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Motherbase is actualy making MGS V less fun

There just isn't enough to do there to make it worth the trip. Should have an arcade. :)

An arcade would have been perfect - there'd be so much material to draw from just with early-80s Konami-developed machines. Though I'd have just been happy with the MSX being an ingame item available after finishing the game or getting 100%; which would allow you to play the MSX Metal Gears, since they've included them as emulated bonuses in the past.

Or pachinko.

It should have been an optional development item that had the same effect on your demon stat as building a nuke.
 
Agreed. The game is a bloated mess of shit that I really don't want or need and is set in a boring world, with snoozefest mission structure.
 
ffs we got an OT

FFS SPOILERS. SOME OF US HAVEN'T GOTTEN TO MOTHERBASE YET!?

I don't think Mother Base dragged the game down. But it's apparent they didn't put time into it when they had ideas for it. You only have like 2-3 things to do there that isn't "shower" and that's it.
 
An arcade would have been perfect - there'd be so much material to draw from just with early-80s Konami-developed machines. Though I'd have just been happy with the MSX being an ingame item available after finishing the game or getting 100%; which would allow you to play the MSX Metal Gears, since they've included them as emulated bonuses in the past.



It should have been an optional development item that had the same effect on your demon stat as building a nuke.

Arcade would've been dope. How bout this: since there's target practice, how bout target practice / training for D-Dog and Quiet (if you have her). An obstacle course for D-Dog where you send him to kill/stun/fulton MB staff would be fun as hell, same goes for Quiet.
 
yeah, Mother Base... i haven't even wanted to boot up the game since buying it and playing for a few hours, because of the game forcing me to deal with incredibly boring micromanaging and collecting loot etc. i just do not want that stuff in my Metal Gear, at all.

i've waited too long for an open world MGS game though, i have to get over my disdain.. i very much enjoy the gameplay, visuals etc. i just don't want to waste time thinking about what i should fulton and chasing after diamonds and fucking picking up flowers. ugh.

my mind could change though, if someone has some good tips on how to deal with the Mother Base stuff i'm all ears (i honestly don't understand half of it). i'm ready to do slightly more than the minimum required, but not much.. Fallout 4 is coming soon, i need to finish this before that. with the limited time i have to play.
 
Counterpoint: it's exactly the same thing but much less respectful of the player's time. Dozens of mostly identical guns that really don't give you any abilities you didn't already have at the beginning of the game, only MGS4 let you buy what you wanted with little trouble and no time wasting. The menu was just a speeded-up depiction of Otacon traveling between Snake and Drebin with the cloaked MG Mark 2.

Come MGSV, you have the same thing, only buried deep under layer after layer of obfuscation. You still have a million superfluous weapons, only now they're split further into up to six upgrade levels each. You still buy them with currency, only that currency is earned by completing missions. Now there are level and resource requirements attached, and you have to sit through a wait timer for everything, and those requirements are met through hours of analyzing, Fultoning, upgrading Mother Base, waiting for Fuel to process, etc etc.

In MGS4 you can carry a limited number of weapons at a time, with everything else stored in a backpack, requiring a few button presses to access. In MGSV you can carry even fewer weapons at a time, with everything else stored back at Mother Base and requiring you to dig through the slow-loading, very inefficient Development weapon (which doesn't pause the game) to find and request a Supply Drop of if you suddenly find yourself in need in the field. Need ammo in MGS4? Buy it and you've got it. Need ammo in MGSV? Request a Supply Drop and wait. Exact same thing, but now there's a waiting time attached. Oh, how far we've come.
I'd argue developing and using those guns in MGSV is more satisfying because of that feedback loop. A little wait for item drops, the fact that everything costs GMP from choosing your deployment gear is much better. The systems actually feel somewhat meaningful and work with each other.

Picking anything, anytime from a menu is inconsequential. Skeleton of a game surrounding it just doesn't make anything feel useful.

MGS4 is such a badly paced game, total chore to replay once you've seen the spectacle. Customize your gun? Have fun using it for couple of hours you actually get to play the game. Drebin Shop is an afterthought. They literally couldn't think of weapon placements and progression for the game they were making.

Like the motherbase or not, at least there's thought put into its workings and a game to support it.
 
Arcade would've been dope. How bout this: since there's target practice, how bout target practice / training for D-Dog and Quiet (if you have her). An obstacle course for D-Dog where you send him to kill/stun/fulton MB staff would be fun as hell, same goes for Quiet.

If they had the time, training drills like that could have given the largely pointless Mother Base map some gameplay use, as well as giving you a playable incentive to expand your base. Each strut could have come with a few extra challenges like the target practice ones, succeeding the VR missions of 1 and 2 - things like regular and 'total stealth' infiltration courses, 'variety' missions (imagine a fleshed out detective scenario building off the one in MGS2), a D-Horse obstacle course, maybe even a side-scrolling CQC beat-em-up sort of mission on one of the bridges like the one in MGR. They'd give a more focused sort of challenge than the side ops already in the game.
 
Easy solution. Extract the good soldiers, murder the shitty ones. I made sure to rub their ineligibility in their faces every time I killed them.
 
metal gear was better when you were just a dude in a base with on site weapon and item procurement and none of this micromanagement Facebook game bullshit

Damn straight. It worked for peace walker because it was a handheld game. But this format just doesnt work at all for a AAA mgs.

After beating this, I wish we had just gotten MGS3 with a bigger map layout. No side OP crap, or at least have them integrated better

The open world feel just makes the main story feel too sloppy and not the main focus like previois mgs.
 
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