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MotorStorm 2 Screens & Interview (and gameplay video)

Evolution Studios has once again created the ultimate visceral racing experience, incorporating even smarter and more aggressive artificial intelligence (AI)

:lol How is that even possible.
 
I'd like to see a pseudo Burnout Paradise mode where you could drive the whole island via linking the tracks. It doesn't need to be the main mode of play where you're open-world driving, it'd just be nice if the track/island design is cohesive enough to do that as an extra.
 
Since I bought the first game, I look forward to receiving my 50% Off Coupon for the second.

o_O

I really enjoyed Motorstorm's gameplay but for gamers like me who bought it to play online it lacked content severely.
 
Jim said:
Fact Sheet from SCEA this morning:
I just took a huge jizz in my pants.

This will be the first disk-based racing game I buy since the original Forza.
 
FFObsessed said:
I wasn't impressed with the Gameplay footage (I know 40%, I'm not worried) they shouldn't show games until they're ready. BUT this screen looks wow:

motorstorm-pacific-rift-20080506021121893_640w.jpg


woooooo000000000oooooow

That's....Really impressive.
 
SolidSnakex said:
They've got to tone down the amount of air you get during a jump. That's like something out of San Francisco RUSH.

No man! That's the stuff I love most about Motorstorm! Goose bump drawing thrills and spills!
 
belvedere said:
OMFG how did I miss that video?

Total SF Rush and Rally Cross flashbacks. No racer since those games have recaptured the hilarity and sheer fun that is possible with insane jumps in like these in multiplayer.

FUCK YES.

It's exactly what i wanted from M2. More thrills, spills, massive jumps and great scale. Only thing that it imo needs more of, is particle effects and debree ala Paradise.
 
That was very awesome! Can't wait to memorize every single detail for each map, like in the original MS.
 
Seiken said:
THE LOADING WAS 4 SECONDS LONG!

Or was that a cut?

*watching vid now*
Definitely a cut.

SolidSnakex said:
They've got to tone down the amount of air you get during a jump. That's like something out of San Francisco Rush.
I wouldn't mind if they toned it down a bit, but when you're racing right, you can minimize that. It's a penalty of sorts when it occurs and obviously these guys don't know the tracks well enough to avoid it.
 
nib95 said:
It's exactly what i wanted from M2. More thrills, spills, massive jumps and great scale. Only thing that it imo needs more of, is particle effects and debree ala Paradise.

Ditto, and I hope they keep the loading that long too! Man this game looks sick, exactly what I wanted to see from a rally game.
 
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