Are the other MS games coming to Switch?
It's worth noting that there seems to be some (a lot) of variance on the stiffness of the d-pad.
I've heard people say that theirs is almost unusably stiff, and others whose are not stiff at all. Mine is the latter.
There's always the next fighting game Sunsoft made, Astra Superstars which was released only in Japan on the Saturn. It's a favorite of mine, much more than Waku Waku 7 because the action all takes place in the sky throwing typical 2D fighting game conventions out of the window. Definitely check it out!
http://www.hardcoregaming101.net/sunsoftfighters/sunsoftfighters3.htm
Windjammers is coming to PS4 and Vita. I think Sony may have struck some sort of deal to have it on their platforms, so I don't think it will appear anywhere else for awhile.
I figure for any of the bugs and/or improvements that have been discussed to have a shot of actually happening, getting it all in a concise and easy to follow place then linking Hamster to it is the best bet. Maybe with even some light translation if anyone is able/willing would be super helpful. Here is a quick and dirty pass that I will improve as I have time. Please further detail or let me know anything I am overlooking.
To be clear to anyone wandering in, personally I don't find any of the below as a major barrier to not consider getting these games so please don't interpret it as shit's busted.
Bugs - All Games
Bugs - Metal Slug 3
- Audio Delay -- Demonstrated here. *Captured using current latest version which fixed the color problems.
Bugs - King of Fighters '98
- Autofire -- Sporadic start up. Input can be dropped when tapping the button.
- Excessive Slowdown -- This one is difficult to demonstrate and unlikely to be improved so focusing on excessive slowdown problems not originally present will be the most productive. If you know of a particular section or boss fight let me know. If we are not able to demonstrate specific examples here I'm gonna drop this before linking.
Improvements
- Music -- Theme is missing the vocal track.
- BIOS Switch - Ability to flip between MVS and AES
- Continues - Ability to set number of continues rather than just on/off
- Scanlines -- Configure post processing blur and scanlines independently.
Excessive slowdown in Metal Slug 3? As in moreso than on the real hardware? I find that hard to believe.
The Metal Slug games tend to run better on emulators than the real hardware, because emulators can cheat and run the virtual CPU at a higher clock speed. So if one is used to playing Metal Slug on emulators they may be falsely thinking that sluggishness might be caused by emulation issues, but that's actually an accurate rendition of how it's supposed to run.
"NEO TURF MASTERS" is a golf game released by SNK in 1996. Players can choose from a total of six golfers with different abilities and play on courses located around the world such as Australia or Germany. Players can test out their golf game skills against friends with game modes such as "STROKE PLAY" and "MATCH PLAY (2P battle only)".
Makes it sound like it's 2P only. Not true, right? I can play vs. CPU?
Bummer Thanks for letting me know. Hope then Switch gets Puzzle Bobble or one of the Magical Drops, those were really addicting specially in multiplayer.
I believe Match play (where the hold ends once player sinks the putt at a lower score and it just tracks how many holes you win, not your overall score) is 2P only.
The rest of the game should be 1 player and Stroke play versus CPU
Did a second pass on this. Will probably do one more unless anything else is found and then send it over to Hamster. Would like to give Neo Turf Masters a look before sending, as well.
Playing as handheld or with grip? Its not easy on the handheld but if you play with the grip and make sure to keep the lower part of your thumb between all four buttons it might work okay for you.
The game has more slowdown on the Switch than on the Wii VC from what I've noticed.Excessive slowdown in Metal Slug 3? As in moreso than on the real hardware? I find that hard to believe.
The Metal Slug games tend to run better on emulators than the real hardware, because emulators can cheat and run the virtual CPU at a higher clock speed. So if one is used to playing Metal Slug on emulators they may be falsely thinking that sluggishness might be caused by poor emulation, but that's actually an accurate rendition of how it's supposed to run.
It gets even worse with 2 players. I played through the game with a friend on my consolized MVS, and some parts like the stage 1 boss slow down to a fucking crawl.
I am primarily a pad player on PC fighters so I'm used to that thumb position. I have the calluses to prove it. Still struggling on the joycon.
Probably wouldn't if this port had practice mode.
Did a second pass on this. Will probably do one more unless anything else is found and then send it over to Hamster. Would like to give Neo Turf Masters a look before sending, as well.
Kinda wanna grab Shock Troopers today or tommorow, is it any good?
KOF98 is missing the opening vocals.
Probably wouldn't if this port had practice mode.
Yeah, I REALLY wish it had a practice mode. I want to practice with a couple of characters since I don't know their moves and would really like to mess around with them to get better.
Kinda wanna grab Shock Troopers today or tommorow, is it any good?
Windjammers is coming to PS4 and Vita. I think Sony may have struck some sort of deal to have it on their platforms, so I don't think it will appear anywhere else for awhile.
If you are to contact Hamster, then please also include what I have been explaining concerning ratio and scanlines.Did a second pass on this. Will probably do one more unless anything else is found and then send it over to Hamster. Would like to give Neo Turf Masters a look before sending, as well.
If you are to contact Hamster, then please also include what I have been explaining concerning ratio and scanlines.
Great, I am counting on you !I've been meaning to take a bunch of screenshots and do better analysis after declaring 150/scanline disabled "good enough" so thank you for pointing this out. Will dig in this afternoon.
seriously,how many frames has the turf master golf player animation??
that must be the smoothest animation of any 2D game ever.
holy shit
Yes, definitely, Level 1 is way too easy for that game, Level 3 is the most balanced in difficulty since that's the real normal difficultly while Level 4 is closer to hard.Does the difficulty things in the menu change things a lot? Level 4 keeps beating me haha.
Are the issues in these glaring? I want to jump on Metal Slug 3 (since I buy it on almost every platform available) but im worried abour the shooting problems.
Are the issues in these glaring? I want to jump on Metal Slug 3 (since I buy it on almost every platform available) but im worried abour the shooting problems.
It's VERY any good!
If you like run n' gun shooters (e.g. Commando, Ikari Warriors), it's an excellent example of the genre.
You bet your ass it's good!
They'd probably charge the same amount regardless, so I don't think it really matters. Do these games have save states and the same UI across the board?I wonder if these games would be on Virtual Console if Nintendo had it ready for launch? Does it really matter to a publisher?
The game has more slowdown on the Switch than on the Wii VC from what I've noticed.
If you are to contact Hamster, then please also include what I have been explaining concerning ratio and scanlines.
They must allow exactly x4 original resolution (their 100 ratio being based on x3 resolution does not allow exact x4 original resolution).
For x4, they should offer a much better scanlines pattern. You can see it in my post here :
http://www.neogaf.com/forum/showpost.php?p=231580781&postcount=245
The pattern I am talking about is to the right of the picture.
Sure, it takes some efforts to do what I ask, but when you are meant to display 240p games on 1080p screens, having a proper x4 resolution and good scanlines looks like the least developers should do.
Their current solution is fine for the Switch screen (as it is 720p). So ratio = 100 (x3) and their scanlines pattern is ok for this. Not for 1080p gaming on TV.
Which would mean that it always renders 720p and scales up to 1080p (blargh) in TV mode, or possibly the screenshot just uses 720p no matter what. I'll know more when I take better shots.
I figure for any of the bugs and/or improvements that have been discussed to have a shot of actually happening, getting it all in a concise and easy to follow place then linking Hamster to it is the best bet. Maybe with even some light translation if anyone is able/willing would be super helpful. Here is a quick and dirty pass that I will improve as I have time. Please further detail or let me know anything I am overlooking.
To be clear to anyone wandering in, personally I don't find any of the below as a major barrier to not consider getting these games so please don't interpret it as shit's busted.
Straight Up Bugs
Would Be Cool
- Sound Delay -- Video demonstration would be aces, will see what I can do
- Autofire -- Still unclear if this is an actual bug or working as intended. Will investigate.
- Excessive Slowdown -- This one is difficult to demonstrate and unlikely to be improved so focusing on excessive slowdown problems not originally present will be the most productive. If you know of a particular section or boss fight let me know.
- Anything else?
- BIOS Switch - Ability to flip between MVS and AES (assuming some weird licensing thing or whatever isn't holding this up somehow)
- Continues - Ability to set number of continues rather than just on/off
- Scanlines -- Configure the post processing blur and scanlines independently.
- More? (Note: trying to keep these as focused and grounded as possible. Yes, there are all sorts of cool stuff in the greater possibility space, but try to be realistic with any suggestions, please.)
I can back up that metal slug 3 claim, im glad it isnt just me, I have so much trouble just trying to autofire, I thought the slowdown was part of the game though, like a 1:1 port, but I guess its actuallyisnt suppose to be like that im guessing from your post, also, though it hasent done it the last time i played, it still took like 2 seconds before it exists out of the pause menu
But it's not a Neo Geo game.
I know, right??? I wasn't familiar with this game, so I checked it out on YT. I saw the golf club swing animation and was like "Damn, that's impressive!"
Can you play these Neo Geo games with a single joycon? I want to do multiplayer Neo Turf Masters with the pair I already have.
Looking on the eshop and fugging TURF MASTERS is available!? such an amazing golf game i'm really REALLY tempted.