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Neo Geo games coming to Nintendo Switch

I played metal slug 3 for the first time (at least in 15 years) yesterday and with my big surprise I'm not particularly feeling it. I much prefer X and the first one.
 
I can't speak for Neo Turf Masters, but this is simply not true for the rest of the games. You have to manually adjust controller options via the Switch home menu though, otherwise it defaults to whatever you used when you turned on the console. If only Bombcast had corrections like the Beastcast.

Ah lol. That's reassuring, I was shocked. Come on GB.
 
So the metal slug slowdowns are intentional to make it arcade perfect? Never been fan of that concept, street fighter 2 ports do the same...
 
So the metal slug slowdowns are intentional to make it arcade perfect? Never been fan of that concept, street fighter 2 ports do the same...

Many games are balanced around slowdown. Removing it can make some games literally impossible for a human to 1CC, or MUCH harder. You may not care about that but it is pretty important among arcade enthusiasts. I do think it is neat when the option to turn it off is available, but all it really does is demonstrate the above, not an actually enjoyable way to play.
 
As someone who never played SamShodown before. Is IV a good entry point? Always been curious about the series but I don't want to download some ROMs
 
As someone who never played SamShodown before. Is IV a good entry point? Always been curious about the series but I don't want to download some ROMs

I have IV in my MVS and it's great! edit to say I was fresh into it too when I got my 4-slot, and it was the first Samurai Shodown game I played, and think it's a great entry point.
 
Does it support screen rotating?

The Neo Geo used an horizontal screen. No Neo Geo game support Tate and the shmups are all designed around yoko screen.

The Arcade Archive releases offer a Tate screen mode so you can play the game that way if you want, but it won't natively support it.
 
As someone who never played SamShodown before. Is IV a good entry point? Always been curious about the series but I don't want to download some ROMs

Looking for an answer to this myself. I played the hell out of the first two back in the day, but none of the others.

Speaking of which I hope they port part 2 soon.

Edit: Thanks evanc!
 
The Neo Geo used an horizontal screen. No Neo Geo game support Tate and the shmups are all designed around yoko screen.

The Arcade Archive releases offer a Tate screen mode so you can play the game that way if you want, but it won't natively support it.

Truth, one unofficial release Neo XYX does have a tate mode though. Which I doubt we will ever see on the switch since NGDEV hasnt been able to port to anything but dreamcast in the past.

So the metal slug slowdowns are intentional to make it arcade perfect? Never been fan of that concept, street fighter 2 ports do the same...
When I got my MVS copy of Metal Slug 1 I thought maybe my motherboard was going because of all the slowdown lol. I just didnt remember it being that bad back in my arcade days, but it is.
 
I want Super Monkey Ball 1 on Switch. Kthanx

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Has there been any confirmation of Samurai Shodown IV for US e-Shop? And when is it coming out?

Nothing in the coming soon, so far. Week from today is the most likely, at the earliest.
 
Oh man, I was about to post exactly this.

Is Magical Drop possible? Or are there issues with licensing? Having Tetris, Puyo, and MD on the same portable device would be a dream come true.

Hamster would need to get a license but it shouldn't be difficult. They just need to get the license from G-mode who owns the magical drop games.

G-mode saw a potential in mobile gaming and managed to obtain the rights to Tetris in Japan in 2001, and currently use this license to remain a major player in the mobile entertainment industry in Japan.[7] In 2004, G-mode acquired the back catalogue of Data East Corporation.[8] In 2005, GungHo Online Entertainment invested in the company.[9] They currently license out these Data East titles on the Wii Virtual Console, Gametap, and Mobile Platform. G-mode released an official Data East website in December 2007.[10] In 2010 is revealed that the company will publish several Data East titles on the Zeebo console in Brazil and Mexico.[11] On March 1, 2012, after several years of Wii Virtual Console support, G-Mode delisted all of its games from the service.

https://en.m.wikipedia.org/wiki/G-Mode
 
I'd really like to have the first Samurai Shodown on the go. Thats still my go to in the series. Burning Star would be great too.
 
So I brought ASOII.

Damn this is pretty good. I love shmups and this seems right up my ally.

I added 2000yen to my cart, so I should probably buy something else. Undecided on either Metal Slug 3 or the golf one with the name that has just completely gone out of my head.
 
So I brought ASOII.

Damn this is pretty good. I love shmups and this seems right up my ally.

I added 2000yen to my cart, so I should probably buy something else. Undecided on either Metal Slug 3 or the golf one with the name that has just completely gone out of my head.
Get that golf game
 
Many games are balanced around slowdown. Removing it can make some games literally impossible for a human to 1CC, or MUCH harder. You may not care about that but it is pretty important among arcade enthusiasts. I do think it is neat when the option to turn it off is available, but all it really does is demonstrate the above, not an actually enjoyable way to play.

It's funny...

I used to think it was lazy devs or some other shit. I made a bit of a fuss about Mega Man X on N3DS having the same slowdown the console game had. But overtime, after playing more games with the "problem" and reading posts like yours, I've come to appreciate it. Emulation accuracy!
 
Who is everyones go to golfer on Neo Turf Masters? Been swapping between the USA, GB and Japan guy and all of them have weaknesses that tend to pop up over 18 holes for me

Being able to recover and putting seem way more important than driving, unless you're stupidly good at it of course
 
Who is everyones go to golfer on Neo Turf Masters? Been swapping between the USA, GB and Japan guy and all of them have weaknesses that tend to pop up over 18 holes for me

Being able to recover and putting seem way more important than driving, unless you're stupidly good at it of course

If you are precise on the drive, the German guy is the best for me. Has awesome putting.
 
Alpha Mission 2 is awesome, glad I picked it up.

Love these and I really hope they just keep rolling them out. Although now I want folders more than ever...would be great to have these all together.
 
Super weird that none of the NG games have TATE but TATE is built into the emulator.

Is it a MAME emulator or something? Really weird.
 
Wish they keep pumping Neo games...

Would love Twinkle Stars, Bust a Move, Ninja Commando, Sengoku 3, Baseball Stars 2, Viewpoint and Last Resort on the go...
 
It's funny...

I used to think it was lazy devs or some other shit. I made a bit of a fuss about Mega Man X on N3DS having the same slowdown the console game had. But overtime, after playing more games with the "problem" and reading posts like yours, I've come to appreciate it. Emulation accuracy!

(Sorry for my old man video game essay. Hopefully it is of interest to anyone who may be coming to this stuff second hand..)


This has made it difficult to engage in any of the framerate debates because while I agree that I would love for everything to be 60FPS+ everywhere, and in many cases should be or at the very least should have a stable framerate, I understand the technical, and more importantly, psychological aspects are not so clear cut.

For example, there was not a single part of my circle of friends who viewed slowdown negatively. And that isn't because we didn't understand the technical aspects of video games. Flicker was always looked at negatively. If anything slowdown had some positive aspects to it, "this thing is really pushing this hardware to its limits." which may sound like some silly stockholm syndrome to younger folks, but it is more nuanced than that.

There was a universal understanding that no matter what there were limitations. This was an across the board thing with video games, from color palettes to sound processing, everything had trade-offs. It wasn't as simple as if there was a single sprite on the screen and that caused slowdown we would clap our hands and say "wow, look at that pushing the hardware!" we were not that stupid. It was that we had a good sense of what was and was not possible. When a game had large sized and large amounts of sprites on the screen, you knew some serious shit was going on. It was a balance of putting the absolute maximum on the screen while not bringing it all down. Slowdown was the sign that they are riding right on the very edge of the limitations of the hardware. We didn't need to be told if it was poorly optimized or not, it was blindingly obvious if what we were seeing was pushing harder than anything else we had seen, and so long as it didn't all come crashing down it had a real exciting element to it, not to mention those slowdown areas were most likely the most complex so having a little more thinking time was very welcome.

PC gamers like to pretend they are above all this because you can solve all limitations with infinite money and resources, but this is flat untrue. All you have to do is look at the bravado around a game like Crysis, and how close to 60 can you get, to see how appealing people find pushing right up to the edge of limitations. There is a version of this that could exist with your dual-SLI Titan X mega-bucks computer where a developer pushes the absolute limits of what money can buy right now, and people would salivate about how amazing it looks "and can you believe it is pushing this stuff so hard it can barely push 40 frames?? it looks incredible!!", but this is a financially terrible idea. This is what made arcades so goddamned exciting, they were financially irresponsible for regular-ass people like you and me. It felt like peering into the future, the absolute limitations of what all humanity was capable of at that moment, and was fucking rad.
 
I saw a screenshot of a fighting game that was ported that had a giant (metal?) ball as one of the characters. Was I hallucinating or is it real?
 
Slowdown is a very important part of some STGs. They are somwetimes not even hardware related, but just hardcoded.

I saw a screenshot of a fighting game that was ported that had a giant (metal?) ball as one of the characters. Was I hallucinating or is it real?
Waku Waku 7? But it's more like a tank with a police dog.
 
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