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Most ridiculously over-long games ever

Tales of Vesperia for me. Sure, TO games are always long, but that shit just kept going on and on and on at some point I forgot why Yuri even embarked on that quest
 
Alien Isolation

I always feel strange when people critique Isolation's length. It really is only a 12 hour game, and that's with dying a whole lot and spending a lot of time scavenging and crafting. I do however, feel like there was a chapter or two of busy-work that could have either been cut or redone.
 
Alice: Madness Returns: The Thread.

You could cut its length by half and it would still be too long.

yeah i love this game and all but theres stretches where its too fucking much. the game seems to think "rule of three" means "do the exact same mindnumbing task three times in a row" and sometimes your reward for completing those three tasks is getting to do it a fourth time.
 
Danganronpa is pretty damn long. I kept going into a class trial thinking I had it mostly figured out, and then I'd look up two hours later and the trial would still be going.
 
I always feel strange when people critique Isolation's length. It really is only a 12 hour game, and that's with dying a whole lot and spending a lot of time scavenging and crafting. I do however, feel like there was a chapter or two of busy-work that could have either been cut or redone.

It's definitely not a 12 hour game. It hovers comfortably around 20 hours IMO. I beat it in around 30 and I didn't spend all that much time hiding, just crouch walking from one area to another and didn't waste time in lockers.
 
Another vote in the Okami pile.

I've tried twice to finish it, because I really enjoy it... but somewhere around the 2nd or 3rd or whatever ending I burnout and run away.
 
Bioshock Infinite
Twilight Princess
Okami

To be honest I haven't finished most of my games so this is a tough question.
 
Maybe not the most in terms of sheer volume, but I think The Wonderful 101 is WAY longer than it should be.

I LOVE replaying these types of games on higher difficulties, but Wonderful 101 dragged so much that I was done after a single playthrough. Chopping 1/3 of that game clean off would have done wonders.
 
120v said:
i don't know if it counts but Skyward Sword dragged on waaaay longer than it should've. just way too much padding. one of the few instances where i would've preferred a shorter game

The director for Skyward Sword was Hidemaro Fujibayashi, who did Minish Cap...

The reason I bring this up is because Minish Cap I think is probably one of the greatest Zeldas when it comes to not wasting space. It only has like five Dungeons, but the overworld is quite dense with a lot to do, and there's a real sense of adventure traveling to each Dungeon that makes the game flow quite well. I suggest if you were disappointed with Skyward Sword as a whole, but enjoyed the main meat of the game, to check out Minish Cap on the Wii U VC.

Skyward Sword showed promise in bringing this density to console Zelda...you can definitely feel this when it comes to how nice the town of Skyloft is (it isn't Clock Town, but it's got a decent amount of interaction and liveliness), as well as how there's a real sense of adventure in the underworld as you move to each Dungeon. That's where the game shines, and shows Fujibayashi's strength. I think if they just focused on that, and the decent selection of six Dungeons, the game wouldn't be as hated as it is. It's really when it seems like probably outside influences tried to expand the game and add a lot of fat such as the end-game stuff that things went South.
 
Resident Evil 6. Cut away driving sections, repeats (like certain boss fights), chase sequences. Chris' campaign alone took me ~6 hours.

Tales of the Abyss. The entire second half of the game is pretty much you revisting previous areas for a few lines of dialogue.
 
I always feel strange when people critique Isolation's length. It really is only a 12 hour game, and that's with dying a whole lot and spending a lot of time scavenging and crafting. I do however, feel like there was a chapter or two of busy-work that could have either been cut or redone.

Twelve hours is a long time. Some games can sustain it but others just can't; its far from a perfect average game length.
 
Ōkami just multiplied in hype after each "final boss".

The Ryoshima Coast arc in particular is my fondest memory in gaming. And that was after I thought the game had ended.
 
It's definitely not a 12 hour game. It hovers comfortably around 20 hours IMO. I beat it in around 30 and I didn't spend all that much time hiding, just crouch walking from one area to another and didn't waste time in lockers.

So you're saying that I'm a super cool awesome video gamer dude? :)

(plus, my 12 hour playtime also includes the Crew Expendable and Last Survivor DLCs)
 
Yeah, after Wonder Pink joined the team, I got tired of the game and gave it to my brother to finish. I wasn't having fun at all and the game seemed to never end.
I can understand that the W101 can evoke this feeling in people but on second level? Really?

I'd echo the posts that say Dream Team. I like the game and was really hyped for it but some of the dream world areas just drag on.
 
For those saying Bravely Default I don't think that really counts you could finish the game anytime after like chapter 4 I think, all those other chapters were completely optional, yeah it was tedious at times but that was your choice to play the extra content
 
Kingdoms_of_Amalur_Reckoning_cover.png



Liked the plot.

LOVED the combat system.

But even with all that going for it, this game just went on...

....for

....fucking

EVER!!!!!
 
Okami is worth playing all the way through just for the soundtrack alone.

Dead Space 3 is way too long. The whole last part of the game doesn't even need to be there.
 
I'll put another vote for Alice: The Madness Returns. I stuck with it because the visuals were interesting and creepy, but each level went on far too long for me to enjoy, especially the third one which really stood out to me. I felt like it took nearly 3 hours to clear. I don't regret my time with it, but I don't think I'll ever go back to it either.
 
Persona 4.

Everything about it is amazing. I love getting to know the characters, the unfurling world etc, but those dungeons start to get old really fast. I began to dread going into the dungeons. If they somehow managed to make bosses/enemies appear in the regular environments it would probably be more interesting. The current endless corridors are just poorly designed excuses to enhance game length.

I still love this series, but its roots in dungeon crawling need some revamping. Perhaps if they were to design actual detailed dungeons and not just these boring looking environments with little to no detail would they hold my interest more.
 
OP, i was going to post THE TICK as soon as I read the title.. i rented THE TICK from blockbuster and attempted to beat it to get my monies worth..yes it was fighting the same enemies in probably 3 different color varieties over and over and over and over..

This game almost succeeded in putting me off gaming.
 
I can understand that the W101 can evoke this feeling in people but on second level? Really?

I'd echo the posts that say Dream Team. I like the game and was really hyped for it but some of the dream world areas just drag on.
Well, that happens when the gameplay doesn't click with one and the game's story/music/characters aren't compelling enough either.
 
I don't understand why the people who are answering with "persona 4" are pointing to the intro and not the stupid number of horribly repetitive and inane dungeons. I don't necessarily disagree the game's too long, but if you're going to complain the intro seems like an odd target.

As to the question at hand I think most of the DQ games fall in to this category. They're really big but I can never really figure out why they're as big as they are. To be fair, I've only played a couple but just reading about the others it seems it's a series-wide characteristic.
 
I felt Alice was a little on the long side, but it was only 13 hours for me my first playthrough, on hard.

Darksiders II is too long, but I still like the game a lot.

Okami, I still wasn't enjoying two hours into it, so I gave up. I know people levy the same complaint against Twilight Princess, but I happen to find its opening bearable.
 
The biggest issue with Persona 3 and Persona 4 is that by the later part of the game, you've ranked up so many Social Links a lot of time you don't have anything really to do (or can't due to being locked out of daily life due to plot shit), so you can either choose to grind, or just spend time skipping through each day.

Persona 5 really needs to make the end of the game not as unbalanced.
 
Skyward Sword. Cut the tutorial nonsense, remove all the backtracking collection quests, completely remove the shit boss battle with Demise that pops up three times, and you have a decent 10-12 hour experience.
 
I'm now getting to the point in my life where any game that isn't an Elder Scrolls/Fallout/GTA (Red dead was perfect length) style game that's more than 8 hours long is too long.

I'm appreciating shorter more refined games lately.
Like Dead Space for example. Long enough to feel worth the money but short enough to actually find chunks of time in my life to play it.

Last of Us is an example to me of a terrific game that is simply too long. Summer could have been cut in half and that would have been much better.

Shorter games also leave more time for polish. Halo 3,4 and Reach are really well paced and polished.
 
Skyward Sword is Padding: The Official Game of the Movie. I so nearly quit playing when I got right to the door of the Fire Sanctuary and the game told me I had to go aaaaall the way back to the Water Dragon, then escort that cauldron of magic water aaaaaall the way back up the goddamn volcano just to open the door.

What's worse is that it feels like the game never actually starts until the final couple of hours. You're told to go and find three things at the start, which is to be expected, but your reward for finding those three things is... being told to go and find three more things. Thirty hours in to the game, you finally turn in your second group of three things, only to be told that now there's a THIRD group of three things, and now it's time to go back to the same three places for a third fucking time, and you don't even get proper dungeons this go around. No, it's Tadtones time. Thirty hours in, ancient evil is moments from awakening, your mystical sword is glowing like a lightbulb, now go and fucking swim around for ten minutes collecting some shit.

By the time you've gone to the same three places three times each to collect three sets of three things, all that's left is a couple of bossfights.
 
I always thought Tales of Symphonia was way too long. Everything finally starts coming together and the plot is wrapping up, final boss is in sight... and then it keeps going for another 20 hours. If I'm remembering correctly, it had several false endings.
 
Rampage for the NES. There are like 128 stages and it doesnt get more interesting than punching buildings and smashing tanks. There are infinite continues so there's no need to be discretionary with your lives. Punch punch die repeat x128.
 
Alice goes on FOREVER. On the bright side I feel as though I got my money's worth. Fun game though I had a good time with it.
 
Dragon Quest VII on the PSX.

Just following the dialog and playing the game blind, breaking barrels for items, etc. It took me THREE HOURS just to find the first shard to get the first actual area that has monsters. Yes 3 hours before the very first fight in the game.

It takes at least another 20 or so hours just to get to the Temple of Dharma to finally get your first class change.

A story completion takes easily 1 hundred hours, oh but that can happen long before you get to the final tier of Human classes, lets not even get into Monster Classes, the Town rebuilding side quest, and the post game dungeon.

Dragon Quest VII didn't want to end.
 
This was the first one to pop into my head, probably only because I was playing it today. I'm pushing towards 40 hours now and it feels like I've barely touched the main questline. Hell, I played for about four or five hours just today and I don't think I did a single mainline quest.

It took me more than 140 hours to complete LOL (though I did play it very slowly, fighting exclusively in tactical mode, doing lots of the side quests, etc). However, I don't think it ever felt too long to me, possibly because I stretched those 140+ hours out over like three months. I honestly can't think of a game that I thought was too long (unless we count games that I wanted to end simply because they were so terrible :p).
 
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