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Multiplayer gamer's worst nightmare, XFPS 360.

Pud said:
Not when it comes to accuracy, in any way shape or freeform, sorry.

That's what I used to think. I used to think that controller was only superior in terms of movement.

But after playing around with XNA I realize that the analog sticks are extremely sensitive and the accuracy is amazing.

So I wouldn't label it as an accuracy issue, but rather the fact that our thumbs simply do not have the capacity to be that precise. Whereas using a mouse with our wrists benefit from a large range of movement, thus we can reduce the sensitivity to match our skills.

Ie. Two millimeter movement with a mouse translates to 0.2 millimeter movement on an analog stick. Most gamers aren't at that point in skill yet, and I think most gamers will never reach that sort of skill.

I think games like GRAW and GoW that allow you to have variable sensitivities during gameplay overcome this issue. Lost Planet is another example, though it does it a bit differently.
 
To be honest if it works as smoothly or even close to as smooth as a mouse does, I'm all for it. I hate console FPS so this could make all the wonderful shooters playable for me. :D
 
Those videos look like shit, steer clear. Waay too much lag and it doesnt seem to be any better than the older version of it
 
Teknopathetic said:
But a controller can be just as good if not better for FPSs than a Keyboard and mouse! More comfortable too!

You're...kidding right? There's no way you actually mean that.
 
TheTrin said:
You're...kidding right? There's no way you actually mean that.

What he said was pretty accurate, just like a controller!

Anyways, I'd love it if there was actually a Nunchuck + Mouse solution. That seems absurdly ideal for games that don't need 50 bazillion keys on a keyboard.
 
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