Pathfinder
Member
My more casual friends barely know it's possible.
Oh come now. You would have to avoid just about every video game website and blog on the Internet to not know about Xbox One BC.
My more casual friends barely know it's possible.
Oh come now. You would have to avoid just about every video game website and blog on the Internet to not know about BC.
Oh come now. You would have to avoid just about every video game website and blog on the Internet to not know about Xbox One BC.
still more than I used that feature - but, I do realize that there are people who play/buy/own way less games than I do, and they're most likely very grateful for BC
Again, that's assuming every console owner has used it.
Don't you dare try and paint an entirely pro-consumer feature as a desirable thing for some
(Tbh i seriously don't understand the mentality of detractors here)
(Oh wait, I do)
Contex matters.
100 million hours over a year spread out between millions and millions of users is not really being used a ton by the vast majority.
Again, it's a concentrated event, but one game (a big game) did 40 million hours in 52x less time than the entirety of XBO BC.
And even though that was a huge game, it was still just one game, with a user base of 12 million total.
Yes. But "most owners" aren't the most likely to use it.
It's the owners like me, who were in the preview program, who post on forums, etc that are most likely to have put he hours into BC.
My more casual friends barely know it's possible.
What is their mentality?
I don't think Sony has released numbers from it yet.
I wonder what they get from it - maintaining several datacenters with hardware just waiting to be activated if a player decides to stream a game sounds immensely costly.
Fox and grapes syndrome
Eh, if these servers aren't being used (idle state) then they won't consume that much energy.
Tell me what that means, Microsoft. Even as Microsoft shifts from hard sales numbers to "truth that Sony is kicking our asses"-obscuring "engagement" numbers, 100M total hours means nothing if Microsoft isn't willing to compare and contrast it to literally anything else within Microsoft's library of stats.
"It's a large number, so it must be good," I guess.
We don't know about the details on how they put servers to sleep and the Cell parts of the hardware but the datacenter has to be designed so that every server can be used to its max which is costly. Not to mention that rackspace, network costs, port costs, air-conditioning cost and all this stuff is expensive.
No wonder PSNow is quite expensive. People also pay for the services for the datacenter that are not used.
Ok read these parts of your post including the first sentence.
Now......
How many people are in the preview program? The same numbers as "millions and millions?" The same number as your "Halo 3 12 million user base?"
You stated your casual friends don't even know it's possible......I bet they knew about Halo 3.
So I do agree with your point......context matters
Not sure what 'skeptical' even means in this context. the number likely isn 't fake (why would it be), and BC itself isn't like some rumor or myth.Some of it is that. I mean I own a PS4 and wish Sony was more proactive somehow on this front. They could be if they really wanted to.
Some are MS haters just shit posting
Some are people who are truly skeptical which is ok
I'm sure your concern has been noted.Tell me what that means, Microsoft. Even as Microsoft shifts from hard sales numbers to "truth that Sony is kicking our asses"-obscuring "engagement" numbers, 100M total hours means nothing if Microsoft isn't willing to compare and contrast it to literally anything else within Microsoft's library of stats.
"It's a large number, so it must be good," I guess.
Not sure what 'skeptical' even means in this context. the number likely isn 't fake (why would it be), and BC itself isn't like some rumor or myth.
We don't know about the details on how they put servers to sleep and the Cell parts of the hardware but the datacenter has to be designed so that every server can be used to its max which is costly. Not to mention that rackspace, network costs, port costs, air-conditioning cost and all this stuff is expensive.
No wonder PSNow is quite expensive. People also pay for the services for the datacenter that are not used.
Some of it is that. I mean I own a PS4 and wish Sony was more proactive somehow on this front. They could be if they really wanted to.
Some are MS haters just shit posting
Some are people who are truly skeptical which is ok
Not sure what 'skeptical' even means in this context. the number likely isn 't fake (why would it be), and BC itself isn't like some rumor or myth.
It isn't "fake". It's debatable if it's good bad or somewhere in the middle.
It isn't "fake". It's debatable if it's good bad or somewhere in the middle.
Indeed, and we don't have enough.
Simply put, a year of power users using BC, add in everyone who "gave it a spin" for an hour or 3, and you (likely)have your 100 million hours.
Just skeptical most users are using BC a ton.
That's fine, I love it, I use it, but I think I am in the minority.
Wow so much negativity in this thread.
Meanwhile I'm just super happy that I can replay Red Dead Redemption a second time, 6 years after my first playtrough.
Most owners aren't even going to use it. They're good numbers.5hrs/console.
Most owners aren't even going to use it. They're good numbers.
I'm baffled around the negativity in here, people love to downplay positive statements don't they?
It isn't "fake". It's debatable if it's good bad or somewhere in the middle.
To clarify:
Skeptical as in being a meaningful number (the 100M hours)
Yes what he said
Wow so much negativity in this thread.
Meanwhile I'm just super happy that I can replay Red Dead Redemption a second time, 6 years after my first playtrough.
Most owners aren't even going to use it. They're good numbers.
I'm baffled around the negativity in here, people love to downplay positive statements don't they?
Well then, freely look at my post giving some perspective relative to a major game release to get some math behind it.
I would napkinmath that 5 hours per user on average is equivilent to every user having 1 or 2 more games in their collection in terms of playtime. we already know that most people don't even come close to finishing games they buy, and a campaign in your average non-open world/rpg style game is probably around 10 hours.
How is that different than any other server data-center? I mean "We don't know about the details". Or maybe you're saying Sony can't design scalable server network for shit?
And it's expensive because all the game code is running on servers.
This is one thing Microsoft has the advantage over Sony. I hope Sony looks at the numbers and allow backwards compatibility for PS1 and PS2 discs. The PS4 should be powerful enough to do software emulation for PS2 games.
Exactly, that's why I'm curious about PS Now numbers.I don't think Sony has released numbers from it yet.
I wonder what they get from it - maintaining several datacenters with hardware just waiting to be activated if a player decides to stream a game sounds immensely costly.
To be fair people love to downplay things that they themselves don't find worthwhile or like.Only ones from MS
The PS4 is powerful enough to do both PS1 and PS2 with ease. But it looks like Sony is going down to road of requiring a fee instead of honouring past purchases in their ecosystem.This is one thing Microsoft has the advantage over Sony. I hope Sony looks at the numbers and allow backwards compatibility for PS1 and PS2 discs. The PS4 should be powerful enough to do software emulation for PS2 games.
This is one thing Microsoft has the advantage over Sony. I hope Sony looks at the numbers and allow backwards compatibility for PS1 and PS2 discs. The PS4 should be powerful enough to do software emulation for PS2 games.
It is, and it does.
Sony sells PS2 on PS4 games in their store though, so they won't let us play them for free.
Most owners aren't even going to use it. They're good numbers.
I'm baffled around the negativity in here, people love to downplay positive statements don't they?
Well they can get away with it, I hate it but I did buy Dark Cloud from them, they got me there
I don't think anyone in their right mind would say that BC was bad as an option if given the choice. But its just not that big a deal for most.
It is not different but I think only a few people know about costs of a datacenter. I also don't say Sony can't design scalable networks for huge computing demands but I think they adopted what was there in terms of knowledge from Gaikai.
The difference is that current x86 tech is easily able to scale down frequencies and in total power usage when not needed, combined with a lot of logic with SDN. AFAIK this does not apply to Cell and I don't know how much Sony uses SDN at all. I only know the benefits to have that in a dc, though.
So if PS5 is not bc with PS4 and PS4neo, nobody will care about it? Doubtful.
I don't mean to be insulting, but the metrics put out by MS, and on amazon are just not impressive to me, and still does not buck the narrative that BC is generally not used anywhere near on a scale large enough to justify investing into it outside of goodwill to consumers and to maybe keep a few invested into the ecosystem.
I don't think anyone in their right mind would say that BC was bad as an option if given the choice. But its just not that big a deal for most.
I'll admit, I broke down and re-bought all the PS2 GTA games.
They were on sale, I couldn't resist.
So same as before, Sony can't design scalable server network for shit? I mean you can't figure out how to do it, so Sony also can't do it, right?
So if PS5 is not bc with PS4 and PS4neo, nobody will care about it? Doubtful.
The question isn't if anybody will care, but if "most" will care