AlphaTwo00
Member
It might be fixed.PepsimanVsJoe said:Most likely.
Sucks about the frame-rate then.
Right?
Right?
It might be fixed.PepsimanVsJoe said:Most likely.
Sucks about the frame-rate then.
PepsimanVsJoe said:Most likely.
Sucks about the frame-rate then.
AlphaTwo00 said:It might be fixed.
Right?
Right?
Is that what the C, B and D things are on Hanbei, Zhao and Ma Chao? If so then it shouldn't be as bad as before to grind.Shadow780 said:Oh look, proficiency again.
AdawgDaFAB said:Is that what the C, B and D things are on Hanbei, Zhao and Ma Chao? If so then it shouldn't be as bad as before to grind.
FoxSpirit said:So, how is the fighting system in this one?
Xater said:I thought the drops were rare enough to not really bother me. Maybe they also did more optimization.
Random gameplay systems speculation:FoxSpirit said:So, how is the fighting system in this one?
In MOZ and the English PSP WO2 yo ucould choose what characters you played as for Dream Stages (I think you had to beat them once first tho). I don't see why they wouldn't do that here if Dream Stages make a return.NotebookJ2 said:I hope they don't bring back the Dream Stages... or if they do they'll let you choose what characters to use... and hopefully make them less of a pain to unlock.
Besides the 3 being playable: Modern Tokyo will be mixed into the Anegawa stage, An European Castle will appear as part of Mt. Ding Jun and Troy Ruins will be part of the Nanzhong stage.DTJAAAAM said:Scans are out showing Ryu Hayabusa, Bladestorm's Jeanne d'Arc, and Warriors: Legends of Troy's Achilles in the game as guest characters. Gah, I need this now!
BlackKite from KW said:Ryu Hayabusa, weapon: Dragon Sword
Dragged into the distortion when chasing an evil presence
Anegawa stage has Modern Japan parts added
Jeanne d'Arc, weapon: Spear
Dragged into the distortion when trying to save a unit that gets dragged there
Mt. Dingjun stage has Medieval European fortress added
Achilles, weapon: Xiphos
Dragged into the distortion when being pelted by arrows during the Trojan war
Nanzhong stage has Greek buildings added
Bonds between characters can be increased by having them in a team.
By increasing bonds more things are unlocked, such as the True Combination Attack, new stages and quote changes.
Switch Combo consumes Musou gauge
When True Combination Attack is activated, the other characters will also appear and attack the enemy.
Character switch during TCA is also possible.
All enemies beaten with TCA will definitely drop items.
TCA finishes with a huge explosion.
Am I the only one getting this game this week?
Am I the only one getting this game this week?
Okay, Musou Orochi 2 is good. Really good.
-The game suffers a bit visually; DW7, Hokuto Musou, and I think even the ported-up Sengoku Musou 3Z look better, but MO2 seems to have way more enemies on the map and on-screen compared to those games. The first stage you play even has a giant multi-headed Orochi-serpent blowing fire down onto the map as an additonal hazard. The frame rate fluctuates, but it's nowhere near as bad as DW7.
-Only played a few stages, but haven't seen any new enemies yet. It's essentially the same line-up from the previous game.
-Between stages, you move around a small "home base" area similar to Dynasty Warriors 7. You can speak with other characters, buy weapons/upgrades, get info, change characters, etc.
-There's only one campaign mode now, but it seems to be HUGE. After the intro stage, the game seems to have divided itself into two paths. One takes you back to previous events in the main(?) characters' lives. I was skipping through a lot of the story, but it appears that new character Kaguya appears and allows them to go back to the past to change the outcome of events that led to a lot of other characters' deaths at the hands of the Orochi forces. You must have whoever's stage it is on your team in these levels but can choose whoever you want for the remaining teammates. I started playing these levels, and just like the previous games, you get Dynasty or Samurai Warriors-themed stages, with Orochi elements "invading" the landscape. Got three more characters for clearing one of these stages. The other path looks like it's going to progress the main story further.
-There are power, speed, technique, and wonder character classes. Not sure if there's anything more. So far my favorite character is Samurai Warriors 3's Hanbei, who is awesome here just like he was in that game.
-Each character retains the techniques from his/her game, complete with musou super attacks themed in the same style as the game they came from, so you get different effects depending on whether or not the character is from DW, SW, or MO.
-The game play feels more like the other Orochi games/Samurai Warriors/Dynasty Warriors up until DW5 than Dynasty Warriors 7; the controls feel tighter and you feel like you have more control over your character, plus everyone can do jump+triangle attacks again.
Can't wait to play this more.
Hopefully it does. I need me some more Orochi.This better come to the States, I'm dying to play SW3Z characters since KOEI is stupid with its exclusivity.
This better come to the States, I'm dying to play SW3Z characters since KOEI is stupid with its exclusivity.
4 new BGMs were added (Samurai Scanner, Optic Line, Fusion!!!, Limpid Luster)
Fixed hit counter issue (? I think)
Fixed freezing issue after soft reset before battle.
Fixed freezing issue with Susano-o's normal attacks when he's level 1-3