Ritzboof
Member
i made a thread about this phenomena a little while back, and its still kinda fascinating to me. back then, i was interested in how much character it could add to a games soundtrack. a catchy tune or two that a game likes to use a lot is really strong and memorable. i gave examples like no more heroes, radiant silvergun, and pepsiman, just because i really liked how the stuff sounded and how the music took part in the games overall theme, like a specific feeling or scenario in sound form. other people mentioned stuff like undertale, katamari damacy, the overworld music in banjo-kazooie, chrono trigger, and super mario games like world and galaxy. tho i havent had personal experience with a lot of stuff, its just interesting to me to see other examples of such a cool technique done in games
to date my favorite use of this in a game ive played is probably in the silver case. the silver case is basically a VN with interactive elements and a really dynamic style, with a really interesting and surreal story written by suda51 and some other guy. the characters and situations in that game are a lot different from anything else ive experienced; it was nothing crazy, but its really unique and genuine (as weird as things can get). i liked my experience with the game and sorta by extension its soundtrack, which uses leitmotif to add a specialized atmosphere to certain scenes and situations. it didnt strike me at the time, but when this track played from my playlist a while back, it brought me back into the games story and characters for a moment. this one is special, because this track sort of feels like a mix of a variety of tunes and styles that the game uses throughout its story, and it plays during a scenario around the end of said story
it amazes me how powerful this stuff can be to add character to an experience and give you complex memories that bring you back into a scenario or feeling. i guess thats what music is for in general, but theres definitely something special about leitmotif. its like you have an extra sense when youre sucked into a games world. the music really added a lot to the narrative of the silver case, and it made itself a part of me with the way that it brought in my senses
to date my favorite use of this in a game ive played is probably in the silver case. the silver case is basically a VN with interactive elements and a really dynamic style, with a really interesting and surreal story written by suda51 and some other guy. the characters and situations in that game are a lot different from anything else ive experienced; it was nothing crazy, but its really unique and genuine (as weird as things can get). i liked my experience with the game and sorta by extension its soundtrack, which uses leitmotif to add a specialized atmosphere to certain scenes and situations. it didnt strike me at the time, but when this track played from my playlist a while back, it brought me back into the games story and characters for a moment. this one is special, because this track sort of feels like a mix of a variety of tunes and styles that the game uses throughout its story, and it plays during a scenario around the end of said story
it amazes me how powerful this stuff can be to add character to an experience and give you complex memories that bring you back into a scenario or feeling. i guess thats what music is for in general, but theres definitely something special about leitmotif. its like you have an extra sense when youre sucked into a games world. the music really added a lot to the narrative of the silver case, and it made itself a part of me with the way that it brought in my senses