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Neon-soaked aesthetics in games

More Satellite Reign

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Yeah I think Satellite Reign is hard to beat in a contest of games that evoke that rain slicked, neon drenched cyberpunk awesomeness
 
Yeah, mostly adventure with focus on story and characters, but will have some combat too though.

I like, I want.

I'll add Majestic Nights. An episodic point and click adventure game set in the 80's, all about global conspiracy theories.
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I think Persona 5 is going to have some awesome neon scenes, based on the trailer.

This thread, in general, is awesome. I love neon. That was a huge part of what made Infamous SS so gorgeous.
 
First stage of Streets of Rage had a lot of neon signs in the background.
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Ditto for Einhander
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iS: Internal Section, an import Squaresoft game, had pretty trippy visuals as well, though not strictly neon-based
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Thanks to this thread, Power Drive 2000 is officially on my radar. That looks awesome...in a Rad Racer, 80s kind of way.
 
Posting to remind myself I need to add every single game mentioned to all appropriate wishlists, whether mobile, Steam, PS4, Wii U or 3DS (were any mentioned for the Nintendo family?)
 
Yep, it was a perfect fit for this topic.

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Too bad we'll never get to fucking play it.
Considering the game was pretty much finished, I wonder if they'll ever just put the game out for free like Volition did with the Saints Row PSP game that got cancelled.

Perhaps after Bethesda uses the Prey IP to release a Prey 2 made by someone else ?
 
Considering the game was pretty much finished, I wonder if they'll ever just put the game out for free like Volition did with the Saints Row PSP game that got cancelled.

Perhaps after Bethesda uses the Prey IP to release a Prey 2 made by someone else ?

What? I've only ever heard the complete opposite.
 
What? I've only ever heard the complete opposite.

Life after Prey 2: How Human Head recovered from cancellation

“We stopped working on Prey 2 near the end of 2011, and had been working on it for close to two years,” he says. “It was very close to an alpha state, with all major content pieces represented.

“We were at that point in a game where you can step back and see the whole picture and shift from developer to editor and decide which elements to cut and which elements to emphasis and polish."

"We had a great deal of content created, some of which was shown publicly but a lot of which was not.

“Our tech had progressed significantly past the live demo we ran at E3, Gamescom and PAX and was even more impressive. It’s my personal opinion that we would have been counted among the best looking games of the previous console generation.”

“As we said in response in October, we feel that the quality of the game was well represented by the materials we displayed in numerous public demonstrations on behalf of Bethesda and we are disappointed that fans won’t be able to see our vision come to life. We remain proud of the work that we did."

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