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Name a horrible (required) mini-game or genre shift

I sometimes feel like the only one who had no problem with the Dead Space asteroids segment. I got it on the first try. Maybe I just got lucky or something, because I didn't even realize how much people despised it until I started frequenting forums
 
Most recently, the overly dense and out of place Arkham-esque detective investigations in Dead Rising 4. These are only here to artificially pad the game's content. Not only are they super annoying, but there are so goddamn many of them.
 
Any of Kamiya's forced memes, I'm here for the stylish combat and these overly long gimmicks do little more than break the flow. Love the guy but he desperately needs an editor.

The drilling bit from TW101 immediately comes to mind:
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Fucking Sniffit or Whiffit in Paper Mario Color Splash.

For me the battles actually killed that game dead, along with the RPS stuff, I just couldn't deal with having to do them all again if I got my hand wrong, it was basically dice roll.

I'd pay top dollar for DLC that just let me enjoy the adventure part, every time I was taken away to the battle mini game, it just grated on me because they were so easy it only took one card but a lot of time to get through.
 
If you push the highlighted piece into the middle, and then continue to push all the other pieces around the edge, it solves itself. Can be done in about 30 seconds.

This bullshit from Star Fox Adventures had me raging though
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WAT, where were you when I spent too much time with that sliding puzzle.
 
Any of Kamiya's forced memes, I'm here for the stylish combat and these overly long gimmicks do little more than break the flow. Love the guy but he desperately needs an editor.

The drilling bit from TW101 immediately comes to mind:
The Wonderful 101 had so many strange offshoots. I think a personal love/hate one for me is the one where you hijack an enemy ship and have to control it by running around on big buttons on the gamepad screen. But I will give credit to that one in it actually sending an ambush at you on the gamepad screen. That's just the right kind of dirty.

As for the drilling part shown there, there's a pretty neat trick you can do to take all the pressure off it. That giant wall of lava chasing you, wouldn't it be nice if that moved slower? If you agree, then draw a circle, then a line... Unite BOMB! Lava is now slower.
 
The race level in Mafia. Not only is it a huge change in speed (instead of driving max 40 mph, you're suddenly going at 100+ mph), which is already very disorienting and hard, you have to come in first. If you finish in any other place, the game simply won't let you progress. A true low point in one of the best games of all time.

Nier's fishing wasn't mandatory though was it? You could just buy that one fish to finish the quest.

I vote original Mafia racecar segment before patches :D Nightmares! They later patched it to be so that you could entirely skip the entire mission...

Mafia_(PC)_33.jpg

It's this and Gears of War 1's driving section for me,

That'd be my vote.

As hard as a racing sim's final track. One spin out or flip and that's the race lost. Even finishing the race was hard, let alone coming 1st.

IIRC they patched it to be easier (it was still hard), the skip thing was always a cheat in the game.

Haha, good to see that many people remember this. It was enraging! I couldn't beat the race for a whole week. I still wonder how their playtesters decided that the race's difficulty was ok.

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Actually thinking about it, they weren't mandatory were they ? I just remember the rage

The RC TNT helicopter mission from vice city. Unnerving. Worst controls ever.
 
So I've been replaying FF7 recently, and I forgot how many random fucking minigames there are, and how many of them are annoying as shit.

Most recent culprits are: the digging minigame to find the Lunar Harp, followed not long after by snowboarding, followed by that awful ice climbing minigame where you can't let your body temp drop.
 
Fucking Sniffit or Whiffit in Paper Mario Color Splash.
The parts where you can go in without the right cards and also the cards used are randomized is such bullshit. You either need to have a couple of every card or pay the 1000 coins to cheat (which meant I had to go and sell a bunch of my cards to make space.)
 
when fallout 4 becomes a weird minecraft puzzle towards the end, wtf was that about (i actually quite enjoyed 90% of it but the last level was tough as hell)
 
At one point your Batmobile gets destroyed, and I fucking cheered because I thought I was past that tedium, but then twenty minutes later it turns out Batman had another one and, joy of joys, you get to slog through the longest tank battle yet! FUCK.
I remember being so happy the moment that happened, only to be crushed so soon after. Rocksteady really missed the mark on that whole game, and the Batmobile feels like the culmination of so many bad decisions.
 
Final Fantasy The Crystal Bearers, Beach Battle.

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To this day I'm still confused on how to do it properly. Hell, I might even name the whole game as a minigame/genre shift, the games core is an action game but every core event is tied to some stupid minigame.
 
Final Fantasy The Crystal Bearers, Beach Battle.

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To this day I'm still confused on how to do it properly. Hell, I might even name the whole game as a minigame/genre shift, the games core is an action game but every core event is tied to some stupid minigame.

I thought this was from DOAX lol
 
People are seriously salty about those five minutes of Blitzball in an 80h game?

This can hardly be one of the more egregious examples of shitty minigames.


Also Blitzball was cool you guys are crazy
 
Fishing. Any game, ever, excluding pokemon, makes it a chore and i genreally despise it.

Battling in Paper Mario Sticker Star/Color Splash.

FFXII becoming an RPG Simulator.
 
Anything that Kamiya thinks is a fun tribute. Bayonetta is a mess with the motor bike section going on for way far too long and the Space Harrier level goes on forever! And The Wonderful 101, not counting the hilarious and amazing Punch-Out tribute, is even worse! Iso-metric Space Harrier, iso-metric drilling mini game, shooting mini games and it all lasts for ages.

Bayonetta 2 might not have the finer fighting mechanics that the original has, but it trims most of all the useless junk that the original has and actually has fun genre changes. The part with the horse lasts at most two minutes and it's a blast!
 
There's a part in Sherlock Holmes: The Devil's Daughter where you are chased by a hunter, and it the absolute shittiest part of any game I've played all year.

The game does the detective stuff quite well, but it insists on forcing terrible mini-games down your throat every five minutes.

Edit: I meant last year. I keep forgetting it's 2017.
 
Final Fantasy The Crystal Bearers, Beach Battle.

ffcc1009.jpg


To this day I'm still confused on how to do it properly. Hell, I might even name the whole game as a minigame/genre shift, the games core is an action game but every core event is tied to some stupid minigame.

Wait, did Final Fantasy invent Keijo!!!?
 
Not sure if it counts for this, but as much as I love Wind Waker I will always hate the stealth section with the barrel. The camera isn't good enough to figure out where the guards are.
 
Taking down star destroyer in the force unleased was a bullshit. Took me 2 hours to get past that part.

Next one that gets my vote (and maybe it was not that hard I am just dumb) was the stupid slide puzzle in silent hill homecoming. I had to look online to figure that out.
 
All those stupid shooting minigames in The Wonderful 101

Killed future replays for me.

I honestly don't remember those mini games. I must have surpressed them from my memory.

The only part I remember being annoying is when you're
inside Vorkken's body, and you're by yourself doing the platforming before Chewgi shows up and you get the naginata

The parts which made you look at the touchscreen when you went indoors were kind of annoying, too.
 

Resident Evil 5's on rails turret section sucks the life out of the game every time I play it.

It's not fun the first time you play, and while the rest of the game gets even better when you return to old stages with newly upgraded weapons or on a higher difficulty, the turret section is the same boring, overlong slog each and every time.

Have fun hosing down this gigantic shit with bullets for an interminable length of time.
 
The Zero missions in San Andreas, I did those with keyboard controls. It was bad and awkward. Figured it was because I was not using a controller. I just didn't realize it was considered that bad because I didn't have that hard of a time doing it.
 
That baseball thing in A Link Between Worlds.
Maybe the only terrible thing in the game.

The space race in Freelancer.

The "do circles with the stick" one in Mario Party.

And probably others I forget about atm.
 
Pilot's license in San Andreas made me stop playing at the time..


My Blaster Runs Hot mini game in A Crack in Time. I don't think it was mandatory but I believe you need to do well in it for the platinum trophy
 
The memory puzzle in Fallout 4's Far Harbor. You can't get less Fallout than this. So out of place and utilizing a game mechanic many didn't want to bother with in the main game.

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I came back to post this it should be considered a crime against humanity and Bethesda needs to be tried for war crimes!
Okay that's hyperbole but this was the most anti fun gaming I ever experienced in my life
 
Nier's fishing wasn't mandatory though was it? You could just buy that one fish to finish the quest.

I vote original Mafia racecar segment before patches :D Nightmares! They later patched it to be so that you could entirely skip the entire mission...

Mafia_(PC)_33.jpg

Oh god, the Mafia race was the worst thing ever. I don't recall exactly, but I think you basically had to cheese the game with a shortcut or something to beat it pre-patch.
 
Gummi Ship has already been mentioned.

More recently, the Ratchet & Clank (2016) Trespasser puzzles really irritated me. I think they were in the original but it didn't annoy me nearly as much as it did this time around. It just felt so tedious and broke the action in the worst way possible. I don't think they were necessarily even that hard, I may just suck at puzzle games, but man I hated them.

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Fucking Sniffit or Whiffit in Paper Mario Color Splash.
I didn't have a lot of trouble with this, but it was pretty awful that I figured out what was going on very quickly and why that Snifit was trying to sell me the cards earlier, but I had no way of going back aside from resetting or dying. I decided to see how far I could make it, barely made it, then sat through all of it again. Glad I got through it so "quickly".

On the other hand, that whole sailing bit with the target shooting and whatnot took me forever to get through. That seriously pissed me off. Miss a couple of targets? Guess ya gotta wait for this damn boat ride to loop again after 3 more minutes. And again. And again. I enjoyed this game, but man is it good at wasting your time.
 
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