• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

My explanation on how Dead Rising 3 is a beautiful open world Next Gen Launch Title

Tried the demo the other day. Don't know if it's the same with the retail version, but the dithered looking LOD issues were an eye sore. Game looks like fucking ass, man.
 
There are points where the zombies are nearly as thick as those shots.

Still, after playing DR3 I actually think the huge numbers hurt the experience. :-/

It's not always jam packed, yeah. DR also tends to add in more as each day passes.

But jesus christ his comparison was insane. The biggest leap the game does anyway is the lack of loadtimes, as each DR area was very compartmentalized, which isn't something that translates easily to showing how big of a difference that makes.
 
It's not always jam packed, yeah. DR also tends to add in more as each day passes.

But jesus christ his comparison was insane. The biggest leap the game does anyway is the lack of loadtimes, as each DR area was very compartmentalized, which isn't something that translates easily to showing how big of a difference that makes.
Yeah, the removal of loading is huge. Shame they couldn't match the excellent object blur used in DR1, though.
 
It's the sheer amount of shit going on in an open world that makes DR3 next gen.

Far and away the best next gen launch title. By a fucking country mile.
 
What a weird thread. OP is making the passionate argument that DR3 is a great-looking next gen game, but he's comparing it to something from last gen. And he can't even get people to agree that it's better than that.

This seems really personal to the OP. Why?
 
Since it's 720p and drops frames frequently and has some severe pop-in issues, I'm not sure it's the gold standard of "beautiful open world next-gen" games. But since the only other one we have is ACIV and that's cross-gen, maybe by default!

I mean it's cool that it's great for you, but if Dead Rising 3 impresses you, you'll be very easily impressed all generation. So I guess: good for you? Although probably bad for others who would use you as an objective opinion on visuals :P
 
There are points where the zombies are nearly as thick as those shots.

Still, after playing DR3 I actually think the huge numbers hurt the experience. :-/

I have all 3 DR games. At no point in DR1 or 2 do the zombies get anywhere near as dense as they do when DR3 is packing them to the brim. Not even close. It's why you can hit 100K zombies as quick as you can in DR3 (along with the weapons they give you)
 
Why are people posting pre-rendered TLoU in here? lol

Some scenes in DR3 are also pre-rendered. Only the scenes where you change clothes (and it shows it in those scenes) are not pre-rendered.

I've not played DR3...so I don't know which ones are and aren't pre-rendered.
 
Some scenes in DR3 are also pre-rendered. Only the scenes where you change clothes (and it shows it in those scenes) are not pre-rendered.

I've not played DR3...so I don't know which ones are and aren't pre-rendered.
What? The character models during gameplay are the same as the cutscenes, they just added some effects to make it prettier but the assets are still the same during gameplay.

All the ones I posted are in game, there's only a few prerendered cutscenes in the game and I don't use those either for this thread.
 
Weird to compare it to TLoU. Obviously there is alot more polys on screen in DR3. It's a bit silly to expect the same level of detail on both last gen or not.
 
Why are people posting pre-rendered TLoU in here? lol

Some scenes in DR3 are also pre-rendered. Only the scenes where you change clothes (and it shows it in those scenes) are not pre-rendered.

I've not played DR3...so I don't know which ones are and aren't pre-rendered.

I was wondering about that. Of course in terms of cutscenes, TLOU is superior in every way but in real time gameplay, the models are similar. IMO of course.


Thats why side by side comparison is the best to judge at.
 
What? The character models during gameplay are the same as the cutscenes, they just added some effects to make it prettier but the assets are still the same during gameplay.

All the ones I posted are in game, there's only a few prerendered cutscenes in the game and I don't use those either for this thread.

I know, I wasn't disagreeing with what you just said ;). Was just pointing out that some (a few) were.

Me saying they were pre-rendered didn't mean they look worse in DR3. DR3's MAIN character models look nice in game and cut-scenes.


As for the TLoU, the character models don't look like the cut-scene models when the camera is close.

I was wondering about that. Of course in terms of cutscenes, TLOU is superior in every way but in real time gameplay, the models are similar. IMO of course.


Thats why side by side comparison is the best to judge at.

Here's what TLoU character models look like @ 1080p. Cropped from 720p upsresed

iZdr7Nk3G3FVh.jpg


ibgsV6OkZG4D9f.jpg


ibhnPRKsZeShJ7.jpg


Although, I think the comparison is silly...we're talking and open world with thousands of zombies vs a much smaller scope in TLoU. I wouldn't expect an in-game model to match the pre-rendered ones on last gen...shrug.

They're all from one of my runs and are all during gameplay. Are there any gameplay images of characters from DR3 anyone can post? Or can you not swing the camera around to see character faces/models etc in DR3?
I'd never argue the faces aren't impressive and better in TLoU. I was thinking more the entire model, clothing textures, poly count..etc. Meh, it's a silly comparison as I said. The art-direction in TLoU is phenomenal.

Gifs are a bad way to compare things as they tend to be shrunk or hide any defects in something. (I'm not saying it would help DR3 though either)
 
I know, I wasn't disagreeing with what you just said ;). Was just pointing out that some (a few) were.

Me saying they were pre-rendered didn't mean they look worse in DR3. DR3's MAIN character models look nice in game and cut-scenes.


As for the TLoU, the character models don't look like the cut-scene models when the camera is close.
Ah ok, fair enough.=p

And yeah a lot of TLOU's cutscenes are prerendered.
 
I know, I wasn't disagreeing with what you just said ;). Was just pointing out that some (a few) were.

Me saying they were pre-rendered didn't mean they look worse in DR3. DR3's MAIN character models look nice in game and cut-scenes.


As for the TLoU, the character models don't look like the cut-scene models when the camera is close.

http://www.neogaf.com/forum/showpost.php?p=94039354&postcount=44

They're all from one of my runs and are all during gameplay. Are there any gameplay images of characters from DR3 anyone can post? Or can you not swing the camera around to see character faces/models etc in DR3?
 
I thought this was a joke thread at first... I guess it isn't.

Well, at least they're both (DR3 and TLoU) native 720p, eh?
 
I feel like OP just compared it TLOU because it is a game that gets praised but didn't really have anything to back it up.

What makes TLOU so great isn't that ther characters look nice. It's the way their faces move, the way they convey emotion, the realness of it all. I haven't played DR3 but I'd imagine the character models might look more clean, but they don't accomplish the realness and heavy emotion that TLOU gives to it's characters
 
What makes TLOU so great isn't that ther characters look nice. It's the way their faces move, the way they convey emotion, the realness of it all. I haven't played DR3 but I'd imagine the character models might look more clean, but they don't accomplish the realness and heavy emotion that TLOU gives to it's characters

Quite true, OP seems to be obsessed with comparing how many polygons the in game character models have instead. *shrugs
 
I enjoyed playing the game, and thought it looked alright.

Oh, and beauty is in the eye of the beholder (now there was a good game! ), so if OP thinks it looks beautiful and you don't then it is entirely possible you are both right.....
 

Yes. I knew I was right.

I am not saying DR3 is better thsn TLOU. Of course not.

I am saying DR 3 is a beautiful game for a launch open world game meaning:

TLOU quality character models + open world + smooth 30 fps + zombies = DR 3.
 
Someday I will get around to unhooking my Xbone, so I can move it from the stupid location it's in now to a more optimal one, which I have to do because until I unboxed it on Day One I had no idea it couldn't sit vertically and had to lay horizontally, and therefore I had to "put it in a stupid place temporarily," hook it back up, crack open my copy of Dead Rising 3, and play it. Someday. I promise.
 
TLOU quality character models + open world + smooth 30 fps + zombies = DR 3.

Smooth 30fps, really? yeah.. no.

TLOU quality character models? - not seeing it.
 
Yes. I knew I was right.

I am not saying DR3 is better thsn TLOU. Of course not.

I am saying DR 3 is a beautiful game for a launch open world game meaning:

TLOU quality character models + open world + smooth 30 fps + zombies = DR 3.
HAHAHAHAHA nice, man. You fucking had me going for a bit there.
 
TLOU quality character models + open world + smooth 30 fps + zombies = DR 3.

TLOU quality character models? Seriously? No.

Open World? ....... debatable
Smooth 30fps - lmao
Zombie - ..... ok you got one

= DR3 ... nope.

DR3 is not a beautiful game by any stretch of the imagination. Anytime I see a friend play it on the big screen @ 1080p or see screenshots of it, it makes me cringe. The jaggies all over the place, the shimmering, the horrible contrast / black levels ... it is just very very bad visually.
 
I thought the hardware benefits over last gen were very clear very early into the game.

Considering the amount of zombies, phys objects, effects, and building interiors being rendered at any give moment, I think DR3 looks good. I don't think this game would be very feasible on 360/PS3/Wii U.

And yeah, the game is great. Easily the best exclusive between the two new platforms and probably the best of the Dead Rising games.
 
Top Bottom