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Most ridiculously over-long games ever

The Longest Journey - A point&click adventure game that's somewhere between 20 and 30h long.

As a comparison, howlongtobeat has a rushed playthrough of Monkey Island on 4h, and 13h for The Longest Journey.
 
Surprised Resonance of Fate hasn't been mentioned. That game kept going forever. It took me over 100 hours for the first play through and then an additional 15 for the second one to get the platinum.
 
Dragon's Quest VIII.

I hardly bothered with sidequests in that game and it took me approximately 100 hours to complete the campaign. Which would kind of be okay if it was a varied experience, but I'm not exaggerating when I say that it could've been cut down to half of that with how the devs senselessly padded it out. You beat the antagonist more or less around the 50 hour mark, except he's not really dead. He possesses someone. You vanquish him, then he possesses someone again. Then he possesses another individual. Then he possesses a dog. Then you go and chase him around some more. By the end of those particular escapades, you're not even done with your 'grand' adventure either!

Fun, charming game and all, but good lord was the filler content unreal. It makes Okami pale in comparison.
 
A friend and I(both avid gamers) had an 8 hour session of RE6 one night. We were playing Leon's campaign first. At least 3 times events happened where we thought we were finally done with it, and then it always continued on. At the 8:13 point, he asked me, "how many campaigns are there again?". At this point I turned off the PS3 without saying a word and we never touched the game again.

Borderlands 1 and 2 both suffer from 5-10 hours of unnecessary padding in the mid to late game. Luckily they both have some great DLC.

Child of Light, as good as it is, overstays it's welcome by a couple hours, along with you losing a character in conjunction with a harsh difficulty spike in the jail.
 
Skyward Sword is Padding: The Official Game of the Movie. I so nearly quit playing when I got right to the door of the Fire Sanctuary and the game told me I had to go aaaaall the way back to the Water Dragon, then escort that cauldron of magic water aaaaaall the way back up the goddamn volcano just to open the door.

What's worse is that it feels like the game never actually starts until the final couple of hours. You're told to go and find three things at the start, which is to be expected, but your reward for finding those three things is... being told to go and find three more things. Thirty hours in to the game, you finally turn in your second group of three things, only to be told that now there's a THIRD group of three things, and now it's time to go back to the same three places for a third fucking time, and you don't even get proper dungeons this go around. No, it's Tadtones time. Thirty hours in, ancient evil is moments from awakening, your mystical sword is glowing like a lightbulb, now go and fucking swim around for ten minutes collecting some shit.

By the time you've gone to the same three places three times each to collect three sets of three things, all that's left is a couple of bossfights.
this.

Oh my god, this!
 
Alien: Isolation. There are about half a dozen logical end points where instead of escaping, you're then tasked with doing something else, or travelling to another point on the station, only for the same thing to happen again.

Fantastic game, but could have done with being trimmed down by a good 4 or 5 hours.
 
I wouldn't know if Okami was ridiculously overlong. I played the HD version as my first entry into it and I played for a few hours and found that I was just not enjoying it. That's one game that has no respect for your time at all.

Unlike, say, Zelda, the games its often compared to, it goes out of its way to pad out everything, make everything just a bit more annoying than it needs to be.

My vote is Dragon Age: Inquisition - speaking of games that don't respect your time - I started off the game in quite high spirits, it seemed to be a very well made game, but then you find yourself carrying out mundane tasks to get enough points to progress the story. Near the end, I just had no interest in doing anything else in the game, but it kind of forces you to perform collect-a-thon MMO-esque grind tasks in order to progress the story. The main quest would probably be about 3 hours, were it not for all the padding that goes on around it to actually open up each area, to take on each mission, to open up additional quests, to do anything. It gets absolutely mundane by the end to the point I didn't even care about the ending. It ended, the game was shut off and removed from the hard drive.
 
Tales of the Abyss and Vesperia. They both should've ended
at their respective fake endings
. That's why I didn't mind that Xillia 1 was blatantly rushed.

Also, Super Robot Wars anything. Between the huge number of scenarios, the not-so-challenging gameplay, and the HP bloat that hit the series in the 2000s, it's getting increasingly difficult for me to return to the games.
 
I rarely play RPGs, so I don't have many examples:

Tales of Symphonia
Okami

To a lesser extent, Skyward Sword. Could've cut 10-15 hours, and it would have been a better game for it.
 
Had this feeling playing the first Yakuza, on ps2.
By the half point i was like "ok, this was good fun, i feel like i'm near to the end"... little did i know that the game would go on for another, like, 15 hours.

By the end i was exhausted.
 
Wonderful 101.

Fucking game wouldn't end, and it had padding up the ass. It was a 20 hour game, with 6 or so of those were shitty shooting sections or awful gamepad minigames. Not to mention the bad puzzles, and gauntlets of QTEs and bosses. Wanted the game to end halfway through, and salvation took it sweet ass time to come.

Those shooting sections don't take up a lot of time and are paced well throughout. One of the best paced Platinum games, I think your issue was just not liking it.

As others have said, Star Ocean 3, I played it way too long, and it never ended.
 
Skyward Sword has way too much padding. I liked the game a lot but filler like the tad tones and the cauldron shouldn't have made the cut.
 
Xenoblade and Dragon Age: Inquisition - Too many similar/pointless quest and meaninglessly large maps (I eventually got to a point in both games where I had to critical path the main story or else I would have burnt myself out on the games before finishing, which is very rare for me since I like long games and being a completionist). Everything outside of boss fights became too easy/mindless to be fun fairly quickly.

Bravely Defualt - Most of the second half, and classes, were unnecessary.

Kingdoms of Amalur: Reckoning - I really liked this game but the combat became pretty repetitive shortly after the halfway mark. Basically, I felt there was far more world building and story than there was content to support it.
 
Really liked this game and honestly from what I remember it wasn't even that long in the first place, so yeah I disagree.

It's not that the game is too long, but the individual levels are. The pacing is horrible. It's what, 5 levels that are like 2 hours each? For a *platformer*? The gameplay just can't support that kind of endurance. Every single level felt twice as long as it needed to be. Make it 10 levels at an hour each and the game would have been much better off.
 
Skyrim

Dragon Age Inquisition

You start doing side quests on those games, and you never end, until you end up being bored and just give up on those quests (sadly on DA I, you need Power....)
 
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"Let's pad this shit up so we can sell this 1 hour story as 4 parts!"

Hell, I remember in one of the parts the characters go to investigate something at the end of a long dungeon only for the characters to realize there's nothing there!

Still love Dot Hack though.
 
metal gear solid 4 had long videos. game its self was very good. I skipped the cut scenes. skyward sword felt longer becasue it was not intresting. zelda tp was amazing and i spent more time in it.
 
Dragon Age: Inquisition. I know for a fact, they made that game over long with useless quests.

They filled it with so many pointless quests that I never even finished it. I put like 80 hours into it then the new game sheen wore off, and I just didn't care enough to play anymore. It really was the new Skyrim albeit with slightly more interesting characters.
 
Op I don't think a 2 hour game counts as 'insanely long' just because the game is bad. I mean, a 45 minute game could be considered 'insanely long' If if was terrible enough.
 
Shadow Warrior. I beat it in about 16 hours, which doesn't seem so bad, but you pretty much see everything the game has to offer within the first couple hours.
 
Just got to the chapters where you have to do everything over again. Closed the 3DS and not sure if I'm going to go back to it. Ugh.

I stopped playing once it began repeating and you know what? I'm fine with that. I loved the game up to that point.
 
Runescape :P 99 runecrafting took me ages to get to 99, which is 13 million experience, skill max is at 200 million. There are 26 skills in the game and some people have 200 mill in every skill.

INSANE!

I was sad when I finished DQ8.
 
Definitely Dragon Quest/Warrior 7. Everything in that game was about stretching out the play time. Took a damn hour to get to your first battle. The first time I played through it, it took over 120 hours. Though I tried a few other times I couldn't force myself to finish it a second time. Great class system, though everything else was completely bloated.
 
Okami, a la the game that had three final bosses spaced 20 hours apart from one another.

Never played the game but what?

Resident Evil 6. Cut away driving sections, repeats (like certain boss fights), chase sequences. Chris' campaign alone took me ~6 hours.

Tales of the Abyss. The entire second half of the game is pretty much you revisting previous areas for a few lines of dialogue.

Yep, the game makes you revisit pretty much every location several times in the second half for just a few lines of text. This was extremely annoying and made me shelf the game without looking back. Shame because I was really enjoying it up to that point.

I bought Bravely Default, your comments make me not play the game anymore if it's so dragging.

The first 4 chapters are fucking excellent, I'd recommend the game based on that alone. The last four chapters however.... Luckily the last four chapters can be complete in the time in takes to do one of the earlier ones.
I still haven't gotten around to doing this though..
 
Okami is way too long. To the point where it actually hurts my opinion of it. At half the length it was, it might have been one of my favorite games of all time, but it just drags on and on and on. And then you think it's way too long and finally over and then it still has 3 more endings to go through.

Never played the game but what?

There are three points in the game before the final boss where the game is set up to seem like it's the end. Like, the pace of everything makes it really feel like this is the conclusion to the game and you're building up to it. There's a big bad evil boss, a huge complex dungeon and basically everything anyone who has ever played a video game would know meant "this is the final boss, you're almost there!" except your not even close to almost there.

...and then post boss suddenly there's some other new thing you have to go do and 20 more hours of running around. And then you get to the big bad boss' dungeon. And then it happens again. And then again. The first time it fakes you out is fine. It didn't need the other times.
 
Dragon's Quest VIII.

I hardly bothered with sidequests in that game and it took me approximately 100 hours to complete the campaign. Which would kind of be okay if it was a varied experience, but I'm not exaggerating when I say that it could've been cut down to half of that with how the devs senselessly padded it out. You beat the antagonist more or less around the 50 hour mark, except he's not really dead. He possesses someone. You vanquish him, then he possesses someone again. Then he possesses another individual. Then he possesses a dog. Then you go and chase him around some more. By the end of those particular escapades, you're not even done with your 'grand' adventure either!

Fun, charming game and all, but good lord was the filler content unreal. It makes Okami pale in comparison.

I gave up on the game after..
Reaching the snow country. There's this sweet old lady and when I realized that eventually she'd get possessed and I'd have to kill her, I dropped the game. I mean for crying out loud I killed a dog earlier. This story is depressing in all the wrong ways. Plus...yeah..after the first couple possessions it becomes stupid.

Haven't come anywhere close to beating Okami, but you know you're in for a bad time when the TUTORIAL is longer than most games.
 
Valkyria Chronicles 2. I don't mind the little bite size levels and the reuse of locations, but you must end up playing them hundreds of times.

Skyrim - wonderful as it was, by the time you stumble upon the 50th identikit cave system, you start to think that maybe less would be more.
 
Persona 3 really dragged on for me.

Had to force myself going to Tartarus. I liked the datingsim stuff, love the premise of the game and think the combat system is very solid. But maaaaaan does that game repeat and and smear out it's story and social links out far between mundane tasks. Almost felt like actually doing homework before getting to the fun parts. So in a way I at least related to the characters...

I have p4 sitting on my shelf and am kind of interested in p5, but am not sure if this stuff is really for me. Maybe I should just check out that anime.
 
OMG The Tick. I made it to the end I believe which was the fight against Chairface Chippendale, only to have the game freeze on me. Never touched it again...
 
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