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Name me some other PS1 SRPGs (Besides FF Tactics)

BlueTsunami

there is joy in sucking dick
Disgaea has lit my SRPG lovin heart on fiyah but I've spent way to much time laying back and playing at home being all shut in like on my free time. What I want to do is get the game and play it on my PSP (via the oh so wonderful official PS1 emulator).

Just a note, the only PS1 SRPG I've played is FFT. So all other SRPGs on the system are fair game.

In the Disgaea thread I created, I saw Rhapsody mentioned. Should I give that one a go? Also, are there any SRPGs that come close to the amount of content and stuff done in Disgaea? Thanks to everyone who answers!
 
Vandal Hearts from Konami was one of the first SRPGs that came out in the US for the PS1 if I recall correctly. A bit of a simpler system, but was a decent play through. Now that you mention it, makes me want to fire it up again and play it. Unfortunately, all my ps1 discs are back home in America. :(
 
CloudV said:
Vandal Hearts from Konami was one of the first SRPGs that came out in the US for the PS1 if I recall correctly. A bit of a simpler system, but was a decent play through. Now that you mention it, makes me want to fire it up again and play it. Unfortunately, all my ps1 discs are back home in America. :(

Actually, I retract my statment about FFT being the only SRPG I've played on the PS1. I've played Vandal Hearts (and liked it a lot), totally forgot about it though :blush.

jarrod said:
Tactics Ogre.

Definitely. Just like Disgaea, I've always wanted to get into the series but never have (for whatever reason). I'll try to look around for it...Its probably going to be a bitch finding a copy.
 
250px-Vandal_Hearts_PlayStation_US_Cover.jpg


http://en.wikipedia.org/wiki/Vandal_Hearts

Came out before FFT. I enjoyed it, but I don't hear people mention it very much.

Edit: I guess people just did.
 
Kartia is another PS1 SRPG. I didn't really like it as much since you controlled mainly monsters/creatures instead of human characters.
 
BlueTsunami said:
Definitely. Just like Disgaea, I've always wanted to get into the series but never have (for whatever reason). I'll try to look around for it...Its probably going to be a bitch finding a copy.

Oh you can find a copy it is just if you are willing to pay $70+ for one. But is one of if not the best SRPGs ever so it is worth it
 
Tactics Ogre's still the best SRPG ever, so yeah, give that one a play.

Front Mission 3 is outstanding, and easily worth a grab. It's the best game in the series, and FM's one of Square's finer series to boot. There's also Ogre Battle Limited Edition, which is fantastic.

Arc the Lad 2 is an excellent Shining Force-ish SRPG (IE, a lot more traditional RPG trappings behind the SRPG gameplay, to make it more accessible; it's also got a ton of content).

Kartia's worth a play. It's got some flaws, but also some really cool features. Vandal-Hearts is quite fun, but avoid the sequel like the plague. Brigandine's good (though I liked Dragon Force more as far as "conquer the world" SRPGs went).

Pellham said:
Tactics Ogre is definately recommended if you want to play the game that influenced almost all PS1/2 era SRPGs.

Heavily influenced quite a few SNES SRPGs, too, like Front Mission.
 
Octagon said:
Wasn't Rhapsody a SRPG too? (never played it)

A read about some of it on Gamefaqs and it seems to be an SRPG and is about one of the secret characters from Disgaea (Majorly?).
 
Whatever you do don't play Hoshigami: Ruining Blue Earth.

If you like your sanity. Getting past the 3rd or 4th map in that game is hell.
 
Marathon said:
250px-Vandal_Hearts_PlayStation_US_Cover.jpg


http://en.wikipedia.org/wiki/Vandal_Hearts

Came out before FFT. I enjoyed it, but I don't hear people mention it very much.

Edit: I guess people just did.

Never played Vandal Hearts but i did play Vandal Hearts part 2... I'm sure it was a great game... but jeezz.. there was SOOOoooo much frickin Dialogue... You had to read like the Whole Lord of the Rings trilogy in Old English.. before you get to your first battle... And then after the short first tutorial battle.. you have to read the equivalent of every single Star Wars book ever made... before the next battle...

Needless to say after playing the game for 7 hours and only fighting twice.. I dropped it like a stepchild
 
ethelred said:
There's also Ogre Battle Limited Edition, which is fantastic.

Yeah I actually prefer Ogre Battle and 64 to Tactics but I am always cautious to recommend them because they are pretty different
 
I know its been said but it is worth saying again.

Vandal Hearts. I loved that game. Didn't care too much for the sequel.
 
jiji said:
How's Saiyuki? Entertaining enough to sustain casual play?
Yes, Saiyuki was good enough for a causal play. With it coming out so close to the end of the PS1's life, it was easily overlooked. I can't say it's as good as most of the other games being mentioned, but it was still enjoyable.
 
Hey, I'm supposed to be the only guy that mentions the Black/Matrix games in these threads.
 
CloudV said:
mmm, there was also the sequel, but I don't think it was as good.

What!!!???!!! What's with all the Vandal Hearts 2 hate?

Vandal Hearts was fun and had some awesome traps you could use in the environment against your enemies, but it was very short, extremely easy, and very shallow.

Vandal Hearts was a full length SRPG with long battles, large complex maps, a deep weapon skill system, flexible character customization, and an excellent story that was considerably darker than Final Fantasy Tactics or Tactics Ogre.

It didn't have the cool traps from the first game, but it still allowed more level interaction than most, had a ton of battles, and even had a large number of hidden battles and multiple alternate endings. It had some of the most likeable characters in any RPG as well as some of the most despicable, but even the worst had redeeming qualities or at least sympathetic moments.

It did have an exploitable turn system, but it was still fun and required you to plan your turns more carefully than most SRPGs of the time.

I still preferred Final Fantasy Tactics and possibly Front Mission 3, but Vandal Hearts 2 was among my favorite SRPGs.
 
The good:
-Tactics Ogre
-Vandal Hearts
-Saiyuki
-Front Mission 3

The bad:
-Hoshigami
-Eternal Eyes

The maybe:
-Kartia
 
Kartia was rather easy, but fun. It had a great magic system and terrain altering spells that I would love to see used in another game. It also had a pretty good soundtrack. Too bad the human characters were all so similar and the Rock/Paper/Scissors type attack system was often overridden by stronger summons.

Front Mission 3 was mostly very easy, especially the Emma Version, but it had a great story and awesome customization. The Alisa version had a far superior cast and much more interesting missions, including a great mission where you start out on foot and have to rush into enemy mecha and vehicles.

The Arc the Lad series was disappointing. Part 1 was fun, but simplistic and only served as an intro to part 2, which started off great, but was bogged down by the number of long, dull, easy battles you got into whenever you were going anywhere. I never even started part 3.

Tactics Ogre was the only challenging SRPG I played for PSX other than Final Fantasy Tactics, but it was too slow paced for me. I got tired of battles which were mostly spent watching both your units and the enemy miss almost every hit. I would love to play through it, I just never had the patience, and I have even less gaming time now than I did back then.
 
iapetus said:
Hey, ethelred really does have better taste than you.

Why, thank you. :)

Octagon said:
Wasn't Rhapsody a SRPG too? (never played it)

It was, but it's pretty awful. Well, really awful. Pass.

jjasper said:
Yeah I actually prefer Ogre Battle and 64 to Tactics but I am always cautious to recommend them because they are pretty different

Well, Ogre Battle and Tactics Ogre are very different beasts, so it's tough to compare them directly... the games are very different in how they play out. I consider Tactics Ogre the best, though, because it was the most significant and influential (in terms of shaping the broader genre; OB hasn't had much influence), better music, and a better story.

All three games are great, though.

Diomedeskun said:
The Arc the Lad series was disappointing. Part 1 was fun, but simplistic and only served as an intro to part 2, which started off great, but was bogged down by the number of long, dull, easy battles you got into whenever you were going anywhere. I never even started part 3.

The Arc the Lad series basically exists solely for #2. The first game is more or less just an introductory chapter to the second game, and the series went downhill after that.

It's a long game, but I tend to consider that one of its pros; I never felt the length hindered the experience. As I said, there are a lot of things going for it. Like Shining Force, it deliberately aims for a more accessible experience, melding traditional RPG designs with SRPG gameplay -- the town exploration, the dungeons, the emphasis on leveling up and equipment. But the actual gameplay is quite solid. There are a lot of playable characters, a lot of special abilities to acquire (and multiple weapon proficiencies for each character), tons of accessories/weapons/armor plus crafting to make even better stuff.

As to whether or not it's easy, I think it only tends to be if you're fighting (grinding, I guess) enough, and that's part of what I mean by a more accessible/traditional package. The game makes that fighting a lot of fun, though, by offering so much content for the player to explore. Tons of optional dungeons, monster bounties, Guild quests, and so on. Then on top of that, you've got the ability to recruit almost any monster in the game as a playable character, and you can customize their skills.

It's not the most difficult game, but the combat stays simple enough while offering enough options to the player that it's just really enjoyable to play through.

Diomedeskun said:
Tactics Ogre was the only challenging SRPG I played for PSX other than Final Fantasy Tactics, but it was too slow paced for me. I got tired of battles which were mostly spent watching both your units and the enemy miss almost every hit. I would love to play through it, I just never had the patience, and I have even less gaming time now than I did back then.

The only thing I really think is slow in Tactics Ogre, and this is just part of the fact that it's really an SNES game, is the radius-spell animations and how there's a specific animation for each square. That can be a pain.

Missing, though? What kind of troops were you using, and how were you progressing them down their class paths? And were you paying attention to tactical factors like height disparity, terrain/weather conditions, attacking from the front/rear/sides? Because I never have any problems hitting my targets.
 
ethelred said:
Heavily influenced quite a few SNES SRPGs, too, like Front Mission.

Really? I would have thought Front Mission was influenced by FE or langrisser, since it's set up more similar to that kind of SRPG style than the tactics style. The only influence I can see coming from tactics ogre is a political warfare storyline influence (which no doubt influenced many RPGs, not just SRPGs)

Another highly recommended japan-only SRPG: TearRing Saga


It did have an exploitable turn system, but it was still fun and required you to plan your turns more carefully than most SRPGs of the time.

Having to blindly guess where the computer is going to move/attack does not qualify as planning your moves. It was just a random retarded mess of a game. Just so people know what i'm talking about (since few have played the abomination known as VH2), in VH2, you and the computer move in the exact same turn. So if you choose to have your character attack a certain enemy character in range, the computer may have chosen to move that same character somewhere else, so when the turn commences, you end up moving your character and missing while the enemy character moves away. Completely ****ing stupid.
 
Pellham said:
Really? I would have thought Front Mission was influenced by FE or langrisser, since it's set up more similar to that kind of SRPG style than the tactics style. The only influence I can see coming from tactics ogre is a political warfare storyline influence (which no doubt influenced many RPGs, not just SRPGs)

No, I definitely see much stronger influences in Front Mission from Tactics Ogre than any of the other archetypal SRPGs. The emphasis on micromanagement and unit customization, the overall design of the battlefields (the isometric overhead gridded fields were one of TO's best introductions), the (as you say) political warfare storyline, the emphasis on ground conditions, etc.

I wouldn't say it derives zero inspiration from other key early series, but I definitely see a whole lot of Tactics Ogre in it, and I kinda think that's what it most closely comes from.

Having to blindly guess where the computer is going to move/attack does not qualify as planning your moves. It was just a random retarded mess of a game. Just so people know what i'm talking about (since few have played the abomination known as VH2), in VH2, you and the computer move in the exact same turn. So if you choose to have your character attack a certain enemy character in range, the computer may have chosen to move that same character somewhere else, so when the turn commences, you end up moving your character and missing while the enemy character moves away. Completely ****ing stupid.

Yeah, agree. Vandal-Hearts 2 was a really horrible game in all sorts of ways. The gameplay was butchered, the skill/"class" system was a complete mess, the interface was bulky, user-unfriendly, and unintuitive, the story gracelessly aped FFT and TO in too many ways, and Tamawari's music (which had its own fairly unique style in VH1) just came across as "poor man's Hitoshi Sakimoto" in VH2.

Not a good game.
 
Vandal Hearts is fun just for the unintentional comedy of the voice overs in the game's intro.

Seriously, it's an ok Shining Force/FE ripoff (I kind of liken it more to SF because of how easy and RPG-ish it is) with some fun ideas, like all the interactivity in the maps. I wouldn't consider it really high quality like Tactics Ogre or most of the other listed stuff, but still, it's not bad.

That reminds me, Brigandine is pretty good, too. But it's definitely a kind of Dragon Force clone, and you can finish the game rather quickly. It's kind of meant for multiple playthroughs, though, since there's 6 or 7 different nations to play as.
 
Kartia's kinda weird. I got to the last battle and no matter what setup or characters I used I could not damage the final boss (or rather the units of the last stage) I essentially could not do anything about it and gave up in disgust.
 
Pellham said:
Kartia is another PS1 SRPG. I didn't really like it as much since you controlled mainly monsters/creatures instead of human characters.
This is almost impossible to put together, but multiplayer between two people who have endgame parties is must-play.
 
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