than that? I honestly don't remember now.
 
I might be remembering this completely wrong, because it really is really ridiculous, but didn't Sony and IBM originally promise PS3's CELL processor would be used in other household appliances like toasters and TVs, which you're PS3 could then tap into for extra power?
If I'm not wrong they released some tv with a cell processor. It's not exactly false.
 
Nintendo Wii. We were led to believe you could control all sorts of games with realistic precision and ended up playing an oversimplified waggle fest.
 
You know what? I always liked the Fable games. The only problem is that Molyneux's ideas were always far more grand than the current technologies would allow.
 
Ă…esop;113241856 said:
Resident Evil 6 was supposed to be horror/ back to the roots stuff.. and now they r saying the same thing for the next one

I remember them clearly saying that it was just for Leon's scenario
 
Stop N Swop in the Nintendo 64 Banjo games. We did receive the items promised in Kazooie in Tooie, but not the way it was intended. So kind of counts, kind of doesn't?
 
Molyneux thread? Molyneux thread.
ddwkx_268529313.png

So many unfulfilled promises...
 
I was going to say "Sony has this tied up" for all the unbelievable bullshit they talked in the PS2 era (and the early PS3 era)," but if we're talking specific games and/or their creators?

David Cage. (Just to be contrarian. The real answer is Molyneux.) (But Cage is really bad, too.)
 
I know we're talking about older games, but virtually all new games coming out have me suspicious as hell. Destiny, The Order, Driveclub, Batman, Alien Isolation, Halo 5, Watchdogs, etc. I can't tell if the past has made me too damn pessimistic, or if I'm being wise and not setting myself up for disappointment.
 
I think spore has gotta take it. I remember my dad, who doesn't even play video games (besides tiger woods, he's actually pretty good, but that's a different story) was talking to me about it when it was announced. He must have heard about it on the radio or something, cause he was going on about how you start off as a little amoeba that eventually turns into a human being after evolving after millenia. He was gob-smacked by the idea of being able to play that in a game. Then we get the product...
spore5b.jpg

I had always thought it was going to be incredibly complex and influenced heavily from actual science or whatever.

I remember being stunned by this presentation. So disappointing how it turned out.

https://www.youtube.com/watch?v=T8dvMDFOFnA
 
Fable 1 and 2 were the most overhyped, overpromised, ridiculously exaggerated games prior to their respective releases that nothing else even comes close. The overpromises of Fable 1/2 LAUGH at the overpromises of other games.
 
I'd have to say Assassin's Creed. It looked like a medieval Hitman. I imagined stalking my prey in an open-world, finding different ways to kill them. Instead, I walked around and listened to conversations, pickpocketed, or beat up people until the mark showed up, then you just run up, stab, and hide.
 
MGS4 had a 15 minute gameplay presentation which resembles the final game perfectly but the narration is talking about features heavily changed.

All the stuff about influencing Country A or Country B and the living battlefield ended up being a lame, you could only ever help the militias, it was poorly handled, and in the end the battlefields were just awkward respawning guards
 
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