At the article he talks about how he would be interested in making online games and smartphone titles and shares his views on free 2 play titles along with a few other things.
http://www.edge-online.com/features/an-audience-with-toshihiro-nagoshi/
Yakuza Localization:
Platform Choice:
http://www.edge-online.com/features/an-audience-with-toshihiro-nagoshi/
Yakuza Localization:
Edge said:Edge: Do you plan to eventually localise Yakuza 5 for the West?
Nagoshi: We don’t have a plan for that at the moment. The Yakuza Studio team is a fixed size, and we have to choose between forging ahead with the next game or localising the one that just came out. This time the size of the game was so large, so rather than localising that game we chose to focus our manpower on the new game. But we get asked about it a lot. We get lots of complaints!
Edge: When you localised Yakuza 4, you removed the Answer X Answer pop-culture quiz mini-game because you felt Westerners wouldn’t know the answers. Since Isshin has a historical setting, won’t that be even harder to localise?
Nagoshi: Well, even many Japanese people might not know the history. But we understand when we see a game set in Ancient Rome, you know? So long as you reach them with the human drama, suits or kimono, it doesn’t matter. Japan or overseas, I’m not worried about that.
Edge: So Isshin could possibly be localised someday?
Nagoshi: I’d definitely love to reach the whole world, haha, if we have the manpower and the money to do it.
Platform Choice:
Edge said:Edge: Yakuza 1&2 HD came out for Wii U; were you not tempted to take the series multiplatform from now on?
Nagoshi: The PlayStation format has a lot of users, so we knew that our audience is there. With the HD versions, we had already made the game once for PS2 and then in HD, so it was quite easy to port it to Wii U, whereas [porting] a whole new title is a bit tricky. I was interested in the Wii U format and curious about how many Wii U users would be interested in the Yakuza series, and the only way to find that out was to try releasing something. It was an experiment. But the sales weren’t great.
Edge: Why are you releasing the game simultaneously on PS4 and PS3?
Nagoshi: We had committed to making a PS4 launch title, but when I thought about the users – well, the PS4 is cheaper than hardware used to be, but it’s still not cheap, so I decided we’d be letting our fans down if we didn’t also release a PS3 version. That’s why we’re making both versions available on the same day.
Edge: How will the game connect with Vita?
Nagoshi: We will release a Vita version that will work with Crossplay, but we haven’t decided the business model yet, like whether it will be a free download or not. For now, we can only confirm that it will be available at launch and compatible with both the PS3 and PS4 versions of Yakuza: Isshin. We’re still worrying about the details…