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Need for Speed (2015, Full Reboot, PC/PS4/XB1, Ghost) Reveal Trailer

Please...If you think that could be done in an open world game...

Mario Kart is a good option. Go watch some videos of those games.

You're really not explaining yourself. Do more than just point at a video, use words. And resorting to terms from sim racers doesn't really help you case, because it completely contradicts all of the arcadey stuff you want. Don't talk about racing lines and then bring up shortcuts or goddamn Mario Kart. What's the point of shaving off time when you can get hit with a blue shell? What's the point of worrying about a racing line when there are shortcuts? If you win because you know about a shortcut and your opponent doesn't, it doesn't mean that you had the better racing line or were more skilled, it just means that you knew about a shortcut that your opponent didn't know about. And if everyone knows about the shortcut then the shortcut has no meaning, because everyone just takes the shortcut and ignores the previous path.

It's fine if you want an arcade racer, but don't talk about inherent superiority of tracks because racing line if that's what you want.
 
What is wrong with? I don't agree with what he wrote under the video but he's right when he says there hasn't been track based games like that in a while. Beetle Adventure Racing is one of the best racing games of all time IMO. I wish EA would remake it or release an HD version for 20 bucks on PSN.
Yeah but what does it have to do with what he was talking about? What does it have to do with NFS? Read his posts his ideas don't even connect. Whatever I'm done here
 
You're really not explaining yourself. Do more than just point at a video, use words. And resorting to terms from sim racers doesn't really help you case, because it completely contradicts all of the arcadey stuff you want. Don't talk about racing lines and then bring up shortcuts or goddamn Mario Kart. What's the point of shaving off time when you can get hit with a blue shell? What's the point of worrying about a racing line when there are shortcuts? If you win because you know about a shortcut and your opponent doesn't, it doesn't mean that you had the better racing line or were more skilled, it just means that you knew about a shortcut that your opponent didn't know about. And if everyone knows about the shortcut then the shortcut has no meaning, because everyone just takes the shortcut and ignores the previous path.

It's fine if you want an arcade racer, but don't talk about inherent superiority of tracks because racing line if that's what you want.

Racing line is a race track thing. You get a better designed racing line on linear tracks because they're only designed to be raced on, not look like streets or connect an open world. It's got nothing to do with sim vs arcade.
 
You want NFS with mario kart tracks? NFS Rivals had a shitty small map that had amazing freeways in the desert, amazing snowy mountain roads, crazy bridges so you could fly and do awesome stunts, a magnificent coast side curvy road, tight roads in a suburb area, intense roads in the forest and they didn't even try with that game with such a small map.

Rivals seemed like a pretty massive world to me. Remember trying to meet up halfway with friends that had joined my session.
 
Since when has anyone ever wanted a narrative experience in a racing game?

If there is even 5 seconds of unskippable "bro that was so sick... Everyone out there LOVES you" postrace dialogue the entire game is ruined. Ruined!

See: Any 2010+ Codemasters game
 
Did you link the wrong video or are you joking?


You can't be serious right now?


Those tracks are ridiculous.

I know I'll get nowhere with you but, I'm not asking for tuner cars driving up mountains. I don't want Rainbow Road in Need For Speed. I don't want blue shells and power ups. Simply, handcrafted racing tracks are better suited for racing rather than chopped up portions of an open world. If you want a game to cruise around in and occasionally race, obviously open world driving games will be more to your taste.

Some people like (non-racing) linear games and some like open world games. Generally, the pacing will be better and the levels will be more intricate in linear games, while you'll have more freedom to do whatever you want in open world games, but it will suffer in other areas because of it. It's all preferences.
 
I know I'll get nowhere with you but, I'm not asking for tuner cars driving up mountains. I don't want Rainbow Road in Need For Speed. I don't want blue shells and power ups. Simply, handcrafted racing tracks are better suited for racing rather than chopped up portions of an open world. If you want a game to cruise around in and occasionally race, obviously open world driving games will be more to your taste.

Some people like (non-racing) linear games and some like open world games. Generally, the pacing will be better and the levels will be more intricate in linear games, while you'll have more freedom to do whatever you want in open world games, but it will suffer in other areas because of it. It's all preferences.
But are you going to ignore my post though? Because Rivals, Carbon, Hot Pursuit have more variety than your usual boring open world map. I haven't played a linear racing game yet that says whay you're explaining. I do agree though that when it comes to non racing games, linear games have a more handcrafted feel to them than open world games. I definitely understand what you want but it just doesn't work like that in a racing game. Show me a game please where I can find the variety you're speaking of that cannot be found in an open world racer.
 
I know I'll get nowhere with you but, I'm not asking for tuner cars driving up mountains. I don't want Rainbow Road in Need For Speed. I don't want blue shells and power ups. Simply, handcrafted racing tracks are better suited for racing rather than chopped up portions of an open world. If you want a game to cruise around in and occasionally race, obviously open world driving games will be more to your taste.

Some people like (non-racing) linear games and some like open world games. Generally, the pacing will be better and the levels will be more intricate in linear games, while you'll have more freedom to do whatever you want in open world games, but it will suffer in other areas because of it. It's all preferences.


Like how please explain, the only thing i can think of is that some open world racing roads are far to open and they can sometimes get a little crazy. With how far you can go off a beaten path. Though is that bad level design or is that just what comes with the territory.
 
Play any simulation racer with actual racetracks. You're not going to find that level of detail in the middle of an open world. You're not going to find tracks like in Split/Second or Motorstorm in an open world.

Obviously there's benefits to open world racers, namely being able to just go anywhere and find crazy things to do. If that's what you like, more power to you.
 
A lot of people? All I want is for these two to have a baby and I'll be in heaven:

TocrAy1.jpg
10974.jpg

/thread

Many of us (almost everyone here) wants to that happen...
 
Good way to look at it in my opinion. I lot of people got into the need for speed series because of underground , underground 2 and most wanted. For me i started playing it since need for speed 2 but i was invested. When those came around. So yeah a lot of people are super hyped about them going back to that aspect of NFS.


Plus like so many others it got me heavy into cars and tuning and kitting out. (Though i did love the shit out of Project Gotham Racing)

Yeah, another element is that Underground is connected to the period where The Fast and the Furious was blowing up. People just really want that in a racing game. And they're being a smart from a hype standpoint by already mentioning that they'll go more into the customization at E3. They know that's what people have been waiting for.
 
Play any simulation racer with actual racetracks. You're not going to find that level of detail in the middle of an open world. You're not going to find tracks like in Split/Second or Motorstorm in an open world.

Obviously there's benefits to open world racers, namely being able to just go anywhere and find crazy things to do. If that's what you like, more power to you.

But what does that matter? I thought you don't like sim racers? You said that Gran Turismo and Forza are way off from what you want, why are you pointing to them as a good example now? This is why I am confused.
 
Like how please explain, the only thing i can think of is that some open world racing roads are far to open and they can sometimes get a little crazy. With how far you can go off a beaten path. Though is that bad level design or is that just what comes with the territory.

I think it depends on how the world is designed. Is it designed as a real world, or is it designed as a world of interconnected tracks? Burnout Paradise was designed as a whole world. Need for Speed Hot Pursuit (ps3/360/pc) was designed as a world of interconnected tracks.

Just my opinion, but a world of interconnected tracks is roughly equal to linear tracks, as long as a menu system is an option.
 
Play any simulation racer with actual racetracks. You're not going to find that level of detail in the middle of an open world. You're not going to find tracks like in Split/Second or Motorstorm in an open world.

Obviously there's benefits to open world racers, namely being able to just go anywhere and find crazy things to do. If that's what you like, more power to you.

Well that's the point, its street racing, Its illegal and finding the best road for you is what its about to make the most out of it before the cops come or before you run out of fuel . Rather it be for drifting, drag races, time laps, cross country ...etc and then you move on to another road. But its not really about the crazy stuff that some times finds its way into a few open world racers.


Which i personally don't care much about at all. The open world for me is to experience the real world roads if possible and not fake one's and i want the freedom to choose freely while playing the game on the road and not through a menu or by picking a specificity track to race on. Unless I'm online and i want to get there quickly to race friends or foes then a option would be nice to fast travel if possible.


I want a more open world need for speed underground 2 racer aka i want more freedom. To race where ever i want to race for the most part. Rather it be a mountain pass, the freeway, a parking lot , canyon roads , outer or inner city streets or a combination.
 
But what does that matter? I thought you don't like sim racers? You said that Gran Turismo and Forza are way off from what you want, why are you pointing to them as a good example now? This is why I am confused.

They have good level design. The tracks are all designed for one singular purpose, racing. I may not enjoy the style of racing they use, but I can recognize that the tracks serve their purpose well.

If you don't think being in an open world can hamstring level design (for racing), then we'll just have to agree to disagree.

Well that's the point, its street racing. Its illegal and finding the best road for you to make what you want to make of it. Rather it be for drifting, drag races, time laps, cross country ...etc so its not really about the crazy stuff that some times finds its way into a few open world racers.
Which i personally don't care much about at all.
I want a more open world need for speed underground 2 racer but i want more freedom. To pretty much race where ever i want to race. Rather it be a mountain pass, the freeway, a parking lot , canyon roads , outer or inner city streets and the like.
Well it sounds like this game is for you.
 
Play any simulation racer with actual racetracks. You're not going to find that level of detail in the middle of an open world. You're not going to find tracks like in Split/Second or Motorstorm in an open world.

Obviously there's benefits to open world racers, namely being able to just go anywhere and find crazy things to do. If that's what you like, more power to you.

Gran Turismo, Forza, and DriveClub couldn't be farther from what an arcade racing fan wants.

Yet the actual racing part is not fun due to the open world.

It's like the difference between a randomly generated level and a handcrafted level. The random one is workable, but wholly inferior to a handcrafted one.

You know what I meant. You can cordon off any streets you want but it's always going to be worse than a level balanced for racing lines.

Simply, driving on actual courses is more fun. The levels can be more ambitious, better designed, and there's more to learn. You learn the lines and shave your times down. Me not liking the simulation aspect has nothing to do with it. Beetle Adventure Racing is probably one of my favorite racers, solely due to the fact that the levels are meticulously designed with multiple shortcuts, level events, many opportunities to lower your times. Something like that just can't exist in a game designed around driving, and not racing.

So this game is perfect for you. That's great.


Play any arcade racing game prior to the open world craze. That's what I enjoy. If you can't fathom a track designed solely around racing will be superior to one in a section of an open world map, I really don't think you'll understand.

this
https://www.youtube.com/watch?v=G7IPxVwcBUc

just is not possible in an open world setting.

Please...If you think that could be done in an open world game...

Mario Kart is a good option. Go watch some videos of those games.

I know I'll get nowhere with you but, I'm not asking for tuner cars driving up mountains. I don't want Rainbow Road in Need For Speed. I don't want blue shells and power ups. Simply, handcrafted racing tracks are better suited for racing rather than chopped up portions of an open world. If you want a game to cruise around in and occasionally race, obviously open world driving games will be more to your taste.

Some people like (non-racing) linear games and some like open world games. Generally, the pacing will be better and the levels will be more intricate in linear games, while you'll have more freedom to do whatever you want in open world games, but it will suffer in other areas because of it. It's all preferences.

Obviously this game ain't for you so I don't know why you insist on fighting in this thread with everyone who doesn't agree with you.

You're assuming people wanting to drive around in the presumably haphazard layout of an open world racing sandbox don't understand the concept of tracks designed individually from each other, and that's really pretentious.

First, you're wrong about there not being more to learn in a sandbox. Good track design and open world are not mutually exclusive. Secondly , you're stating that closed circuit racers are more fun in a matter fact kind of way, as if.

The way you're so adamant about the type of racer you're envisioning makes it sound like your ideal racing game would be a mix of WipEout and DriveClub, just because you're so hardcore fixated on random staples of the closed circuit arcade racer.
 
They have good level design. The tracks are all designed for one singular purpose, racing. I may not enjoy the style of racing they use, but I can recognize that the tracks serve their purpose well.

If you don't think being in an open world can hamstring level design (for racing), then we'll just have to agree to disagree.


Well it sounds like this game is for you.

Hopefully its the game for me and i hope it may be a game for you as well though.

or i will be really disappointed and you can say "Told you so" because i mean it is EA. ;p
 
I wish you good luck. Having any type of arcade racing game is better than no arcade racing game.

True that and i think that's the main point of all this really.


Though i would like a little more simulation elements in this need for speed but that might be ass backwards thinking...;p
 
The hype difference between this announcement and Rivals is pretty telling

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nfs7zlx4.png


This announcement isn't even a day old and Rivals had the fact that it was the first time people were seeing NFS on current gen platforms going for it. So even if some may not like the return to the Underground era of the franchise, it's pretty clear that it's what the majority of fans were wanting for a long time. This is going to put up huge numbers later this year. Which is good for racing games in general since the genre has been in a bit of a slump lately in terms of sales.

That is very telling. Good find.

Most people have been clamoring for an Underground sequel for ages. Probably the most requested by fans.
Judging by the comments from Ghost, it certainly seems that they are confident that they will deliver.

Anyway, the anticipation is killing me..

Oh, and I hope to God there's a dyno in the game...for the tuning and 'cool' factor lol

https://www.youtube.com/watch?v=Y9BtokolQa8
 
That is very telling. Good find.

Most people have been clamoring for an Underground sequel for ages. Probably the most requested by fans.
Judging by the comments from Ghost, it certainly seems that they are confident that they will deliver.

Anyway, the anticipation is killing me..

Oh, and I hope to God there's a dyno in the game...for the tuning and 'cool' factor lol

https://www.youtube.com/watch?v=Y9BtokolQa8


Give me all that and more options for kits and body mods. Plus lots of spoilers....can never have enough of those!

Let me do this to a 350 and ill be damn happy.

http://www.superstreetonline.com/how-to/aftermarket-parts/1502-rocket-bunny-350z-unveiled/
 
Not many games let you do things such as FMIC's or even FMOC's

As an example, I've been waiting for the opportunity to do this with my Hakosuka GTR

Front Mount Oil Cooler
arckokf.jpg


or

Front Mount Intercooler
sLvlsFM.jpg
 
lol, why do people have such a problem with open-world racing games? If done right, they're fantastic. NFSU2 is a great example of this

Seriously hyped for this. I trust it'll be great! I don't normally pre-order games buuuut I may budge this time
 
I know I'll get nowhere with you but, I'm not asking for tuner cars driving up mountains. I don't want Rainbow Road in Need For Speed. I don't want blue shells and power ups. Simply, handcrafted racing tracks are better suited for racing rather than chopped up portions of an open world. If you want a game to cruise around in and occasionally race, obviously open world driving games will be more to your taste.

Some people like (non-racing) linear games and some like open world games. Generally, the pacing will be better and the levels will be more intricate in linear games, while you'll have more freedom to do whatever you want in open world games, but it will suffer in other areas because of it. It's all preferences.

While I'm not the world's biggest fan of open-world racers, the final race challenge in SP Hot Pursuit - which takes around ~18-20 minutes to race - is probably my all-time favourite race in a videogame. It takes in every single aspect of the map and road style (from alpine descent, through a desert, suburb, city, coastal road and freeway, looks fantastic and is an astonishingly challenging race.
 
They also all have shitty or nonexistent customization. This game is bringing something new to the table, hopefully.

haha, forza not having "enough" customization, thats a good joke

EVERYTHING could do more theoretically, but when you are complaining about forza not having customization and betting on nfs for that.... I'm not sure you are going to get a happy end on your wish. better keep a foot in reality
 
haha, forza not having "enough" customization, thats a good joke

EVERYTHING could do more theoretically, but when you are complaining about forza not having customization and betting on nfs for that.... I'm not sure you are going to get a happy end on your wish. better keep a foot in reality

lol
 
Gambit said:
Who the fuck keeps wanting an open world racing game?
Underground 2 was the best selling NFS ever, and by a very large margin. Not saying open-world was the reason for it - but it clearly wasn't detracting from sales either.

Anyway as long as this isn't another case of broken framerate lock like Rivals on PC, I might consider it (I assume it'll be 30 on console anyway).
 
I'll be extremely excited for this if they can actually capture the gritty late night street racing vibe from that teaser in gameplay. Maybe use some kind of seamless online functionality where you'll occasionally see real races by other players flying past you in the dead of the night. Wrap a lovably cheesy early 00s Fast and Furious storyline around it and I'm in. I'm HAWNGRY for a non-hyper car focused racer, we've had plenty of those in the last few years.
 
I greatly enjoyed Underground, but Need for Speed is something else for me. It's about fast stock cars, gorgeous tracks sets in both cities and natural landscapes, high speed chases that felt like part of the race and pumping music. NFS was the original classy racer.

I'll remain uninterested until it returns to its roots.
 
After some further reflection, I think I have the perfect idea.

The license for The Fast and the Furious has been bouncing around, from Namco to Gameloft to a couple of other mobile phone game studios to Activision to Microsoft recently.

EA should get the Fast and the Furious license and alternate it every year with Need for Speed. NFS for the exotics, FNF for the tuners. Alternate it every year, with two devteams to give them two-year dev cycles.

Everybody's happy.
 
I greatly enjoyed Underground, but Need for Speed is something else for me. It's about fast stock cars, gorgeous tracks sets in both cities and natural landscapes, high speed chases that felt like part of the race and pumping music. NFS was the original classy racer.

I'll remain uninterested until it returns to its roots.

yes yes...

Okay loved that game as well but no one really remembers it...and it does not have strong community behind it as much as the underground series or most wanted. But of course that is its foundation but NFS has many roots and it so happens that underground is the biggest and brightest of them because it informed a new generation.

Where before people could race a fancy super car or a stock one yet most knew that they would most likely never have one in real life if ever. But with the street racing seen in Bayview, from UG1-2 it promoted a life style and creativity with everyday cars for the most part. Which many people could relate to and people could tune an deck out their wheels and join the party without having to be a millionaire yet still match that type of speed or greater on the streets in the dark of night in real life.

But there is always the latest hot pursuit but hey whatever.
 
So is it going to be 60fps? That's the only way I'd be interested.

30fps racers are a waste of everyone's time.

Considering the NFS' series arcadey physics it really should be 60fps. but I just can't see it happening. It will be graphics over gameplay once again.
 
Considering the NFS' series arcadey physics it really should be 60fps. but I just can't see it happening. It will be graphics over gameplay once again.

And of it was 60fps then once the first screenshots dropped everyone would be whinging about the graphics because 60fps games don't look as good in stills as 30fps racers.

30fps racers are a waste of everyone's time.

Hyperbole.
 
After some further reflection, I think I have the perfect idea.

The license for The Fast and the Furious has been bouncing around, from Namco to Gameloft to a couple of other mobile phone game studios to Activision to Microsoft recently.

EA should get the Fast and the Furious license and alternate it every year with Need for Speed. NFS for the exotics, FNF for the tuners. Alternate it every year, with two devteams to give them two-year dev cycles.

Everybody's happy.

MS is already working on Forza Horizon 3 - Tokyo Drift....
....in my dreams.
 
I feel like the sccuess of furious 7 and peoples renewed interest in F&F will help this game A LOT
Though in a lot of ways F&F is far past its early beginnings, its not about just pure racing anymore, its about the over the top stuff and stunts. So i hope people are not expecting that from NFS and i hope Ghost games does not indulge them.

Because NFS tried to do that after UG and MW an failed.
 
I greatly enjoyed Underground, but Need for Speed is something else for me. It's about fast stock cars, gorgeous tracks sets in both cities and natural landscapes, high speed chases that felt like part of the race and pumping music. NFS was the original classy racer.

I'll remain uninterested until it returns to its roots.

The Need for Speed was my first game on CD-Rom once we got the upgrade.

So ahead of it's time.

https://youtu.be/Lym_62f19zo
 
And of it was 60fps then once the first screenshots dropped everyone would be whinging about the graphics because 60fps games don't look as good in stills as 30fps racers.
Burnout Paradise was the best looking racer by far on it's release and it was 60fps.
 
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