There's no debate that mouse aiming has the potential to be better than using an analog stick.
However there are regularly posts on PC-specific forums/sites from people that are new to PC and
really struggle using a mouse. Some end up sticking with a controller because they just can't get used to it.
Simply connecting up a mouse does not automatically make you good with it, or automatically give you an advantage over someone playing with a controller. What it does is raise the skill ceiling.
I don't support segregation at all. Let matchmaking sort it out.
What is the point of supporting mice if you're locked out from playing with other people?
Disable aim assists when using a mouse, but make them available for controller players.
Nothing I like more than finding a desk to plop in front of my giant TV just so I can play a shooter with an input method I don't prefer for shooters. And ya know, that you'd have to pay even extra for.
Console gamers - and developers - need to embrace gyro aiming.
With the Steam Controller and even the DualShock 4, it makes a huge difference to aiming with a controller.
It's not as good as a mouse, but is significantly better than an analog stick.
Very few games on PS4 seem to have the option to use the gyro for aiming, and I don't understand that at all.
So it's kb+m with autoaim? Damn son
That's generally a bad thing.
Aim assist on console games does things like slow down your movements when you pass over a target, and similar things that interfere with your aiming.
It works with an analog stick, but that sort of thing is horrible when you're aiming with a mouse.
Why not just play on PC? This screams shitty players stroking their egos using a way unfair advantage. Even worse than smurfing in beginner ranks.
Friends that only play on console and will never switch to PC.
The lack of cross-platform play in the majority of games sucks. It's not even a console/PC thing, but also across the various console platforms too.
Regarding the comments that the XIM thing is locked at the sensitivity of the controller. Depending on the game, a large portion of high skill pc players use very low sensitivity.
I've never used a XIM, but if it's anything like trying to use the "mouse-like-joystick" option on the Steam Controller, or games where the developer screwed up the mouse input in the PC port, the problem is not that you have limited sensitivity, but that it is rate-limited.
With a low sensitivity mouse, you can still move it as fast as you like and it will travel the same distance.
With a rate-limited input, you hit a wall where your view suddenly stops moving any quicker and doesn't track with your mouse's position any more. That sort of thing really messes with your aim.