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NBA2K18 launching on Switch in September

Played on the GamePad, Fifa 13 on Wii U looked twice as good as on a TV. It will be even more true on Switch's screen. The smaller screen size hides aliasing & makes everything more detailed. If the port is decent, I'm sure it will turn heads played on the go.

That view is in every 2k game.... used to be the default view.... they moved away from it as default a few years ago.

I have no idea how you can tell anything about the graphics in that small pic. its most likely mocked up anyways (ps4 ver on that screen in the add)
 
Anecdotal but two friends are buying Switch and both mentioned how portable Fifa and 2K are main reasons for doing so. But who knows how indicative that is of the overall market.

It's probably not. I'm sure more than a few people bought sports games on Wii U or GameCube but I don't think anybody would argue that there was a significant sports game audience on those platforms. Switch will probably be the same way.
 
It's probably not. I'm sure more than a few people bought sports games on Wii U or GameCube but I don't think anybody would argue that there was a significant sports game audience on those platforms. Switch will probably be the same way.

I think it could see a market and in time may be profitable for the Publishers, but I have to agree. The PS4/X1 market for these kinds of games isn't really going to be effected at all.
 
I don't see Nintendo banking on PS4 or Xbox players picking up a Switch just to play slightly inferior versions of games they already have platforms for, because for the most part they won't.
By the virtue of being playable anywhere, in LAN or table top if you have 2 sets of controllers, it will have strengths other versions won't have.

Sports games are competitive, e-sports show you local 1vs1 challenges are the king way to play these games.

If they add touchscreen features on top of it, to make play selections or substitutions, it has the potential to be just as good, even better depending on what your priorities are.
 
It's probably not. I'm sure more than a few people bought sports games on Wii U or GameCube but I don't think anybody would argue that there was a significant sports game audience on those platforms. Switch will probably be the same way.

For most Nintendo consoles I'd def agree, but I think the portability is the key difference here. I know I'll be double dipping on Switch ports just for the ability to play them wherever and whenever.

In the past there was no real incentive to get a multiplat on a Nintendo console, usually just lots of reasons not to. Now it's portable, something the XB1/PS4 don't have...even if it's a technically inferior version
 
I am sorry but what ? How do you even determine which game uses CPU power or not.
Sports games doesnt have expensive animation ? Thats literally reverse they have bunch of expensive animations for some alley-hop or something. Physics are big strong point of them so does AI. I dont get this comment at all.

Listen to Press Row Podcast from around fall 2013 and there is talk of the developers being able to increase the amount of CPU cycles devoted to AI routines due to the more Powerful CPUs, which lead to Madden's defense being dramatically better than it has been in years past.

FIFA, Madden and NHL all rely heavily on real-time collision physics, inverse kinematics, etc. Every generational leap they've added more to these systems. NBA on the other hand has just layered animations on top of animations over the years.
 
By the virtue of being playable anywhere, in LAN or table top if you have 2 sets of controllers, it will have strengths other versions won't have.

Sports games are competitive, e-sports show you local 1vs1 challenges are the king way to play these games.

If they add touchscreen features on top of it, to make play selections or substitutions, it has the potential to be just as good, even better depending on what your priorities are.

I don't think there is a significant portion of that audience that wants to play anywhere and everywhere 24/7 like you are describing. They play on their Xbox or ps4, online or couch coop with friends. You think playing table top on a tiny sceeen with tiny controllers is going to become a preferred method to either of those?

And the touch screen thing is a reach. We've been hearing about those kinds of exclusive gimmicks since the n64 (you'll be able to have your own personal rosters and plays in your controller pak!) to the Wii U (use the screen to draw up your own plays!) and the sports gaming audience had never really picked up on those kinds of gimmicks. It's not like picking plays or managing rosters is exactly complex on modern systems. Solutions for problems that don't exist aren't really selling points.

I'm not saying these features you guys are describing don't have merit for some people, I just question how much wide spread appeal you can really expect them to have. The sports gaming audience is firmly entrenched within the Sony/MS camp. They already own these platforms, this is where they buy these games yearly (for a lot of people, these are the only games they buy), and this is where their friends play. It is going to take a lot more than a few gimmicks to get this audience to buy an entirely new platform just to play the same games they already have access to.
 
That's the standard "2k" camera angle.

No, it's not.

nba2k16_1564533.jpg
 
Good point. Would 4 face buttons, 2 shoulder buttons and a clickable stick be enough inputs? I genuinely have no idea.

in a stripped down scheme yes. The ipad ver has like 2 - 4 buttons contextually.

You might miss a nuanced button tho. ala- you no longer have a box out button it auto boxes out the player you push towards.

Might have to hold a few keys to get to the play calling.
 
By the virtue of being playable anywhere, in LAN or table top if you have 2 sets of controllers, it will have strengths other versions won't have.

Sports games are competitive, e-sports show you local 1vs1 challenges are the king way to play these games.

If they add touchscreen features on top of it, to make play selections or substitutions, it has the potential to be just as good, even better depending on what your priorities are.

Local mp is dead. If switch is somehow able to revive it good on them.
 
Another good question: who would like a option to a motion mode?

SwitchModel015.jpg


The Wii sport Resort basketball is amazing and see a upgrade of that mode on a serious game can be the next big thing for me.
 
I'll probably get one of each FIFA/NBA so I have them and I'll never get further versions, just to have portable versions of them. The real killer for me would be Madden. Pls EA.

EA has to put at least one version of Madden on Switch since they have the NFL license.

I think Madden will be announced when they officially announce Madden 18, Switch event was in Japan so no way EA would focus on a NFL game there lol, FiFA was more appropriate.
 
Count me in with Switch version. I have a PS4 but the portability wins it for me.

I would get FIFA if it is a good version.

Love NBA 2K. I think my playing sessions will be during work, maybe 1 game a day.
 
Good point. Would 4 face buttons, 2 shoulder buttons and a clickable stick be enough inputs? I genuinely have no idea.

in a stripped down scheme yes. The ipad ver has like 2 - 4 buttons contextually.

You might miss a nuanced button tho. ala- you no longer have a box out button it auto boxes out the player you push towards.

Might have to hold a few keys to get to the play calling.

Like Mojo said yes it would work in a stripped down "easy control" scheme, but for some of the more advance features it would not.

Like Icon-passing, Intense-D, Calling for a double team, Calling plays, Point of emphasis and a few others all have their own buttons. Automating them or combining them in button combinations just wouldnt work

also Auto Box would sucked, especially since NBA2K is heavily animation based.
 
I'm willing to see to see what this and the Fifa game look like before passing judgement.

Now what I imagine they could do (well more or less what I'd do), if they want to minimize risk but still keep a presence on the system they would make a base game that looks good but then continue to support it with yearly updates (some free) and each time change the name of the game to the right year. Time it so any new printings start showing up with the new title as well. We're at a point where I think you can largely get away with that while supporting it with DLC. I would take this over nothing.

I say that because I don't believe either of these games will sell much but if they keep supporting it the games could keep selling over time, building a following and brand ID and it doesn't lock them to putting out a yearly title. It keeps the system having sports games and if they notice a active user base reaching a certain level then we get a new full retail game.
 
It is going to take a lot more than a few gimmicks to get this audience to buy an entirely new platform just to play the same games they already have access to.
I'm not saying PS4 owners will suddenly buy the Switch version. It won't happen. I'm saying the fringe of people who can afford a Switch and are passionate about these sports games, will likely be as happy as me. And it's not a gimmick to be able to play, when you're not home. It's being empowered as a gamer to play even more.
 
great news, not really into basketball at the moment since the Bulls are perennially disappointing, but will support this for more handheld sports games
 
I'm not saying PS4 owners will suddenly buy the Switch version. It won't happen. I'm saying the fringe of people who can afford a Switch and are passionate about these sports games, will likely be as happy as me. And it's not a gimmick to be able to play, when you're not home. It's being empowered as a gamer to play even more.

I mean, fringe is probably right if you are talking about passionate sports game fans who either don't already have a PS4 or Xbox, or are willing to drop another $300 to play those games again. Again, I'm not disputing the merits for you personally, my initial post was in response to a comment about Nintendo aggressively going after this market to expand their userbase, which I think is a mistake, because, as you said, we are talking about a fringe.
 
I mean, fringe is probably right if you are talking about passionate sports game fans who either don't already have a PS4 or Xbox, or are willing to drop another $300 to play those games again. Again, I'm not disputing the merits for you personally, my initial post was in response to a comment about Nintendo aggressively going after this market to expand their userbase, which I think is a mistake, because, as you said, we are talking about a fringe.
It's not a mistake to go after this market. Switch first and foremost needs Nintendo exclusives, but big 3rd party titles can only help. Moreso if they have a multiplayer competitive layer, because that's where Switch can easily show a value not offered by competitors. I think the best Switch advertising will be seeing people play games like FIFA at school, work, etc. I have no doubt bringing my Switch at work with 2 pairs of joy-cons, challenging my colleagues, will do wonders to create viral reactions.
 
I mean, fringe is probably right if you are talking about passionate sports game fans who either don't already have a PS4 or Xbox, or are willing to drop another $300 to play those games again. Again, I'm not disputing the merits for you personally, my initial post was in response to a comment about Nintendo aggressively going after this market to expand their userbase, which I think is a mistake, because, as you said, we are talking about a fringe.

My first thought after reading some of this back n forth stuff is that you're absolutely right. But...even tho I buy NBA 2K most years on Xbone, I'm actually considering *also* purchasing 2K18 on Switch this year just because of the portability aspect. Maybe I'm an outlier as well...I'm probably far from a "hard core" part of the fan base even tho I buy the game most years (tho I'm not sure how we define "hard core" in this case...is it regularly purchasing or only those who play 500+ hours and achievement chase?) I play a fair amount of 2K but I do wait for big Black Friday deals every year before jumping in (got 2K17 for $24 on BF, for example)...and if there's a poor version I'm not such a slave to the grind that I can't skip (I didn't bother with 2K14 or 2K15 and still consider certain aspects of 2K11/12 to be better than newer versions).

Any who, I'll certainly wait for some sort of deal...especially if I'm double dipping. But...the prospect of playing on the go or easily in bed or wherever (biz/family trip, etc) is pretty sweet. If there's a way to link my "progress" between both the Xbone and Switch versions by using the same 2K account it'd be a cool little extra as well.
 
I'll definitely pick up NBA2k18 if it's a good port and the online works. I was going to pick up the Wii U version a long time ago, but people complaining about the connection issues that plagued that version on Miiverse turned me off.
 
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