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"Most RPGs are sh**" - Molyneux

AdmiralViscen said:
90% of them? You already pointed out Oblivion as a specific call-out.

Well Oblivion isn't really an RPG, more of an action adventure. But if you want to put it in genre than I'd say it's exactly "shit". But hell Fable fails as well in that regard.
 
GremlinInTheMachine said:
How did Pete ever become famous? He has almost no ability to distinguish between a good and a bad idea, his execution has become ham fisted, he has a terrible eye for art design, and now he's taking his inspiration from Nintendogs and Nintendo's "make it simple" approach like he's a brainless trend follower.

MS should've bankrolled Seeds instead of buying Lionhead. Heads will one day roll for that terrible decision.

So you have no idea how he became famous and yet you are bashing him ? Way to look like the idiot you are trying to portray him as.
 
Ryudo said:
So you have no idea how he became famous and yet you are bashing him ? Way to look like the idiot you are trying to portray him as.

Funny thing about that post you quoted is Lionhead has been one of the smartest moves by MS. Whether you liked Fable or not. Fable 2 will bring in money, and it'll be interesting to see what other IPs they end up creating for 360/PC.
 
KyotoMecca said:
I think he means that most RPG combat systems are shit and therefore make the RPG shit.

Except that:
1) Most RPGs do not have shit combat. They have shit stories, and recycled worlds.

2) Fable 1 had shit combat.

EDIT: Quick question - How many of you posers actually knew who Molyneux was before he left Bullfrog and made Lionhead? I mean, seriously. His output in the last 7 years or so is far below is stellar output when he was at Bullfrog.
 
thetrin said:
Except that:
1) Most RPGs do not have shit combat. They have shit stories, and recycled worlds.

2) Fable 1 had shit combat.

EDIT: Quick question - How many of you posers actually knew who Molyneux was before he left Bullfrog and made Lionhead? I mean, seriously. His output in the last 7 years or so is far below is stellar output when he was at Bullfrog.
yeah he takes years for one big projekt which in the end is just a small part of what he has promised. but i loved his games from Bullfrog. That man was a fantastic Developer,
 
This interview is a joke, sorry. I'm reading it and it sounds like Molyneux is calling them shit because they're too hard, too complicated, and just not casual enough. And then he lays out his vision of success as being casual enough that it'll sell really well.

Molyneux explained that games today are mechanically too hard and too difficult

an enormous number of games you see are totally unplayable for the vast majority of the population. Give Halo 3 or Call of Duty to a casual gamer...

"This really does piss a lot of casual gamers off"

Lionhead's ambition, he said, is to make a "truly great RPG". And how will he quantify the success of this ambition? "As a designer I want as many people to enjoy my game as possible. [...]"

Casual sales = quality. Okay.

Now, some of the stuff he describes does sound somewhat cool (though given his track record within the RPG field, I'd not be so quick to put down other games in the genre when I'm trying something very much untested), but the basis from which he's putting down RPGs as a whole is really pretty lame and nonsensical.

I wonder if he's even played some of the truly amazing RPGs this last generation with incredible combat systems?
 
Quazar said:
Well Oblivion isn't really an RPG, more of an action adventure. But if you want to put it in genre than I'd say it's exactly "shit". But hell Fable fails as well in that regard.

How is Oblivion not an RPG? I honestly don't know how some of these classifications are determined... most traditional "RPG" video games are more just inter-active storybooks. One of the things I do respect Molyneux for is that he wants to bring player choice into things more (although Fable really didn't live up to the hype in this arena...).

thetrin said:
EDIT: Quick question - How many of you posers actually knew who Molyneux was before he left Bullfrog and made Lionhead? I mean, seriously. His output in the last 7 years or so is far below is stellar output when he was at Bullfrog.

Yep. Everything starting with B&W has pretty much been B+ in my book. Populous was an instant classic, and Syndicate, Dragon Keeper were both very good. Some of his other earlier stuff is apparently good as well.

I think he's doing himself a real disservice by hyping everything up. He really seems to be biting off more than he can chew a lot of the time, and everyone is ending up a bit disappointed.
 
GremlinInTheMachine said:
How did Pete ever become famous? He has almost no ability to distinguish between a good and a bad idea, his execution has become ham fisted, he has a terrible eye for art design, and now he's taking his inspiration from Nintendogs and Nintendo's "make it simple" approach like he's a brainless trend follower.

MS should've bankrolled Seeds instead of buying Lionhead. Heads will one day roll for that terrible decision.
He became famous by...

1. Being one of the dozen or so greatest people in gaming history, featuring a resume that includes being inducted into AIAS, receiving an Order of the British Empire, and being awarded the title of Chevalier de lÂ’Ordre des Arts et des Lettres by the French government.

2. Being the only guy to punk EA by selling them Bullfrog for a fat wad of cash, then skating out the door the second his contract was up to start his own company, leaving EA with jack shit.

3. Actually striving for innovation and pioneering in game design, no matter how risky it might be or no matter how many people tell him it'd never work.

Fable wasn't actually made by Molyneux, Big Blue Box made it as a satellite of Lionhead. Molyneux was far more involved in The Movies, Black and White 2, and his still unrevealed pet project Dimitri. He wasn't even a principle designer on any of Lionhead's recent games. He just serves the role you'd expect the head of a major game developer to serve, as an overseer and representative of the studio.

I'm actually pretty happy Molyneux stopped designing games. After the first Black and White it was clear that his vision for what games could be, something completely outside the boundaries of genre that required thought and insight on one's own part, was too much for your average gamer to handle. His vision of gaming isn't well suited to today's cookie cutter tastes in gaming so I'd rather he tries to sprinkle some creativity into a wider array of projects. He'll likely play a larger role in the development of Fable 2, so lets see how that turns out before we judge him in this new role too harshly.
 
thetrin said:
Except that:
EDIT: Quick question - How many of you posers actually knew who Molyneux was before he left Bullfrog and made Lionhead? I mean, seriously. His output in the last 7 years or so is far below is stellar output when he was at Bullfrog.

i knew who he was, but for my post i did look up the wikipedia article as i wasn't sure if he wrote what was considered the first god game or not, and wasn't entirely sure of all the games he'd done.

i'd assume that his output has been more of a producer/overseer and less of a hands-on designer at Lionhead. this has been mentioned before, but id be willing to bet that he didn't do as much design work as people here are crediting him with.
 
BolognaOni said:
I think he's doing himself a real disservice by hyping everything up. He really seems to be biting off more than he can chew a lot of the time, and everyone is ending up a bit disappointed.

As far as I am concerned, he has every right to say that most RPGs are shit. On the other hand, I don`t think he has the credibility to avoid admitting that his own game fell into that same pile.

If he acknowledged it, and intended to FIX the problems in Fable, then fine. Fact of the matter, though, is that Fable was a fun game that failed to deliver on almost every single promise Molyneux threw at the press.

That said, are we sure that when he says RPGs, he`s talking about both JRPGs and WRPGs? I don`t see any mention of anything besides games like Oblivion (he does have a point...Oblivion was an excellent game, but its excellence was in spite of its utterly incompetent and oversimplistic battle system).
 
thetrin said:
That said, are we sure that when he says RPGs, he`s talking about both JRPGs and WRPGs? I don`t see any mention of anything besides games like Oblivion (he does have a point...Oblivion was an excellent game, but its excellence was in spite of its utterly incompetent and oversimplistic battle system).

The thing is, if you're going to toss off a blanket statement like "most RPGs are shit," the onus is on you to define that down if you want it to be very narrowly construed. And he didn't do that.
 
thetrin said:
As far as I am concerned, he has every right to say that most RPGs are shit. On the other hand, I don`t think he has the credibility to avoid admitting that his own game fell into that same pile.

If he acknowledged it, and intended to FIX the problems in Fable, then fine. Fact of the matter, though, is that Fable was a fun game that failed to deliver on almost every single promise Molyneux threw at the press.

.

Could of sworn he released a 'sorry note' regarding Fable? :lol
 
VerTiGo said:
You know, if Fable wasn't mediocre then I'd take this comment seriously.
Couldn't agree more. This man needs to retire or something, if he's going to talk trash about other developers like that and never create anything that doesn't seem bland, boring and sterile. His media personality status has gone to his head for no good reason.
 
I'm in the very small minority here, but I thought Fable was great. It could have been quantum leaps better, but it was a fun short action/rpg.

HOWEVER, that's not the reason I'm defending Moly. I happen to believe he's right. Most RPGs are pure shit.
 
m0dus said:
believe me, I'm dying to hear your response. Hey the profanity filter is off, man, go to motherfucking town!

it's a damn "motherfucking" shame you didn't actually give me anything to respond to. i was hoping beyond hope you actually enjoyed some element of that shitty game but god damn apparently the only thing molyneux could accomplish is making it look nice.

well congratufuckinglations molyneux, you made a pretty game. that doesn't give you the right to make bullshit comments about other rpgs especially when your only dabble in the genre was a massive failure in every aspect of what makes a roleplaying game a ROLEPLAYING game.

did i swear for you enough in that? i can add a few fucks in there since you seem to enjoy swear words.
 
Pete, you really need to learn how to build a 100 hour game where you are chasing a court jester around contrived lifeless towns with three different npc variations before you can talk shit about rpg's. Include shitty save functionality, 20 year old mechanics that were burned out 10 years ago and you will get the love of GAF. Add a bit of Saturday morning cartoon humor and you have an elitist classic.

If I was full of shit on this one, nobody would know what I was talking about.
 
Well, yeah i would kinda agree with that, at least when it comes to the japanese rpgs. Same thing over and over again, rinse and repeat, most are crap. Western games are at least evolving and expanding their ideas. FF 12 was one of the few eastern rpgs that seemed to try and progress.
 
~Kinggi~ said:
Well, yeah i would kinda agree with that, at least when it comes to the japanese rpgs. Same thing over and over again, rinse and repeat, most are crap.

Bullshit. Have you played Breath of Fire: Dragon Quarter? Valkyrie Profile 2? Riviera? Nocturne? Persona 3? Shadow Hearts Covenant? Yggdra Union? Grandia 3? Odin Sphere? There's been incredible diversity in RPG battle systems last gen... and there was plenty of diversity and original ideas and experimentation the generation before that, too.

thetrin said:
Could have sworn. Christ people, learn to use your own damn language.

Right. "could've" is not "could of."
 
Quazar said:
Could of sworn he released a 'sorry note' regarding Fable? :lol

Could have sworn. Christ people, learn to use your own damn language.
 
My Arms Your Hearse said:
This is true of every genre. Of course, Fable was one of the worst RPGs last gen, if we can even call it a "rpg" at 7 hour first playthrough.

I have not been charting this, but you are one of the top three people I have noticed on this board who is consistently wrong to a creepy degree.
 
ethelred said:
The thing is, if you're going to toss off a blanket statement like "most RPGs are shit," the onus is on you to define that down if you want it to be very narrowly construed. And he didn't do that.

Well, Molyneux has always been a rather inflammatory gent. Coming from someone else it would have been a far more hypocritical thing to say.

ethelred said:
Bullshit. Have you played Breath of Fire: Dragon Quarter? Valkyrie Profile 2? Riviera? Nocturne? Persona 3? Shadow Hearts Covenant? Yggdra Union? Grandia 3? Odin Sphere? There's been incredible diversity in RPG battle systems last gen... and there was plenty of diversity and original ideas and experimentation the generation before that, too.

Come on, ethel, you know no one on GAF actually plays games.
 
So, most of the combat in RPG's is shit... OK

So, you want this game to be compared with deep fighting games... OK

So, Oblivion combat was rubbish... OK

Aaaaaaand, now you're telling us that a f*cking button masher will change the genre forever...

And that button masher happens to be the sequel to the most over hyped, underwhelming game of last-gen.

F*ck off dude, what's next, I can make Halo but i don't want to? /rant
 
Quazar said:
I'm sorry, I wont make you cry anymore rivers.

Well, being an english BA and an english teacher, the way people regularly butcher their own landuage is a constant source of depression. :(
 
thetrin said:
Well, being an english BA and an english teacher, the way people regularly butcher their own landuage is a constant source of depression. :(

Message boards: Serious business.

Anyways here is what Peter wrote about Fable:

Peter said:
Text from the Lionhead Studios Post -

A message from Peter Molyneux.
There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.

However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.

If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.

I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.

Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.

Thank you for reading.

Peter.

:lol
 
Not surprisingly, Peter issues the apology, and 2 years later, gets right back on the horse, and does the EXACT SAME FUCKING THING AGAIN.
 
People that talk this much never deliver. He's not as bad as dyack though.

Quazar said:
I'm sorry, I wont make you cry anymore rivers.

Was that a firefly reference? it would have to be river not rivers though. I miss firefly. :(
 
"I'm just going to make it so that in fights, button mashers will need to bang a lot longer, and get less of a score - which means less experience and power ups if you button mash.

hey Peter! Capcom has been doing that for the last 15 years

stop wasting time and bring Syndicate 3
 
thetrin said:
2) Fable 1 had shit combat.
Wait right here. Hold up. How is combat where you have two melee attacks, defense, rolls, ranged combat, and easy access to a number of spells and items shit? The ONLY problem with Fable's combat was you could hit allies accidently if they got into the mix, and that's true of Oblivion and most other action RPGs. Might was well call all action RPGs shit at this point.

And boy did the bile-spewing children come out in this thread. It's no wonder developers usually hide behind PR approved answers.
 
Fable was not shit. But it was deeply disappointing and only because Molyneux can't keep his mouth shut.

I can't tell if he's finally learned his lesson or not. He's still talking shit and making promises, but at least he has playable proof of (most of) the features he brags about, even if they don't look that great. That's something, I guess.
 
Peter Molyneux said said:
"It's amazing for a role playing game, because most role playing games are shit! Oblivion was a great game, but the combat was rubbish; we all talked about it being rubbish. So imagine you had a great role-playing game and really, really good combat system."

Molyneux explained that games today are mechanically too hard and too difficult, and that to reach his goal, some careful thinking will be needed.

If there's anything Fable did not indicate, it was any sort of careful thinking behind it. It wasn't shit like some here say, but it was a mess. Sometimes a compelling mess--townspeople using your sobriquet--and sometimes just plain schizophrenic design thrusts. The pseudo-British world and its half-assed cartooning was probably the least intelligent thing about it, when it should've been the freshest.

Molyneux can say most games are shit and be perfectly right, but that doesn't make him endearing. Obvious truths can't redeem a history of windy promises and intermittent delivery. Hell, I respect (or at least enjoy) Tomonobu Itagaki's heedless arrogance more.

Plus, finally: the problem with games nowadays has nothing to do with them being too difficult.
 
TemplaerDude said:
oh right, because 7 hour rpgs with little content beside the ability to grow horns and pork chicks and a story about as exciting as red riding hood is just AWESOME.
Dude, don't be ridiculous. The game was not a 7 hour game unless you decided to stop halfway through.
 
Bildi said:
Dude, don't be ridiculous. The game was not a 7 hour game unless you decided to stop halfway through.

i beat the game in 7 hours. i did everything the game had to offer in 7 hours. if i still had my xbox i'd pull up the save and show you.

and even then, 14 hours is just a god damn rip off of an rpg for any price that doesn't say "free".

*edit

actually on second thought 7 hours was my SECOND run through the game.

the first run was 9 hours.
 
Out of his "recent games" I thought black and white was kinda cool but flawed, fable was kinda cool but flawed, and black and white 2 WHY THE FUCK DIDN'T THEY FIX THE FLAWS THAT WERE IN THE FIRST GAME. I hope fable 2 isn't the same as black and white 2.
 
TemplaerDude said:
i beat the game in 7 hours. i did everything the game had to offer in 7 hours. if i still had my xbox i'd pull up the save and show you.

and even then, 14 hours is just a god damn rip off of an rpg for any price that doesn't say "free".
That's OK, I don't have any reason to doubt you. For myself, I received it as a gift, played for a couple of hours and didn't like it. A year later I picked it up, got past the training stuff, and couldn't put it down - got over 25 hours of enjoyment out of it. I didn't listen to his stuff prior to launch so I didn't really have any expectations.

I'm not saying it was the best thing ever or that Molyneux shouldn't have run his mouth off like a moron, but a lot of people found it an enjoyable adventure game nonetheless.

I do wish Molyneux would just shut the fuck up in general though - for example I thought the dog was a fine inclusion to Fable 2, but the way he droned on for ages about love and shit is too way much. Just do what you want, release the game and let people enjoy it without all the pretentious crap.
 
Molyneux needs to take his head out of his ass and talk about his game, not anyone elses. The biggest disapointment for me in Fable wasn't the lack of features he'd mentioned previousley, like plant-life growing over time etc it was the fact that he first likened his game to Morrowind in terms of freedom, and then when onto say that Fable would blow the level of freedom in Morrowind out of the water. When I actually loaded the game up and was met with beautiful landscapes that couldn't be explored because of un-scaleable fences I knew Molyneux was a douche and I should never listen to anything he spouts ever again. In my humble opinion Fable was no better than another much derrided Xbox RPG - Sudeki.
 
Molyneux has believed his own hype too much since he started Lionhead. Before 97 or so, he was all gold though.

The secret to getting any potential enjoyment out of any of his more recent games is to, well, go into blackout mode from the moment it's announced, and wait for it to come out. I ignored like the last 2 years of Fable development and I ended up liking the game quite a bit (though it was clearly like, not really finished and too easy). Same thing with The Movies (which was pretty close to being great).
 
I think he's right. Most supposed RPGs are railroaded adventure games with tactical combat and character advancement thrown to the mix. Some are blatant action games. ROLEPLAYING games, by nature, are supposed to be about something else completely. RPGs have completely failed to evolve as video games IMO, unlike their tabletop counterparts.
 
Ryudo said:
So you have no idea how he became famous and yet you are bashing him ? Way to look like the idiot you are trying to portray him as.

Intelligence, artistic talent, and game design talent aren't synonyms. Why did you conflate them? And why do you assume that a question asking why something occurs automatically means the person asking the question has no hypotheses or theories as to why it occurs?

If you're going to be pissy because I think Pete's a hack, at least be intellectually honest about it instead of hiding behind strawmen to try and make it look less petty than it is.
 
Bootaaay said:
In my humble opinion Fable was no better than another much derrided Xbox RPG - Sudeki.
I agree - although I really liked both Sudeki and Fable. :lol

I dunno, I was late to the party on both of these and that helped. I got Sudeki as a gift and thought "gee....uh.... thanks" remembering the average reviews, and then proceeded to really enjoy it. Both games were too short though - another 10-20 hours would have been nice.
 
Molyneux said that the controller, which he referred to as an "old jalopy" that looks "a bit dated these days", has often forced a lot of the action on games to focus on pressing the four buttons in the right combination. "This really does piss a lot of casual gamers off"


Did I miss something ? Fable 2 Wii exclusive or something ?


And lol @ his button mashing "idea"
"If you button mash, ya know, you could do it, but still, it wouldn't be very rewarding. So i'm rewarding people that don't button mash !!1! I r genius !!"
Yeah, that's completely innovative :lol
 
Sudeki was almost a good game. If they hadn't restricted the combat to enclosed areas, replaced the absolute shit voice acting, and pushed the plot to be a bit more original, it could have been at least a solid B game.
Raist said:
"If you button mash, ya know, you could do it, but still, it wouldn't be very rewarding. So i'm rewarding people that don't button mash !!1! I r genius !!"
Yeah, that's completely innovative :lol
Are there other action RPGs that do this? Considering the reward will be items and exp, it's not fair to compare it to something like a pure fighting game.
 
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