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N64 collecting: Anything I'm missing worth buying?

Star Wars: Shadows of the Empire comes to mind.
Yeah. It's aged like shit, but as far as an N64 collection goes, it's a piece of history. Hoth level blew my mind back then.. I think it may have been published by Nintendo....? Along with Rogue Squadron.....?

It's also like a dollar, so why not?
 
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Yeah. It's aged like shit, but as far as an N64 collection goes, it's a piece if history. I think it may have been published by Nintendo....? Along with Rogue Squadron.....?

Well in my case, I'm only collecting based on a few notes. Those being:

I owned them (and want them back)
I wanted them (but never got them)
Others suggest them because they're awesome to play.

My goal isn't to collect games that suck but were part of history (though I do have a few games that suck, but that's nostalgia :p )

I want the collection to represent myself though, but a lot of times people bring up games I simply overlooked or didn't know about, like bomberman in this case.
 
Well in my case, I'm only collecting based on a few notes. Those being:

I owned them (and want them back)
I wanted them (but never got them)
Others suggest them because they're awesome to play.

My goal isn't to collect games that suck but were part of history (though I do have a few games that suck, but that's nostalgia :p )

I want the collection to represent myself though, but a lot of times people bring up games I simply overlooked or didn't know about, like bomberman in this case.
I can appreciate that. I do like collecting for "historical" reasons.. But I don't want "everything" either.

Thing is with N64 in particular, though.. The library is so tiny that you could pretty much pickup all the noteworthy games like Shadows of the Empire by accident. I see cheap copies all the time.. Very little on that console is rare.
 
This, seriously. It's the pre-cursor to the 3D GTAs. I actually hope Rockstar North chooses to revisit Body Harvest again someday.

Sadly Atari own the IP (it was with Gremlin Interactive which got bought by Infogrames who is now Atari).
 
I can appreciate that. I do like collecting for "historical" reasons.. But I don't want "everything" either.

Thing is with N64 in particular, though.. The library is so tiny that you could pretty much pickup all the noteworthy games like Shadows of the Empire by accident. I see cheap copies all the time.. Very little on that console is rare.

I see nothing wrong with owning stuff for that sake, just, when you plan to collect on 20 systems, I feel it's important to set your rules up early so you know how to control the spending (unless you're rich).

Being that I only collect boxed titles in very good to mint shape (and complete) with only black label being allowed, that in itself causes me enough stress, but it looks sexy in the end.

Right now my saturn collection sits I think at 59 games, but about 10 of those were added due to gaf suggestions seeming like good purchases for me, so I do enjoy a good padding even if it cost me a bit.
 
You can play imports with a simple pass-through or by lopping off bits of N64. They're not region-locked, just kept out by two small pieces of plastic.

Bangai-oh and Sin and Punishment are awesome =]

For US only stuff I would add Mega Man 64, which is just Mega Man Legends on the N64.
 
Well I hate wrestling, so I never looked into them but I have heard good things, how many 'great' wrestlers are on the 64?

A ton. All the AKI made games on 64 are generally regarded as the best wrestling games of all time and for good reason. If someone just brought them to the newer consoles with the newer rosters I bet they would sell like crazy.
 
Think of it as a fighter then haha. They were that good.

From what I can remember the best ones were

WcW/NWO Revenge and WcW/NWO World Tour

I was never into WWF
 
You can play imports with a simple pass-through or by lopping off bits of N64. They're not region-locked, just kept out by two small pieces of plastic.

Or swapping the backs off an extra cartridge.
Granted, that's not the most efficient route, but, it's another option anyway, and what I've done for the two Japanese N64 games I have.
 
Am I the only one who thouroughly enjoys Duke Nukem: Zero Hour? Looked and played better than it's Playstation counterpart A Time To Kill. Great levels/worlds/eras. I recall some genuine funny social jokes. And saving girls was always rewarding.

Did not feel juvinile, very long campaign, and great weapons.

Things against are of course, the save system. It's hard to ask a player to play an entire level straight through without saving. Very brutul.
 
To the OP... yes, there are certainly some good ones you don't have.
http://www.neogaf.com/forum/showthread.php?t=473262 (plus more not in my collection/review theread there)

This is why I can't get into Turok 2. The levels are incredibly massive, but no checkpoints.
Turok 2 seems like it should be a great game, but yeah, it's simply too difficult. Turok 1's actually a more manageable size; its levels are large, but not Turok 2 large. Either way though, Turok 3's the one to get (over Turok 2) -- it's got a completely different style, as much like Half-Life as Turok 1. Good game. Smaller levels, lots more checkpoints, and it is still fun, too. Turok 1 is still good too, though. But 2... I don't know. Probably only for people better at FPSes than I am.

Also, Turok 2's definitely harder than Duke: Time to Kill, I would say. Turok 2's a hard, hard game, at least for me. (And yeah, Duke: A Time to Kill's a solid game.)

Well I hate wrestling, so I never looked into them but I have heard good things, how many 'great' wrestlers are on the 64?
The Aki ones are/were really popular with wrestling fans, but I hate wrestling, so I don't like any of them... I played one (of the Aki ones, haven't played any of the others)), didn't like it at all. but I know that wrestling fans considered them by far the best wrestling games of the time. They did like four or five wrestling games on the system.
 
This is why I can't get into Turok 2. The levels are incredibly massive, but no checkpoints.

Just curious, do you have multiple memory cards for you N64? Word of advice on Turok 2, if you do end up getting into it (it's a struggle for me too), keep Turok 2 on it's own card. I've had mine corrupted twice due to Turok 2 save files.

Good luck on your collection!
 
San Francisco Rush and even Rush 2 are worth getting. I can't tell you how many hours I put into SFR just trying to perfect the courses, knowing which shortcuts to take and which to avoid. The graphics are a bit muddy, and the music is laughably bad, but it's fun as hell.

Also, Extreme G and Extreme G2.
 
Just curious, do you have multiple memory cards for you N64? Word of advice on Turok 2, if you do end up getting into it (it's a struggle for me too), keep Turok 2 on it's own card. I've had mine corrupted twice due to Turok 2 save files.

Good luck on your collection!
Turok 2 has a ludicrously large 90 block save file, so it almost needs its own card as it is! That's one of the largest save files I know of not in a sports game... Snowboard Kids 2 is larger, and Hexen 2 is also 90 blocks (but has save anywhere, so there's a reason why), but that's all I can think of. The first and third Turok games aren't anywhere near that either; they're bother under 20 blocks each.

I haven't had Turok 2 files corrupt, though, but I guess it can happen. Though of course these days, with how N64 memory cards all have batteries in them, it's time to start worrying about battery death in N64 games, just like SNES games and stuff... most N64 carts have flash memory chips (though some have batteries), but all the memory cards are battery.
 
Turok 2 has a ludicrously large 90 block save file, so it almost needs its own card as it is! That's one of the largest save files I know of not in a sports game... Snowboard Kids 2 is larger, and Hexen 2 is also 90 blocks (but has save anywhere, so there's a reason why), but that's all I can think of. The first and third Turok games aren't anywhere near that either; they're bother under 20 blocks each.

I haven't had Turok 2 files corrupt, though, but I guess it can happen. Though of course these days, with how N64 memory cards all have batteries in them, it's time to start worrying about battery death in N64 games, just like SNES games and stuff... most N64 carts have flash memory chips (though some have batteries), but all the memory cards are battery.

That sucks, for some reason I thought the memory cards used flash storage and not battery based ones, weird.
 
That sucks, for some reason I thought the memory cards used flash storage and not battery based ones, weird.

It's an easy mistake to make, because almost all consoles with memory cards use flash memory -- in fact, I don't know of any consoles after the 4th generation (where some did have battery-backed memoy cards, such as the Neo-Geo and PC Engine CD) that use battery-backed memory cards other than the N64. Certainly no other Western-released consoles from the 5th gen on have (I think the PC-FX does, but that's Japan only).

To add insult to injury, while only twelve US released games have on-cart batteries, because SRAM was used for games that needed larger save memory than the default EEPROM flash memory chips most oncart-saving games use, the games that have batteries on them are all games people want to play -- Zelda: Ocarna of Time (though not MM; that has Flash RAM), The New Tetris, WCW/NWO Revenge (I think it's that one; one of them anyway), Ogre Battle 64, F-Zero X... yes, those are battery save games.

It certainly is a better situation than the SNES, where everything on the system that saves uses a battery, but yeah, it's annoying for sure. Most N64 memory cards and carts are okay now, though I do have one memory card that seems to have a dead battery, but it's an issue that'll grow in the future, as has been true for years now with earlier systems like the NES and SNES.


Oh, one thing -- one thing I've found out is that Interact/Performance brand memory cards actually use battery CLIPS inside, and normal Phillips screws too on the outside, so you can replace those batteries with any CR-2032 you buy at a store no problem. Yes, really. Don't buy their compressed cards, third party compressed N64/PS1 memory cards are going to die on you, but I've had few issues with Performance brand regular, 1x N64 cards. They're distinctive because they're about twice as long as the Nintendo ones. I'm up to four or five Performance cards now... excepting one that I got broken and never worked, the others are still all working fine.
 
It's an easy mistake to make, because almost all consoles with memory cards use flash memory -- in fact, I don't know of any consoles after the 4th generation (where some did have battery-backed memoy cards, such as the Neo-Geo and PC Engine CD) that use battery-backed memory cards other than the N64. Certainly no other Western-released consoles from the 5th gen on have (I think the PC-FX does, but that's Japan only).

To add insult to injury, while only twelve US released games have on-cart batteries, because SRAM was used for games that needed larger save memory than the default EEPROM flash memory chips most oncart-saving games use, the games that have batteries on them are all games people want to play -- Zelda: Ocarna of Time (though not MM; that has Flash RAM), The New Tetris, WCW/NWO Revenge (I think it's that one; one of them anyway), Ogre Battle 64, F-Zero X... yes, those are battery save games.

It certainly is a better situation than the SNES, where everything on the system that saves uses a battery, but yeah, it's annoying for sure. Most N64 memory cards and carts are okay now, though I do have one memory card that seems to have a dead battery, but it's an issue that'll grow in the future, as has been true for years now with earlier systems like the NES and SNES.


Oh, one thing -- one thing I've found out is that Interact/Performance brand memory cards actually use battery CLIPS inside, and normal Phillips screws too on the outside, so you can replace those batteries with any CR-2032 you buy at a store no problem. Yes, really. Don't buy their compressed cards, third party compressed N64/PS1 memory cards are going to die on you, but I've had few issues with Performance brand regular, 1x N64 cards. They're distinctive because they're about twice as long as the Nintendo ones. I'm up to four or five Performance cards now... excepting one that I got broken and never worked, the others are still all working fine.

How complicated is the process of changing cart batteries, and how long do they last when done? I have no skill in soldering -_-
 
You can just make your own characters, and play a really fun multiplayer game.

The ones to get are:

WCW vs NWO Revenge
WWF Wrestlemania 2000
WWF No Mercy

I'd add Virtual Pro Wrestling 2 to your list. If you're just just going to leave it at No Mercy, VPW2 is different enough from No Mercy and Revenge to make it worth experiencing. I fel like No Mercy completely supplants Wrestlemania 2000, though.
 
How complicated is the process of changing cart batteries, and how long do they last when done? I have no skill in soldering -_-

It's not really that bad. Even though none of them had died yet, I've replaced some of the batteries in my NES and SNES games just to stay ahead of when it happens, and I had no real previous experience with soldering.

One thing I've done when replacing batteries, is to replace them with a battery in a battery holder (can buy CR2032 battery holders for pretty cheap online, and then just connect that with a bit of wire to the connection spots). That way when they need to be replaced next, it's just a matter of popping the old battery out and sticking a new one in.
 
Just curious, do you have multiple memory cards for you N64? Word of advice on Turok 2, if you do end up getting into it (it's a struggle for me too), keep Turok 2 on it's own card. I've had mine corrupted twice due to Turok 2 save files.

I do, but I haven't played Turok 2 in so long that I forgot it used a memory card! But thanks for the advice, if I ever do get around to playing it again.

The 64 port is so bad though :( The controls are flat out bad.
You say that now, but I believe I have an answer for your control problems: http://www.neogaf.com/forum/showthread.php?t=485636

More seriously, I never had a problem with the controls in Episode 1 Racer. The visuals are a bit blurry, but the real problem is the framerate can get really low, which is an issue in such a fast game. I think I managed to complete the vast majority of the single player campaign, though the problem I ran into in the late game was that you needed money to repair your ship, but the last bunch of races were so hard I kept losing. Leaving me with no money to repair the ship. This must have been a decade ago, so I might have just been ignorant of how to avoid the problem.
 
Looking at the prices on some of this stuff (and videos) I don't think ogre battle is for me, and sadly, bomberman 64 2 and snowboard kids 2 are games worth well over 100 bucks, which exceeds my level of interest by quite a bit (mind you I've paid more than that for some games, but they're ones I really wanted, heh)

Chameleon twist seems a bit interesting, anyone have more info on those?
 
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