There just isn't enough to do there to make it worth the trip. Should have an arcade.![]()
Or pachinko.
ffs we got an OT
An arcade would have been perfect - there'd be so much material to draw from just with early-80s Konami-developed machines. Though I'd have just been happy with the MSX being an ingame item available after finishing the game or getting 100%; which would allow you to play the MSX Metal Gears, since they've included them as emulated bonuses in the past.
It should have been an optional development item that had the same effect on your demon stat as building a nuke.
And too bad there isn't even a way to go in without weapons. Annoys me to no end to have my characters carry huge rifles and "just not use them".
I'd argue developing and using those guns in MGSV is more satisfying because of that feedback loop. A little wait for item drops, the fact that everything costs GMP from choosing your deployment gear is much better. The systems actually feel somewhat meaningful and work with each other.Counterpoint: it's exactly the same thing but much less respectful of the player's time. Dozens of mostly identical guns that really don't give you any abilities you didn't already have at the beginning of the game, only MGS4 let you buy what you wanted with little trouble and no time wasting. The menu was just a speeded-up depiction of Otacon traveling between Snake and Drebin with the cloaked MG Mark 2.
Come MGSV, you have the same thing, only buried deep under layer after layer of obfuscation. You still have a million superfluous weapons, only now they're split further into up to six upgrade levels each. You still buy them with currency, only that currency is earned by completing missions. Now there are level and resource requirements attached, and you have to sit through a wait timer for everything, and those requirements are met through hours of analyzing, Fultoning, upgrading Mother Base, waiting for Fuel to process, etc etc.
In MGS4 you can carry a limited number of weapons at a time, with everything else stored in a backpack, requiring a few button presses to access. In MGSV you can carry even fewer weapons at a time, with everything else stored back at Mother Base and requiring you to dig through the slow-loading, very inefficient Development weapon (which doesn't pause the game) to find and request a Supply Drop of if you suddenly find yourself in need in the field. Need ammo in MGS4? Buy it and you've got it. Need ammo in MGSV? Request a Supply Drop and wait. Exact same thing, but now there's a waiting time attached. Oh, how far we've come.
Arcade would've been dope. How bout this: since there's target practice, how bout target practice / training for D-Dog and Quiet (if you have her). An obstacle course for D-Dog where you send him to kill/stun/fulton MB staff would be fun as hell, same goes for Quiet.
The only bad part about Mother Base is the actual place doesn't really have much to do.
Stupid micromanagement is just bad, it dosn't have to do anything with being different.
metal gear was better when you were just a dude in a base with on site weapon and item procurement and none of this micromanagement Facebook game bullshit