Grecco said:Was thinking Release wise. Though Chronologically would be more fun.
Chronologically does cut back on a few games here and there, so it makes it a bit easier to deal with. No Legends!
Grecco said:Was thinking Release wise. Though Chronologically would be more fun.
CcrooK said:Even with the obvious flaws in the game, it turns out very good and I enjoyed it a lot. I'm really looking forward to the DLC that's in store. It's rare that I get excited about DLC. Very curious how they will tie things together in the end and I really hope we see a sequel in the near future. The problems that can be fixed can make for a second game to be off the charts of awesome. I really hope Mercury listens to their fans.
strideramc said:This thread has inspired me to go back and finish this game. I got about 1/3 of the way through and then just stopped playing.
daxter01 said:its a great game but for sequel they realy should improve framerate and hit detection
Climbing didn't feel this good since Shadow of the Collussus and Mirror's Edge. At some points the climbing parts got quite difficult but the game mostly rewarded you with an awesome scene if you managed to climb on top a tower. Showing the world in the background and often you could spot places you already visited. Climbing in games like Uncharted and Assassins Creed works well but outside of a few scenes it didn't look like Drake and Ezio were struggling to climb on mountains and buildings.Leshita said:Also make the climbing as responsive and intuitive as Uncharted.
Climbing was fine it was camera design that hurt platforming partsLeshita said:Also make the climbing as responsive and intuitive as Uncharted.
Every game has flaws and this one is no different. Unlike most games castlevania keeps adapting the game play with new abilities and with these reinforcements you begin to play differently. The block may not be responsive but if you play more thoughtfully then it works better. It's a hardcore approach and a big reason it won't sell very well. Thankfully it's exactly what I want.ShockingAlberto said:Or
OR
They played it and thought it was deeply flawed and did not like it
dextran said:Every game has flaws and this one is no different. Unlike most games castlevania keeps adapting the game play with new abilities and with these reinforcements you begin to play differently. The block may not be responsive but if you play more thoughtfully then it works better. It's a hardcore approach and a big reason it won't sell very well. Thankfully it's exactly what I want.
This pretty much confirms my suspicions that enjoying this game is just about prioritizing what you like and writing off everything else.dextran said:Every game has flaws and this one is no different. Unlike most games castlevania keeps adapting the game play with new abilities and with these reinforcements you begin to play differently. The block may not be responsive but if you play more thoughtfully then it works better. It's a hardcore approach and a big reason it won't sell very well. Thankfully it's exactly what I want.
I'm the OP, I loved the game, and my brothers and I went through it on the lowest difficulty. I recommend it -- the battles are lengthy no matter what the difficulty, so you'll get your share of gameplay either way. The combat is punchier and moves along at a brisker pace on lower difficulties, though, which will keep things fresh by getting you to new places more quickly... which is really the game's strong suit -- the experience of the journey to the end.Label said:Awfully tempted to turn the difficulty down to low so I can power through to the end of the game, because I so want to finish it but the combat bores me, which I guess is a bad thing as that's one of the games biggest focuses.