Ok, during a private demo of Too Human by Denis today I got a chance to play the game myself. I must say I came away impressed. The gameplay itself feels quite solid at its basic elements, and yes, it is very basic. They did show off the polearm weapon though and that was pretty cool, especially the special moves that you can pull off with them. I actually like using the analog sticks to attack. I'm sure with more tweaking it'll be great.
And yeah, everyone notices the animation and framerate problems, so its not like they are blind to it, and they are very forthright about stating they will fix those issues before the game ships.
Also a fun bit of information I got today was that they even researched several martial arts styles and have gotten aid from the studios that did movies such as Hero and Chronicles of Riddick in that regard, so a lot of the moves in the game are actually based on real life techniques which I thought was cool.
And of course, the music and sound effects are simply superb, but of course that was one area SK has always been great at because of Steve Henifin. It's also cool that as you go through the game different times, scenes change such as placement of the camera or enemy movements, so no scene is exactly the same every time you go through it.
Also, the levels shown off at the show are NOT going to be in the final game, they are linear simple things whipped up for E3. Anyway, if they do get the framerates and animation fixed, this game will indeed look quite awesome indeed.
Questions? comments?
And yeah, everyone notices the animation and framerate problems, so its not like they are blind to it, and they are very forthright about stating they will fix those issues before the game ships.
Also a fun bit of information I got today was that they even researched several martial arts styles and have gotten aid from the studios that did movies such as Hero and Chronicles of Riddick in that regard, so a lot of the moves in the game are actually based on real life techniques which I thought was cool.
And of course, the music and sound effects are simply superb, but of course that was one area SK has always been great at because of Steve Henifin. It's also cool that as you go through the game different times, scenes change such as placement of the camera or enemy movements, so no scene is exactly the same every time you go through it.
Also, the levels shown off at the show are NOT going to be in the final game, they are linear simple things whipped up for E3. Anyway, if they do get the framerates and animation fixed, this game will indeed look quite awesome indeed.
Questions? comments?