AlteredBeast
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Monster World SMS also plays like absolute shit, not that anyone was asking.
This is objectively false. This is one of my top 10 8-bit games. This and Dragon's Trap are more fun for me than any NES game, bar SMB3.
Monster World SMS also plays like absolute shit, not that anyone was asking.
I've seen Fatal Fury for the Game Gear, but I never knew there was a Master System version...
The Game Gear version looked and played really well, and it made impressive use of the Game Gear's colour palette:
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The Master System version looks identical: https://www.youtube.com/watch?v=wv45iGIFSts
Here's the Game Gear version: https://www.youtube.com/watch?v=tPHUzlXUdec
Also, there seems to be a port of Virtua Fighter Animation for the Master System as well: https://www.youtube.com/watch?v=OI88Rfz_64s Yet again, I thought this one was only available on the Game Gear.
Sure, but I also think it's an example of garish colors mentioned in the OP. Stuff like Aladdin looks more balanced.
This is like asking "What's more powerful? The Wii or Dreamcast?" One system is leaps and bounds more powerful than the other in like every single way to the point that it's almost a full generation jump.
Just wanted to add that in the nordic countries, or at least in Sweden, that really wasn't the case. The NES was the console to own here, probably since we got it earlier (Q3 1986) than most other European countries thanks to a local importer/distributor being interested early on because of them having imported Game & Watch to Scandinavia previously. I actually didn't even know about the SMS until the internet came around. But the Mega Drive was very popular here. It didn't completely dominate the SNES though, which was also very popular.
Sorry it just bugs me when I hear that all of Europe was Sega territory when that wasn't the case at all where I grew up so I just had to add that.![]()
This is like asking "What's more powerful? The Wii or Dreamcast?" One system is leaps and bounds more powerful than the other in like every single way to the point that it's almost a full generation jump.
No, the PS2 released only 15 months after the Dreamcast. That's quite a bit closer together than the gap between the NES and SMS, which was 26 months. But even so, yes, overall the PS2 is clearly more powerful, despite the DC having a few advantages.That is not apt at all. It is like comparing DC to PS2, which are also 2 years apart. DC to Wii is an 8 year difference.
DC to PS2 even has a few comparison points, like DOA2 and Crazy Taxi. Between those two games the difference was minimal and even possibly slanted in the DCs favor in a couple aspects, but once you consider GTA: VC, MGS3, etc, it is clear the DC isn't anywhere close, much like NES to SMS.
That's reasonable, but based on timeframes, it's probably more like asking Dreamcast vs. Xbox or Gamecube. Results are the same, though.This is like asking "What's more powerful? The Wii or Dreamcast?" One system is leaps and bounds more powerful than the other in like every single way to the point that it's almost a full generation jump.
That's reasonable, but based on timeframes, it's probably more like asking Dreamcast vs. Xbox or Gamecube. Results are the same, though.
Actually, because the NES has better audio than the SMS, it probably holds up better compared to the SMS than the DC does compared to the PS2, GC, or Xbox...
This is objectively false. This is one of my top 10 8-bit games. This and Dragon's Trap are more fun for me than any NES game, bar SMB3.
Well, I wasn't just comparing DC to PS2 while they coexisted; I was comparing overall system power, as you eventually see much later in the PS2's life. Even in '01, though, how good would DC versions of PS2 games like GTA3 or MGS2 have been? It could probably have done GTA3, but it'd have needed cutbacks...I disagree. While they coexisted, DC to PS2 wasn't a HUGE disparity graphically. DC to Xbox or GC isn't even close, though, even just with their respective launch titles. DC has nothing on Wreckless, Halo, Rallisport Challenge, Rogue Squadron, or Amped.
http://www.youtube.com/watch?v=4cVmmNqxYkEOne thing the SMS can do that I've not seen in any NES game is glitch free 8-way scrolling (i.e. scroll diagonally).
Actually, because the NES has better audio than the SMS, it probably holds up better compared to the SMS than the DC does compared to the PS2, GC, or Xbox...
It is like comparing DC to PS2, which are also 2 years apart. DC to Wii is an 8 year difference. DC to Wii has zero comparison, whatsoever.
DC to PS2 has a few comparison points, like DOA2 and Crazy Taxi. Between those two games the difference was minimal and even possibly slanted in the DCs favor in a couple aspects, but once you consider GTA: VC, MGS3, etc, it is clear the DC isn't anywhere close, much like NES to SMS. NES had games with special chips that bring it close or better than SMS, but that is pretty much the only way.
So a higher color palette and more on screen colors is an objective measure of SMS superiority over NES?
Well the Dreamcast had better visual quality than the Wii so you can use that as a balance.
The best of the best NES games don't touch an above average SMS games. Also while it was 8 years apart, the Wii was essentially overclocked 2000 hardware. Not to mention two years was a HUGE time in the 80s for hardware (unlike today). It more or less balances out.
Did you see the Gradius II example on the last page? The NES could compete and exceed when it had the right tools. You are right that the best 20 games graphically of the 8-bit generation (obviously not counting game gear, lynx, or tg16) are probably 90 percent SMS, but I am sure there has got to be 2 amazing NES games that would qualify,right?
Yes, that's why SNES is cleary superior to Genesis.So a higher color palette and more on screen colors is an objective measure of SMS superiority over NES?
So a higher color palette and more on screen colors is an objective measure of SMS superiority over NES?
http://www.youtube.com/watch?v=4cVmmNqxYkE
Smoothest NES game scrolling there is.
Nice. It looks like Turrican is hiding the glitches by making the left most tiles on the screen permanently blue.
It is like comparing DC to PS2, which are also 2 years apart. DC to Wii is an 8 year difference. DC to Wii has zero comparison, whatsoever.
In the 8bit days, a small difference in quantity of colors was a big deal. 8bit computer gamers had this as top priority when they had to do comparisons, for instance.So a higher color palette and more on screen colors is an objective measure of SMS superiority over NES?
Two years may not seem like much, but it can be a lot.
The Dreamcast -> PS2 gap was not terribly huge, and neither was PS2 -> Xbox. However, N64 -> Dreamcast was night and day, as was Master System -> Turbografx.
I find it interesting, though, because systems that release so close to one another are really fun to compare. Even with systems that are seemingly night and day like N64 -> Dreamcast, you can find examples of N64 games looking closer to Dreamcast. For instance, Star Wars: Rogue Squadron in high res mode, outside of its terrible frame rate, shows the N64 is not as far off from the Dreamcast as it may have seemed. And in this thread are several games which proves the Master System can hold its own against the Turbografx.
Yes, that's why SNES is cleary superior to Genesis.![]()
"Comparable"? MUSHA blows Crisis Force out of the water.But from a technical standpoint, there are examples of NES games that do compare to the Master System.
Posted earlier in this thread, Crisis Force looks amazing on the NES: https://www.youtube.com/watch?v=3cl2yizTrgQ&feature=youtu.be&t=2m46s
But then there are comparable things on the Master System like this fan made port of MUSHA: https://www.youtube.com/watch?v=zMnv-sx1AAg&feature=youtu.be
Both machines seems to have their up sides and down, despite one being newer hardware.
Yes, N64 to Dreamcast is a much better comparison. Probably pretty close to the differences between the NES and SMS actually.
This honestly tends to be true. Chances are if a system has better graphical prowess it has better processing prowess as well. The SNES was the exception because Nintendo decided to go with an outdated CPU as they planned to just use on-cartridge chips to make up the difference.
"Comparable"? MUSHA blows Crisis Force out of the water.
Though Crisis Force is using its own custom MMC that was developed by Konami
No way, NES is way more competitive in that match up. Maybe NES:SMSYes, N64 to Dreamcast is a much better comparison. Probably pretty close to the differences between the NES and SMS actually.
sörine;128057786 said:No way, NES is way more competitive in that match up. Maybe NES:SMSCE to PSX:N64
reamcast.
You're not confusing it with Monster Land, are you?
It's just a classic memory mapper, equivalent of the common Nintendo MMC3 mapper (used in 500 NES games) even more basic. All SMS cartridge use (very basic) memory mappers too.
All the more impressive NES games don't use coprocessor or special sauce (like in some SNES cartridge), just memory mappers with fine CHR-ROM granularity (for Tileset switching, specific to the NES) and a IRQ scanline counter (because missing it in the PPU and it's very helpful).
For me the "secret sauce" of the NES (like in Crisis Force) is the Tileset switching (which requires a fine memory mapper but is just memory mapper).
The Master System is indisputably better in regards to hardware but the Famicom trumps the library pretty easily imho. This is from a guy that greatly prefers the Mega Drive to the Super Famicom and the Saturn to the N64.
Yea, but the Saturn's library kinda mauls the N64 lol. You have to basically strip the Saturn of every multiplat and Japanese-only release to make it close.
you remember the (very terrible) thread. it should go without saying but...
I must be! I just looked at Monster World and I never owned that one (released in 1993 apparently? Way after US SMS' death.
That sucks to hear that it doesn't match up to WB in ML and WBIII. I might have to buy it off eBay to make my own conclusion. Shouldn't have any uissue on an American SMS, right?