Next wave of neo geo switch arcade archive revealed. No dates.
-Burning Fight
-Metal Slug X
-KOF 95
-Robo Army
-Mutation Nation
These are also coming to PS4/XBO BTW, with the exception of KOF'95 being replaced by Real Bout Fatal Fury.
Hamster announced this during their live stream on niconico yesterday.Originally Posted by Glowsquid
Next wave of neo geo switch arcade archive revealed. No dates.
-Burning Fight
-Metal Slug X
-KOF 95
-Robo Army
-Mutation Nation
Yes! Finally some great classic brawlers on PS4! Where did you get this info?
My understanding is that 95 is the better of the classic kofs before 98Okay deffo getting Metal Slug X and Robo Army. 50/50 on KOF '95. Haven't played the other two.
how is it even possible that there is still no baseball stars
My understanding is that 95 is the better of the classic kofs before 98
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Definitely planning on playing these(except KOF 95 since I already played and 1cc that)!Next wave of neo geo switch arcade archive revealed. No dates.
-Burning Fight
-Metal Slug X
-KOF 95
-Robo Army
-Mutation Nation
What are people's opinions of the current best vertical space shooter and horizontal space shooter?
Burning Fight is out. I've never played it.
-Metal Slug X
This version of Metal Slug X doesn't have all that extra and cool stuff that was in the PS1 version, does it? I think that one had Missions and such.
Finally got my first one of these thanks to Metal Slug X. However... is it just me or is the button responsiveness not great? I swear I'm jamming this fire button but it's just not acting like I am. Heck, sometimes there's just gaps where I'm not firing at all. What gives? I tried the auto-fire mode and it's even slower.
Checking on again for Windjammers or Baseball Stars....
... leaving disappointed
I've played through all of Metal Slug X on Switch a couple times now, and I'm quite familiar with the Neo Geo original. Responsiveness and lag don't seem to be an issue, it's a very good port to me. Only accuracy issue I saw was very minor and rare cases of the game briefly running at what I'm pretty sure is a *smoother* than original frame rate. Very minimal though, I noticed it a couple times for a fraction of a second during low-action moments (for instance, in a fairly empty screen near the beginning of stage 4 or 5). FWIW, I've also noticed this happening in ACA Metal Slug 2. Seems like a minor emulation issue, but it's by no means a serious problem. Gonna have to play the Neo version with the Switch release fresh in my memory and compare further...
Metal Slug in general has always been a little... deliberate and (charmingly) clunky to control though, so it's possible that people who perceive some lack of responsiveness just aren't especially used to the games, or maybe are familiar with ports/emulation that less accurately reflect the original Neo Geo hardware? I've found playing on Switch pretty accurate to the original though.
Some thoughts on potential fixes/improvements if you're having any technical issues:
(1) I have noticed that turning auto-fire on for any of the ACA Metal Slug games can cause some lag. So maybe turn that off.
(2) Try a full power down on your Switch every now and then; might be some sort of memory leak issue that can be improved with a full reboot.
(3) Also, make sure it's not a controller issue? I'm not too trusting of 8bitdo's stuff in particular - have one of their pads but it's sometimes a little sketchy with syncing to the system. I generally play Neo Geo games either on TV with a Switch Pro Controller (Nintendo first party), or in portable mode with attached joycons. Haven't found those to be an issue.
There's no turbo fire option from the menu?I'm quite familiar with how Metal Slug typically feels. I've played X more times than I can count and 1CC'd a few games in the series (can't remember if X was one of them). I'm using the joycon I got with the system and it just can't fire as fast as I can press. Maybe my Y button is a little funky or something, or maybe this is just a good excuse to start thinking about a Pro controller.
Lately it feels like Hamster has been intentionally focusing more on one dominant "theme" genre in each batch of releases (3/5 of this set are Beat-em-ups, last round was platformers, etc.)... I wouldn't be surprised to see a Sports-heavy set fairly soon. There are a lot of pretty obvious choices for it: Baseball Stars, Super Baseball 2020, Sidekicks 2 or 3, Soccer Brawl, League Bowling, Dunk Dream/Street Hoop...
Probably answered, but is there a generally agreed-upon best KOF entry, and is it available via the ACA series yet?
KOF '98Probably answered, but is there a generally agreed-upon best KOF entry, and is it available via the ACA series yet?
Yeah, though it's one of the hardest KOF games ever!I've always had a bit of a soft spot for '95. As others mentioned earlier in this thread, it fits with '94 as having a more "gritty" aesthetic than the later games in the series, with some clear influence from the Irem veterans who worked on the game. Being able to edit teams was obviously a big leap forward from '94, we have the first appearance of Iori (and the iconic BGM of Arashi no Saxophone).
And man do I love some of those backgrounds: Italy stage fighting in that shallow water is STILL visually one of my favorite fighting game, the Japan team (NEO GEO LAND!) and AOF team's elevator at the start of the stage are both classics. The women's team's classy bar... Great stuff.
What display settings is everyone using for these ACA releases. Damn shame that there isn't an option for scanlines without smoothing. Such a strange oversight.
I think it's quite a bit longer and has a whacky, interesting cast of characters that all feel pretty unique ability-wise. Two of the pilots are a dolphin and a baby, which is just plain cool. There's just more content in Aero Fighters 2, from what I gather.Any real reason Aero Fighters 2 is considered much better than Striker 1945?
I think it's quite a bit longer and has a whacky, interesting cast of characters that all feel pretty unique ability-wise. Two of the pilots are a dolphin and a baby, which is just plain cool. There's just more content in Aero Fighters 2, from what I gather.
Also, I settled on a 150 size with no filter when playing in handheld on my Switch. It's a nice 3x upscale and looks clean on the Switch display.
If Hamster were to ever add an option for scanlines without blur I'd enable that, of course. I'll never understand it. They give us B1-5, which no one will ever use, but they can't include a regular scanlines filter.
I prefer Strikers 1945 to Aero Fighters 2, but I guess it's a matter of taste. For me, there are two main reasons:
(1) Aero Fighters 2 is a bit TOO long for my liking (though, yeah, Psikyo is notorious for second loops itself...)
(2) I prefer Strikers being a native vertical shooter (i.e., the game is designed for a screen that is taller than it is wide, not a "vertizontal" like Aero Fighters with vertical scrolling but a horizontal screen orientation). That's the main reason that Sonic Wings Special for Saturn, which has an actual vertical TATE mode, is my go-to game for the Aero Fighters/Sonic Wings series.
Actually, the main reason Psikyo was even formed was that Shin Nakamura, the lead designer of the original Sonic Wings (aka Aero Fighters), didn't like Video System's decision to focus solely on Neo Geo development. Nakamura wanted to make vertical games and disliked the Neo's horizontal screen limitation. So, he quit Video System and went and founded Psikyo along with some other like-minded Video System people. Nakamura made Sengoku Ace (very much a spiritual successor to Sonic Wings) as Psikyo's first game, then went on to make a bunch of other classics like Strikers I and II, Gunbird, Dragon Blaze, etc.
Also worth remembering that Strikers 1945 is not a Neo Geo game, so when people are saying "best Neo Geo shooter on Switch" they probably aren't including it. Psikyo did eventually end up doing Strikers 1945 Plus on Neo Geo (a remix of Strikers II with horizonal screen orientation...), but that's not available on Switch. It does seem that the original arcade Strikers II is on the way from Zerodiv though, I can't wait for it
Anyway, both Strikers 1945 and Aero Fighters 2 are good games and both are cheap and available on Switch. Get them both! But I'd pick Strikers first.
P.S. - what are people talking about, Aero Fighters having multiple characters to select? THERE IS ONLY ONE CHOICE, AND THAT IS SPANKY THE GENIUS DOLPHIN PILOT.