Jaffe might like Grimdark. He also had the chance to do Heartland but it didn't work out and then got to work on Calling All Cars. Left Sony and still got given Twisted Metal to work on.Kimosabae said:Wasn't it Jaffe that said recently that he feels fortunate working for Sony since they tend to give developers the freedom to make what they want?
Drake has one liners that are light hearted, then makes austin powers lost your head jokes, and goes through characterized cutscenes without reacting to his killing. The window dressing and the 700 mercanaries he shoots in the head by the end of the game are drastically out of alignment. Nico from GTA was terribly characterized at times but at least he goes into a rage over bumping a car into another.WinFonda said:This mass murder thing only comes up with Uncharted. And the connotation I get when someone says that, since it's so morally negative, is that they feel their character's actions are conscientiously wrong/inconsistent or they feel uncomfortable shooting enemies in Uncharted as opposed to any other game where they shoot and kill enemies; humans or not. Self-defense or not. It strikes me as odd. I don't see any inconsistency in Drake's morals. They're pretty clear: Drake is not a shining beacon of morality, but he does not kill innocent people. The people he is shooting at are war criminals and mercenaries out to kill him and any innocent people next to him for money. And they are "tearing countries apart" as Chloe put it. Perhaps they could show the brutality of the people Drake is fighting better, but it is a T rated game. Then again, if you protect an innocent Tibetan village from an onslaught of tanks and soldiers and still get the feeling you're a mass murderer, I guess that's that.
I think the disconnect is only in how people are applying the term "mass murderer" in the games they play.
The bosses have always been the weak link in the Uncharted games. A possible fix may be to just throw drake into an unarmed fight and and use the brawling controls.The Albatross said:Yeah, but the Indy movies were hinged on the basic idea that this was all sort of crazy... That Indy, an archeologist who is grounded in reality, is convinced by circumstances that this other-worldly item or power exists. In Uncharted 2, at least, it was following that same vein to great success... and then just sort of lept off into the idea that some guy could.drink super water that would turn him into a super human and destroy the world
The second half of UC2 almost dropped everything from the first half of the game, which was too bad.
Still, not taking anything away, awesome game, loved it, probably my favorite game this generation, butwhen I had to fight a grenade lobbing super human, or whatever he was, at the end, it felt cheap. Similarly, Bioshock did this.