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Motorstorm 1.2 Update News [Mid-May]

devilscallmedad said:
doesn't matter when it started only now have the consoles really become truly online with a high online ratio its started the same way with PC games first it was online balancing, then small fixes and it has culminated into products like Gothic 3 hitting retail. Don't think it will remain isolated to the online part the single player is going to suffer as well.
Do you really think it will ever become that bad?

There's simply no way. For one thing, consoles are closed platforms AND there are actual certifications required before the game can be deemed gold. While these certs may not always seem as rigid as one would like, the results are still far beyond what you'd get with a PC title (where it's really up to the publisher).
 
JB1981 said:
so pretty much the whole game doesn't work online - :lol

Not exactly. The games themselves go off quite well and without a hitch. But...actually getting to those games can be a bit tedious and frustrating. Load times selecting a vehicle...sitting in lobbies waiting for races to start, poor friends list management, etc.
 
devilscallmedad said:
doesn't matter when it started only now have the consoles really become truly online with a high online ratio its started the same way with PC games first it was online balancing, then small fixes and it has culminated into products like Gothic 3 hitting retail. Don't think it will remain isolated to the online part the single player is going to suffer as well.

You certainly have a knack for claiming the sky is falling....
 
Putting aside the Xbox-comeuppance tone to Blim's comments and the lazy assumption that people who are pro-patch for MotorStorm must have been the same people anti-patch 5 yrs ago for the Xbox, I do agree with him that MS is a game that really didn't meet a threshold of completeness to be released as it was, esp. at the elevated pricing of a next gen game. The way they've deployed Motorstorm incrementally would have been more acceptable to me if they had also asked buyers to pay more incrementally as well.

I haven't kept up on this - have owners of the JP version been offered a separate upgrade to enable online play?
 
Blimblim said:
I remember a few years back when we got the first updates for Xbox games and people freaked out that games would be released uncomplete and then patched to death. It didn't happen on Xbox games as far as I remember, Motorstorm is the first example of such a game on a console in fact. I certainly hope it was because they rushed the game to be released as soon as possible after the launch, and that it will *never* happen again on a PS3 game.

As I said, free pass.
You should seriously try harder.

Basically no one here on GAF plays the game online anymore because of the bugs. And a lot of people (nay, SDF!) have been pretty "vocal" about the games deficiencies both on and off-line. I think you're confusing this place with another forum.
 
sk3tch said:
At least with MotorStorm they're recognizing the issues and working on fixing them. It makes me (as someone that sold the game after buying it when it came out) interested in it again because it was/is a fun game and with some of the kinks ironed out it'll finally be worth owning again.

Keep going with that mentality and console games will be "worth owning again" for years just like PC games do...
 
sk3tch said:
Not exactly. The games themselves go off quite well and without a hitch. But...actually getting to those games can be a bit tedious and frustrating. Load times selecting a vehicle...sitting in lobbies waiting for races to start, poor friends list management, etc.
i was being facetious. I have the game. And I've played it online a number of times. The one thing I'm not seeing in this update is a fix for mic dropouts. That's the main reason why I don't play this online anymore. No reason to play against real people if you can't hear them. Might as well stick with single player.
 
3. Boost Exploit
- A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.


I'm gonna say this right now-if they dare remove this exploit from the single player game as well,then this game is as good as sold back to the mall. The only way to counter the cheating a.i. in the latter part of the game is to use the actual booster exploit.
 
You certainly have a knack for claiming the sky is falling....
why does a different dev do singleplayer? Its naive to assume only multiplayer can have bugs

Do you really think it will ever become that bad?

There's simply no way. For one thing, consoles are closed platforms AND there are actual certifications required before the game can be deemed gold. While these certs may not always seem as rigid as one would like, the results are still far beyond what you'd get with a PC title (where it's really up to the publisher).
Well that's what people said with DLC "its a closed system MS will never allow high prices etc" while it may not get as bad as the PC scene it still has potential to get pretty bad. And do retail games actually go through certification? then how the heck did bomberman get released.
 
Angelus said:
3. Boost Exploit
- A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.


I'm gonna say this right now-if they dare remove this exploit from the single player game as well,then this game is as good as sold back to the mall. The only way to counter the cheating a.i. in the latter part of the game is to use the actual booster exploit.
how do you even pull that exploit off? i'd love to use it in singleplayer!
 
sounds good.

hopefully sony uses this as a learning experience and develops a standard solution for all the online games.

I hope the voice chat is fixed too.
 
JB1981 said:
how do you even pull that exploit off? i'd love to use it in singleplayer!
Very simple. Rather than hold the "x" button, you simply tap it continuously. It's the simplest "exploit" ever, and it's kinda hilarious that it slipped past the developers. I can't help but think they wanted it in there at first, and now have changed their minds.
 
Blimblim said:
I remember a few years back when we got the first updates for Xbox games and people freaked out that games would be released uncomplete and then patched to death. It didn't happen on Xbox games as far as I remember, Motorstorm is the first example of such a game on a console in fact. I certainly hope it was because they rushed the game to be released as soon as possible after the launch, and that it will *never* happen again on a PS3 game.

Hasn't happened before? GRAW's campaign hardly worked for me on release. Oblivion was pretty glitchy. Saint's Row was a mess. Gears of War still has big problems for me in the online mode. Perhaps I'm unlucky, but I have had big problems with a lot of games that were later patched. I just don't know where Motorstorm is somehow that much worse than many of the problems I experience with other games. The first patch for Saint's Row alone had over 100 fixes on it.
 
JB1981 said:
how do you even pull that exploit off? i'd love to use it in singleplayer!

Constantly tap your boost button. Once you've done this the boost meter won't continue to progress to the point where you'll overheat your engine. What happens is you get that quick boost and will then be able to maintain that speed,but you have to constantly tap the boost button.

Try it out and watch the a.i. cheat its ass off against you anyways.:lol You can constantly use the boost but they'll always be on your ass,you'll never leave them far behind.
Ahh its a very fun game,but I do wish they'd would fix the a.i. though.
 
Madman said:
Hasn't happened before? GRAW's campaign hardly worked for me on release. Oblivion was pretty glitchy. Saint's Row was a mess. Gears of War still has big problems for me in the online mode. Perhaps I'm unlucky, but I have had big problems with a lot of games that were later patched. I just don't know where Motorstorm is somehow that much worse than many of the problems I experience with other games. The first patch for Saint's Row alone had over 100 fixes on it.
Motorstorm is a pretty bad case, though.

Even the very little content it has doesn't work right. But yeah, a lot of games on 360 had to be patched. A lot of those games could use even more patches re: GRAW 2, Gears, Lost Planet etc.
 
Emowii said:
Very simple. Rather than hold the "x" button, you simply tap it continuously. It's the simplest "exploit" ever, and it's kinda hilarious that it slipped past the developers. I can't help but think they wanted it in there at first, and now have changed their minds.

Same as the NOS exploit in GT4, although obviously that didn't work online.
 
Angelus said:
Constantly tap your boost button. Once you've done this the boost meter won't continue to progress to the point where you'll overheat your engine. What happens is you get that quick boost and will then be able to maintain that speed,but you have to constantly tap the boost button.

Try it out and watch the a.i. cheat its ass off against you anyways.:lol You can constantly use the boost but they'll always be on your ass,you'll never leave them far behind.
Ahh its a very fun game,but I do wish they'd would fix the a.i. though.
Oh, I'm done with the singleplayer. It's not a game, it's an endurance test.
 
TTP said:
Keep going with that mentality and console games will be "worth owning again" for years just like PC games do...

I see your point - you're saying not to support a game initially if it is deemed to be so incomplete, rushed, and bug-ridden. However, when MotorStorm came out it was when I first bought a PS3 and I had only read reviews from major outlets versus hearing detailed player experiences.

I don't see how buying a game, realizing it is too buggy for its worth, selling it...and waiting for fixes and perhaps buying again is wrong. The used aftermarket affects sales, too...so if you're arguing that I supported the game by purchasing it that isn't necessarily 100% true. The "wait and see" approach ensures that they take the necessary steps to fix the game before money is spent again.
 
Emowii said:
I can't help but ask this question after reading that post. What are you smoking?

There have been dozens of Xbox 360 games that have recieved patches for a multitude of problems, and glitches. I've owned one since launch, I should know.
Thing is, he said Xbox games, not Xbox 360 games. Even so, he's still wrong, as some games (Unreal Championship, Halo 2 and Splinter Cell: Chaos Theory) had some major problems before they were patched. Some discs of SC: CT didn't even work pre-patch.

CurlySaysX said:
And the A.I in Motorstorm was great, it's what made this game stand out above every other game. Understanding your opponents was the key to winning in Motorstorm.
Surely you jest? You call blatant rubberband A.I. great? It's just as bad as Burnout 3 and Mario Kart: Double Dash.
 
JB1981 said:
Oh, I'm done with the singleplayer. It's not a game, it's an endurance test.

Err nevermind. I reread your post and now I understand your point. Yeah-the single player is an endurance test allright,a massive obstacle course that tries your patience to no end. :lol

I originally bought the game for both single and online play. I haven't even tried online yet,and it looks like I'll be staying away from it if that patch takes away the boost exploit from single player. I atleast want to beat this game before taking it online. I'll simply stick with online and nothing more after I've beaten the godamn single player.:D But again I wish they would leave the boost tactic alone for single player:/
 
MicVlaD said:
Surely you jest? You call blatant rubberband A.I. great? It's just as bad as Burnout 3 and Mario Kart: Double Dash.

Well the rubberbanding is more of a function of the gameplay style (if you have boost turned on in multiplayer games) than the AI in the game. I have always felt that the way the AI drivers in the game behave is pretty good for a racing game. Namely the way they react to other vehicles.
 
Emowii said:
Very simple. Rather than hold the "x" button, you simply tap it continuously. It's the simplest "exploit" ever, and it's kinda hilarious that it slipped past the developers. I can't help but think they wanted it in there at first, and now have changed their minds.

You sure it's the exploit they are talking about?
I mean, i barely see this as an exploit really. The system is made that your car cools off so you can boost. It should be expected and logical that to boost at the same rate your car cools off is something possible.
I perceive this thing as totally fair and since the boost system logically implies this "exploit" i'd bet it was totally planned and wanted from Evo guys.
 
Valkyr Junkie said:
Well the rubberbanding is more of a function of the gameplay style (if you have boost turned on in multiplayer games) than the AI in the game. I have always felt that the way the AI drivers in the game behave is pretty good for a racing game. Namely the way they react to other vehicles.

The AI isn't even trying to win it is trying to make you crash doing whatever is necessary to the point that it is retarted. That is all it does it is stupid I might be ok with it if you were actually rewarded with good driving by being able to build a lead but you can't and that ruins the game after level 2 tickets
 
Ranger X said:
You sure it's the exploit they are talking about?
I mean, i barely see this as an exploit really. The system is made that your car cools off so you can boost. It should be expected and logical that to boost at the same rate your car cools off is something possible.
I perceive this thing as totally fair and since the boost system logically implies this "exploit" i'd bet it was totally planned and wanted from Evo guys.

Try it - just quickly tap the button. Don't hold and release, but taptaptaptap.

Edit - but yeah, it might not the same exploit. It's the only one I know of.
 
Angelus said:
You beat the entire single player game...@@ Thats quite an accomplishment if so,I had to take a break because the game is really tough as nails now.

I bought the game for both single and online play. I haven't even tried online yet,and it looks like I'll be staying away from it if that patch takes away the boost exploit from single player. I atleast wantto beat this game before taking it online. I'll simply stick with online after this. But again I wish they would leave the boost tactic alone for single player:/
No, I didn't beat it. I gave up on it. Just not fun in the later stages.
 
I've only played the game a few times online (I had a terrible experience each time) so I can't really comment on that but I can comment on the single player AI.

Up to Ticket 3 was fine. As of Ticket 4 it is the worst, most insulting AI I have ever experienced in a racing game.
 
jjasper said:
The AI isn't even trying to win it is trying to make you crash doing whatever is necessary to the point that it is retarted. That is all it does it is stupid I might be ok with it if you were actually rewarded with good driving by being able to build a lead but you can't and that ruins the game after level 2 tickets

I hate to jump in and detract from the game but this is so true. As fun and gorgous as the game is,there is something really wrong when you have four wheelers pulling up beside you and slowing down from the actual race just to ram you into side walls. It only gets worse when you have big rigs doing this. Its like theyre not racing to win-but instead to protect the race leader. Of course this isn't anything new. Some of my favorite games do this also-the Project Gotham series is notorious for playing bodyguard when youre fast approaching the leader. I guess its something developers need to work on before we get the perfect arcade a.i.racer.
 
Angelus said:
3. Boost Exploit
- A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.


I'm gonna say this right now-if they dare remove this exploit from the single player game as well,then this game is as good as sold back to the mall. The only way to counter the cheating a.i. in the latter part of the game is to use the actual booster exploit.

Am i the only person that has completed the game without using this exploit?
I imagine finishing this game using this cheat would take away a lot of the satisfaction of actually winning some of the races.

Surely you jest? You call blatant rubberband A.I. great? It's just as bad as Burnout 3 and Mario Kart: Double Dash.

Evolution used the rubber band A.I pretty well IMO. there were certain parts in each track where the AI would slow down giving you the perfect opportunity to use boost and overtake.
If you observed where, when and how the AI kicked in, the game became pretty simple and only a matter of executing your moves correctly without crashing.
The only really difficult ticket was number 17 with the buggies on table top messa.
 
JB1981 said:
Motorstorm is a pretty bad case, though.

Even the very little content it has doesn't work right. But yeah, a lot of games on 360 had to be patched. A lot of those games could use even more patches re: GRAW 2, Gears, Lost Planet etc.

A lot of games in general have been released incomplete. I jsut don;t see hwere Motorstorm is above all of them in it's severity. I can't even play Gears because of the still persistant problems I encounter. I lose connection with the host every time I go back to it. I have a solid connection, and I know the problem isn't from my end. While Motorstorm as it's issues, I don't find it to be any worse than other games that I have played.
 
Madman said:
A lot of games in general have been released incomplete. I jsut don;t see hwere Motorstorm is above all of them in it's severity. I can't even play Gears because of the still persistant problems I encounter. I lose connection with the host every time I go back to it. I have a solid connection, and I know the problem isn't from my end. While Motorstorm as it's issues, I don't find it to be any worse than other games that I have played.
You lose connection from the host a lot in Gears? I've played that game online more times than I can count and I've never had this problem. GRAW 1 and 2? Now that's a different story. Those games are borked.
 
Angelus said:
I hate to jump in and detract from the game but this is so true. As fun and gorgous as the game is,there is something really wrong when you have four wheelers pulling up beside you and slowing down from the actual race just to ram you into side walls. It only gets worse when you have big rigs doing this. Its like theyre not racing to win-but instead to protect the race leader. Of course this isn't anything new. Some of my favorite games do this also-the Project Gotham series is notorious for playing bodyguard when youre fast approaching the leader. I guess its something developers need to work on before we get the perfect arcade a.i.racer.

I have noticed a.i. vehicles taking out other a.i. vehicles while I was racing, although I only noticed it one time since I'm ususally focused on the big rig that's about to smash into me. I definately agree that the a.i. is extremely agressive and can cause huge amounts of frustration.
 
JB1981 said:
You lose connection from the host a lot in Gears? I've played that game online more times than I can count and I've never had this problem. GRAW 1 and 2? Now that's a different story. Those games are borked.
I didn't play it much, but I don't recall connection problems in GRAW. I had issues with campaign, but I never noticed anything with GRAW's online. Go figure.
 
jjasper said:
The AI isn't even trying to win it is trying to make you crash doing whatever is necessary to the point that it is retarted. That is all it does it is stupid I might be ok with it if you were actually rewarded with good driving by being able to build a lead but you can't and that ruins the game after level 2 tickets

Well I never played too far past the Level 3 tickets, and I never felt like the game was overly demolition derby'ish. The cars always seemed to be trying to win the race with a nudge every here and there. Obviously they make the AI cars more aggressive in the later stages as a cheap method to ramp up the difficulty.
 
argh, was hoping they'd fix the vehicle selection screen to reduce load times. Sucks when you're indecisive and the time pretty much runs out on you while you're waiting for the screens to move between different vehicles.
 
It's nice they're keeping up with the fixes. Glad to hear it. I liked to cause the AI to wreck by dodging their swerves at me. Those big rigs pissed me off a few times though.
 
'Bout time. Maybe I'll start playing online after this.

I love Motorstorm, (I guess I'm one of the few who actually likes the insane AI) but I've only played something like two games online ever, which sucks, because the online portion of the game was the part I was looking forward to the most before the game came out.
 
Pristine_Condition said:
'Bout time. Maybe I'll start playing online after this.

I love Motorstorm, (I guess I'm one of the few who actually likes the insane AI) but I've only played something like two games online ever, which sucks, because the online portion of the game was the part I was looking forward to the most before the game came out.

:lol same here. guess after the patch I'll get into more online games
 
Blimblim said:
Ha, glad someone actually thinks like me about this whole mess. Too bad it won't be a popular opinion here, somehow Motorstorm seems to get a free pass.


i think the same, but i think the main difference between PC and console games is that there is a 3rd party (well, in this case it is first party....) that checks out the game before it is released, so there's a lot more stability in the game to be had initially usually.

but yeah, patches are a good and bad thing. good that they actually care enough to release them, bad cause they actually...have to...:(
 
God bless this update.

Keep fixing Motorstorm.

Let's see how this fits into Jer's list of things that need to be fixed, that he made the week the game was released (added the last one a bit later).

Jer's list of Motorstorm things that need to be fixed said:
- integrated XMB buddy list
- stable online experience (no lobby drops, etc.)
- mics work consistently
- mics follow PS3 audio settings protocol
- ranking system that makes some sort of sense.
Update 1.1 fixed the first thing on the list. It sounds like 1.2 will fix the second and fifth things as well. So the new list will hopefully look like this:

Jer's list of Motorstorm things that need to be fixed said:
- integrated XMB buddy list
- stable online experience (no lobby drops, etc.)
- mics work consistently
- mics follow PS3 audio settings protocol
- ranking system that makes some sort of sense.

Problem number 4 needs to fixed. IF I WANT TO LISTEN TO OTHER PEOPLE THROUGH MY SPEAKERS I WILL SELECT TO DO SO FROM WITHIN THE PS3s AUDIO OPTIONS. Do not make me either use a mic or be able to hear other people through the speakers. If I wanted to not use a mic and still hear other people through the speakers I would select this option from within the XMB's audio options menu. The game needs to follow the PS3s audio options protocol and not do its own thing.

Anyways, hopefully the next update will fix the third an fourth problem. After that, online play will be perfect.
 
Can't wait for Motorstorm 2. Now they have an engine to build upon, should get them time to fix better presentation and less bugs hopefully.
 
_leech_ said:

When is "mid-May"? They should have a definite date because I would love to play this in earnest once again at least one night a week.
Indifferent2.gif
 
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