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MotorStorm 3 registerd by Sony

Cesar said:
I hope it gets revealed soon as I loved the first two.
Good to see Evolution Studios is getting another chance with the IP because I believe Pacific Rift bombed pretty hard.

Huh? Game shipped 1m in just 6 weeks. Far from a BOMBA and got Platinum re-release in Europe.

Anyway, can't wait for #3. I love Motorstorm. :D
 
I loved Pacific Rift. A new motorstorm game would be day one for me so i hope they announce it soonish, maybe for release later this year. Would be awesome news.

Which reminds me: having loved Pacific Rift, should i buy Motorstorm 1?
 
I bought the first one at launch with my PS3 and I played it for months. I bought MS: PR a few months ago and for some reason I have only played it for a couple of weeks. The graphics are quite stunning, but they aren't that much better than first game and it is just too much the same game with different tracks. And somehow I liked the trackdesign in the first MS a lot more, the tracks have become too big and complex in the second one.
The photo mode was a brilliant addition though :D
 
Kyoufu said:
WaterStorm.
I would buy this 20 times, you hear me Sony?

Anyway, I have Motorstorm but I haven't played it much yet, I will probably buy PR at some point and I would not object to Motorstorm 3.
 
TTP said:
Dunno anything else. Aside from the setting, which I'll never tell :P Quite a departure from previous MS tho. Unless it was changed since then.
Wasn't it shown earlier this month at an internal meet along with other titles that are often mentioned to be in development?
 
From TTP's post....sounds like....urban setting with surrounding water and off-road opportunities?

For some reason an urban setting was the first thing I thought off with the mention of it being a big departure from previous MS. Afterall, urban is quite the opposite to isolated natural settings.

I'd love love love for water racing to be in, though, too.

Anyone wanna try track down the travel plans of Evo people in the last couple of years? :P
 
kaysee said:
Wasn't it shown earlier this month at an internal meet along with other titles that are often mentioned to be in development?

No idea. My info is more than a year old. MS2 wasn't even out yet when I was told about MS3 being in development.
 
something i'd really like to see is a kind of hub where you can pick missions, organize your team, meet other players.

you know, the vid at the beginning of MS2 where you see all people on the beach with gigs playing, vehicles all around. it would give the game a MMO feeling and enhance the idea of being in a Motorstorm Festival.
 
Man said:
I found PR to be a visual downgrade (despite what tech advances the underlying code probably brought) compared to the first which was the main reason I didn't pick it up.


the first MS can also look shitty, it's always just a matter of which day time & weather the track is currently set to (imo they could have chosen a much better setting for both PR demos).
Also, the tracks of PR are packed with stuff and feature more different settings.


34zdifr.jpg

(from the XMB PS3 screenshot thread)

actually screenshots don't even do the game justice as you normally don't stop your vehicle ^^ for me, most of it's appeal (as with the first game) come from the motion blur (e.g. ego-perspective + race fast with some vehicles in front/side of you) which creates an intense cgi-esque look which works better in some of the PR tracks because of the detailed environments&more vehicles.


on topic:
I want MS3 to have ice tracks like in the PSP MS additional to the settings of MS2 + some desert stuff like in MS1. Bring the night time setting of MS1 back as well!
A new fitting setting could be a destroyed city? (by war or natural disaster = tourist attraction for MS freaks)

Or just call it MS Ultimate with ALL the tracks (including the DLC ones and more alternate variations of them like the volcanic versions in PR) of the series with updated graphics and release it for cheap :)
 
-DarKaoZ- said:
The demo was an old build. *face palm*

Besides, did you play the full game? If not then you cant say its a downgrade.

The demo was NOT an old build. Stop spreading this bullshit all the time. Neogaf myth ftl. =(
 
Thrakier said:
The demo was NOT an old build. Stop spreading this bullshit all the time. Neogaf myth ftl. =(

The track from the first demo looks better in the final game. That said, it's easily the ugliest one in the entire game.
 
Philanthropist said:
The track from the first demo looks better in the final game, mostly with the day time changes. That said, it's easily the ugliest one in the entire game.

It does look exactly the same. The ONLY difference are the day time settings - which can make a huge difference. If you configure it like it was in the demo, it's the same. And it's certainly not ugly.
 
I agree M:PR was awesome and I've long wished Arctic Edge saw the light of day on the PS3. Loved the setting and thought it had some of the best level design.
 
Thrakier said:
It does look exactly the same. The ONLY difference are the day time settings - which can make a huge difference. If you configure it like it was in the demo, it's the same. And it's certainly not ugly.

Didn't someone here make a picture comparison which showed there were some additional details thrown in and some upgraded textures and whatnot? Also, the demo was released a few months ahead of the final game, and even after that there were some builds shown publically which were only at about 80% of completion.

Anyway, I played the game extensively (even though I found the demo disappointing), and even in the same day time it looked a bit more refined. If you have proof of the contrary, please post it.
 
I do need more motorstor, i'm in love with the series. Now playing Artic Edge, but may be too early for a new game. I really hope they do not change it very much (i mean, water could be nice, but not sure if fits the game).
I'd love to see Artic Edge and original MS tracks on DLC for PR.
But we will see, whatever it is, day one for me.
 
Philanthropist said:
Didn't someone here make a picture comparison which showed there were some additional details thrown in and some upgraded textures and whatnot? Also, the demo was released a few months ahead of the final game, and even after that there were some builds shown publically which were only at about 80% of completion.

Anyway, I played the game extensively (even though I found the demo disappointing), and even in the same day time it looked a bit more refined. If you have proof of the contrary, please post it.

Yeah, they made a picture comparison with old screenshots from IGN. Those were REALLY an old build because the bushes etc. you saw on the IGN Pics weren't there in the final version. Not only that, that stuff was exactly like it was in the demo. But people were still complaining "oooh such an old build, IGN build so pretty yaaay".

So why sould Evolution even THINK about releasing a demo which is significantly worse than the final version regarding the graphics? That would only harm the game. 80% finished build doesn't mean that this course with exactly this daytime settings wasn't already finished.

And I surely won't stress me to proof you anything. You could start first by proofing how it's more "refined". Because it isn't. It's identical.
 
Galvanise_ said:
I don't understand peoples dislike of the second Motorstorm. The handling and physics was much better, the vistas were stunning and the variety of tracks was top notch.

I agree with everything you said.

Doesn't make the ass violating difficulty any more acceptable though :D
 
smurfy said:
I've got MS1 and MS2 - both too damn hard and gathering dust. They need to add difficulty levels.
Rubber band made it difficult.
 
mujun said:
I agree with everything you said.

Doesn't make the ass violating difficulty any more acceptable though :D

I still haven't finished it but I also hope they don't dumb it down to Burnout Paradise levels.
 
smurfy said:
I've got MS1 and MS2 - both too damn hard and gathering dust. They need to add difficulty levels.

I don't find them too difficult. The difficulty usually ramps up when you reach the latter stages of a ticket. I can blast through the first 12 or so tickets, but after that things become too ridiculous. If you don't take a perfect line, have zero crash's, the race is lost. The difficulty could use some tuning, but nothing too drastic.
 
I wish MS2 had even the most basic wheel support. As it is I can't go back to playing a racer without it, and it sucks because I really liked Motorstorm.

Playing Burnout with the wheel gave it a new, even better, lease on life. MS2 should have supported wheels.
 
PjotrStroganov said:
They should revamp the boost system. I came to race, not to do boost management. It really put me off online play in 2.

Would it make much of difference whether you're choosing the path for its shortest path rather than cooling boost? I'm trying to imagine the former and it seems more boring. Races would come down to better cornering and not running into obstacles only. The sense of speed in boost is good and it's interesting to keep it going while also not crashing.
 
Post-apocalypse storm : driving through destroyed city streets and collapsed buildings... (with zombies to run over)

Anyway, I'd love for this game to be a bit more accessible, while I loved 2 it wasn't the sort of thing my friends could easily just jump into for a quick bit of multiplayer.
 
Shai-Tan said:
I still haven't finished it but I also hope they don't dumb it down to Burnout Paradise levels.

Nothing wrong with adjustable difficulty. They should give all types of gamers the chance to enjoy the awesome action, sweet graphics and cool track designs.
 
Awesome news, Day one purchase for me, PR is one of the best arcade racers this gen along with Burnout Revenge, I just hope that they don't try anything to radically different with the series, if open world is mentioned anywhere I'm gonna cry.
 
Shai-Tan said:
Would it make much of difference whether you're choosing the path for its shortest path rather than cooling boost? I'm trying to imagine the former and it seems more boring. Races would come down to better cornering and not running into obstacles only. The sense of speed in boost is good and it's interesting to keep it going while also not crashing.

There's a volcano track where you can go full throttle all the way. It's so frustrating to boost and continuously reach the speed limiter and still see others going faster. Reaching the speed limiter is anticlimactic in itself. You just accelerate and then... nothing. I'm not saying that the game should be even faster. Maybe it should become more technical, making it harder to reach the limiter.
 
Looking forward to a new Motorstorm. I have all three so far and a new PS3 instalment would be amazing.

City and water based racing would be ideal.
 
-viper- said:
MS2 was too hard for me. If they cater it for us lesser souls I'll be happy to purchase the third game.

I agree. The difficulty in MS2 really made it a less fun experience than it should have been.
 
I honestly don't mind rubber banding as it keeps me on edge, I just think it needs to be toned down a bit.
 
They need to change the driving model, the first one was too difficult with a cheating AI, Pacift Rift was frustrating as hell. Cars shouldn't crash so easily, the game should be pure arcade fun.
Burnout 3 is still king of the genre IMO. I won't buy MS3 unless they change the gameplay significantly.
 
lowrider007 said:
I honestly don't mind rubber banding as it keeps me on edge, I just think it needs to be toned down a bit.
There is no rubberbanding in MS:PR ... accept it, the other drivers are just nearly as good as the player.
 
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