Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
In terms of rendering features, Ryse and KFSF are doing pretty much extremely similar stuff
And those were launch games! KZSF had an unlocked framerate well over 30 fps too. Is it really too much to ask a linear game which comes out two years after the launch of the PS4 to achieve 60 fps?
Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
My point is that i haven't seen anything in the U4 demo of PSX that blew my mind, compared to what i've seen of MGSV
Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
And those were launch games! KZSF had an unlocked framerate well over 30 fps too. Is it really too much to ask a linear game which comes out two years after the launch of the PS4 to achieve 60 fps?
Integration between the game world and your character is significantly more advanced and complex in UC4. You can't brush something like that off as eye candy as it's a primary aspect of game's gameplay.
Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
- Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route
Jeez I guess that thread really did a number on GAF.My point is that i haven't seen anything in the U4 demo of PSX that blew my mind, compared to what i've seen of MGSV
Hadn't even seen that thread.Jeez I guess that thread really did a number on GAF.
I meant the freeform terrain traversal in which you can do stuff like jumping off the freely swinging rope and punching someone while flying towards the ground, and things like that, where MGS:GZ felt woefully robotic and limiting in comparison. These kind of traversal systems in place in UC4 seem better and more organic than any other game I can think of.What kind of interaction are you talking about in particular (just to see if we're on the same page)? And how does it affect gameplay? I assume you mean stuff like Drake touching walls when he's near them.
It helps immersion for sure, but i'm not sure how it changes the gameplay.
I meant the freeform terrain traversal in which you can do stuff like jumping off the freely swinging rope and punching someone while flying towards the ground, and things like that, where MGS:GZ felt woefully robotic and limiting in comparison. These kind of traversal systems in place in UC4 seem better and more organic than any other game I can think of.
Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
Seemed to be clear they were never going to hit it with the early promises anyway. Doubt any but the extreme Sony faithful bought it.
Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
Everything about this sounds amazing.
Who expected 60fps though?
Who expected 60fps though?
Took all of the gameplay and tech related stuff from the Edge summary to post here since a large portion of it refers to gameplay systems that could have an impact on framerate.
Who expected 60fps though?
Seemed to be clear they were never going to hit it with the early promises anyway. Doubt any but the extreme Sony faithful bought it.
Good thing they never promised anything except "we'll try".
As expected
Feel like devs shouldn't even say that they're targeting 60fps if they can't even reach it at the end.
Feel like devs shouldn't even say that they're targeting 60fps if they can't even reach it at the end.
Give me 720p 60 fps instead.
I don't see what the problem is. They said they were "targeting 60fps" because they were actually doing just that, "targeting". Unfortunately they might not be able to recherche théorie initial targeting. It's suces Il know, but we cannot blâme thème from trying, from being open to the community.
I'm glad they're aiming for 60fps, Il hope they get there. But if they don't then it's fine, just make sure the game is still enjoyable.
Confirmation that visuals > performance.
Hate when folks openly admit this. 60 FPS = smoother gameplay, and last I checked, we're playing a game. This is the sort of game that benefits from 60 FPS.
Oh well, it's going to sell either way, and they know it.
Come on man, I didn't even hint at that.
But why are you talking about something that can't fully be pictured? The games look as good as they do thanks to ND's talent/experience and Sony's assistance with tech and finances.
Almost sounds like a port beg too imo![]()
Nobody targets 60fps and then downscales midway in development, that sounds like a move coming from an amateur developer. This is why pre-production exists; you set the groundwork for your design and whatever variables that will apply is significant will have to be considered beforehand.
COD, the 3D Mario games (sans 3DS), Forza and RAGE all have 60fps as target but you noticed they all happen to reach that ballpark without dropping it to 30. Why? Because it's all incorporated to the design from the start. Any mitigating factors that will compromise that is eliminated or discovered workarounds to apply feature(s). But this should be apparent even to the most green developers.
But it's quite evident that ND is far from incompetency if going by their recent games. The "60fps" target was simply a knee-jerk PR move going by the positive impressions of TLOU: R. It is only until recently we can confirm that they were just riding that 60fps bandwagon just to gain more traction - it worked and that is why we are having this issue right now. It's a cheap move to gain more awareness and it treats me as a consumer like mindless sheep.
This "all PR is good PR" is why you have faux-gameplay footage from companies like Ubisoft trying stimulate the pre-order culture, if only for the benefit of assuring "day-one" sales if reviews and other wide-publications were to somehow diminish the hype. It's sad that ND would have to resort to this kind of tactic (though not as extreme) nonetheless.
The comparison does not necessarily work, as the design fundamentals are very different. I'd imagine Naughty Dog are experimenting with far more ambitious and graphically taxing set pieces and gameplay scenario's than the other examples given, perhaps more than most other games out there to tell the truth. In theory any of these new set piece or level designs, could, depending on the stage of design, be near impossible to do at the current 60fps target without major cut backs to things already implemented. If the latter occurs enough times, or to a set piece or level of the game they think is intrinsic or paramount to the overall experience, then they could switch to 30fps mid development cycle to accommodate it.
That wouldn't necessarily mean they were incompetent, rather it could also mean they were simply being too ambitious for what the hardware permitted at a 60fps target.
I think you've missed his point. He's saying 60fps is a base level design constraint, games which are 60fps are developed around that fundamental goal. ND pretty much led everyone to believe that 60fps was their goal for UC4, if it truly was parts of the game would've been designed around that. Instead we now know the game is going to be 30fps. ND isn't an amateur studio they didn't just go "ah well guess we'll settle for 30fps" in the final stages of development, they simply never had 60fps as a design goal. But they misled the public into thinking it was, garnering themselves a lot of attention and goodwill.
Or they realised mid way through that the cost to meet that that 60fps frame rate goal was too severe to the rest of their gameplay and graphics goals.
I think you've missed his point. He's saying 60fps is a base level design constraint, games which are 60fps are developed around that fundamental goal. ND pretty much led everyone to believe that 60fps was their goal for UC4, if it truly was parts of the game would've been designed around that. Instead we now know the game is going to be 30fps. ND isn't an amateur studio they didn't just go "ah well guess we'll settle for 30fps" in the final stages of development, they simply never had 60fps as a design goal. But they misled the public into thinking it was, garnering themselves a lot of attention and goodwill.
Source? It's certainly not set in stone going by this issue of Edge, so I'm assuming you have another reliable source that will corroborate your statement? Or is your assertion that they're lying and already know they're going with 30 fps, but are trying to let people down slowly? I think we should give them the benefit of the doubt until a definite conclusion is reached. Also keep in mind, the PSX demo was quickly thrown together.