Ether_Snake said:Err no, there is always the place for a middle ground. Currently you have this very natural landscape but the vehicles run on it like it's a polished race track, they could have easily made use of the natural soil as a gameplay element and the floaty physics makes the jumps less impressive/visceral, it slows down the speed of the race and you end up pretty much in "waiting mode" until the vehicle hits the ground again. Heavier vehicles with lower jumps would have made faster jumps, preserving the sense of speed, avoid putting the player in a waiting mode, and it would keep you closer to others during the jump.
Of course you won't believe it could be fun until someone does it right. DENIAL
But Motorstorm already does that. Fire engines don't jump as light as a buggy, there is a sense of weight, some vehicles are floatier than others because of the way those vehicles are, it's just that some of the jumps are just HUGE, it's not like the vehicles are made of feathers.