#14:
From the top of my head I'll just say about 10k-20k triangles. There's several versions of the character (hmm, did I just spoil something?) and with various item attachments so it's not that exact.
SamiV.
I am blown away what 50 men can do.
Bioshock has shock and awe? Demo is confirmed for not coming, yepSon of Godzilla said:Have they confirmed a demo? This game could totally bring Bioshock levels of shock and awe if done right.
WuselDusel said:Bioshock has shock and awe? Demo is confirmed for not coming, yep![]()
Didn't microsoft confirm that Remedy is making more ''episodic'' content?WrikaWrek said:Microsoft should hang on to Remedy. Keep them happy and exclusive i say.
TheOddOne said:Didn't microsoft confirm that Remedy is making more ''episodic'' content?
Cool.WuselDusel said:Alan Wake is "Season one" the DLC is the Bridge to "Season two" which would be the second game then. Saw this in an interview at videogamer.com
WrikaWrek said:Microsoft should hang on to Remedy. Keep them happy and exclusive i say.
GCX said:Remedy would love to make a sequel if AW is successful enough. The plot will have a clear closure but they still leave some room for a possible sequel aka "season 2".
Remedy spent almost five yers developing the first Max Payne and then put Max Payne 2 together in like 1½ years. It's quite a lot easier and faster to make a sequel than an original IP.randomwab said:Will we have to wait another six years to see what's in the hatch
Great news. Hopefully they can teach other developers their tricks and save our eyes from ever seeing dithered shadows again after they are done with AW. :lolFeindflug said:
acm2000 said:if the 4xaa 30fps 720p is true, then this sets the new benchmark for xbox graphics/engine, but i will wait for analysis, either way, day 1
The first half of the demo consisted of a trek through a dark forest to reach the gas station ahead to call for help. Along the way, Wake must combat dark creatures and a villain of sorts from the forest that move among the shadows to consume Wake. To take down the enemies that were sporadically attacking Wake, we had to use Wakes trust flashlight and a revolver. The enemies are prone to attacks after a beam of light catches them in a daze, so its best to combine both assets of Wake to their best ability especially since ammunition is limited.
The most astonishing segment of the first half was when an invisible evil took the form of a farming tractor and went berserk on Wake as we were in a trailer calling for help. Well spare everyone spoilers so they can experience it for themselves, but this scene helped enforce the belief that Alan Wake will be a memorable experience from start to finish.
To close off the first demo, we were able to call the police to come to our aid. After explaining the situation and finding out the truth about the villain that was playing predator in the forest, Wake was whisked away to see a stunning revelation that, no doubt, changes his perception of reality as his fictional stories are undoubtedly coming true.
The second portion of the demo was used to show off the action of Alan Wake. Fighting off enemies from the set of a concert stage, Wake must protect the life of his friend with the wide variety of weapons at his disposal. Among the many weapons that were available to Wake were: flashbang grenades, flares, a high-powered flashlight, and several others.
While the enemies did come in numbers, the amount of flash bangs and flares provided were more than enough to overcome the odds. I would throw flares at each end of the stage and chuck a flashbang or two into the darkness to keep them from advancing too close to the stage. Many times Wakes comic of a friend would provide a spotlight for Wake to stand in and be saved from any harm. So all in all, the second half of the demo was a little underwhelming in comparison to the first demo, but Remedy Entertainment got their point across the action doesnt exactly play second fiddle to the suspenseful thrills of the storyline.
szaromir said:To me, it sounds like there still will be some screen tearing in the final game.
We're right now just fixing bugs and making sure nowhere in the game would the framerate never dip below 30 FPS. I know there's still a few heavy locations in the game where we resort to dipping below 30 FPS, but we're working very very hard to get all those solved.
The game is locked to 30 FPS (well, except menus, manuscript pages, etc which run at 60 FPS). All cinematics are guaranteed to run 30 FPS (as we actually background load the next location, in case there's a location change). If you saw video tearing in the published press material, it's 99% due to video sync issues (E.g, PAL video cams or 59.97 Hz vs. 60.00 Hz screen update).
While playing Alan Wake on a Xbox 360, if the game framerate drops below 30 FPS we resort to screen tearing (same idea as Gears of War uses).
We're right now just fixing bugs and making sure nowhere in the game would the framerate never dip below 30 FPS. I know there's still a few heavy locations in the game where we resort to dipping below 30 FPS, but we're working very very hard to get all those solved.
There a quite a few. FNR4, Fallout 3, Fear 2 etc. None look as good as AW though, outside of IQ.chandoog said:Not really, other games have done that too before i'm sure.
JaggedSac said:So does this mean the frame rate is always below 30 ?
Game is looking like it will be fun as hell to play.
cool, getting more excited for this now.danwarb said:Great to hear screen tearing shouldn't be an issue.
chandoog said:Not really, other games have done that too before i'm sure.
Well gameplay wise it's a small-ish part of exploration and exposition, and a big part shooter. The light stuff makes it a quite different shooter from usual though, which is nice.marathonfool said:Any more info on the gameplay would be appreciated. Listening to Idle Thumbs last week, they made this game sound more like a shooter which is exactly the opposite of what I'm looking for. Taking account of Remedy's previous games, I wouldn't be surprised.
Blimblim said:I guess I didn't post in the right thread before, so here goes again:
Got to watch and play the game yesterday. While my full preview will have to way for a few hours, I can already say that technically this game is maybe at the top of what I ever saw running on consoles this generation. It's definitely up there with Killzone 2 and Assassin's Creed. I was in awe most of the time, it's just crazy how much stuff they managed to get into their engine while still having it run already almost perfectly smoothly (still some slight tearing from time to time, but the final build should be better).
I've always been a big fan of Remedy (ever since Future Crew) and how they could push hardware like no others, but I wasn't expecting this game to be that impressive in terms of lighting, draw distance and effects.
Blimblim said:I guess I didn't post in the right thread before, so here goes again:
Got to watch and play the game yesterday. While my full preview will have to way for a few hours, I can already say that technically this game is maybe at the top of what I ever saw running on consoles this generation. It's definitely up there with Killzone 2 and Assassin's Creed. I was in awe most of the time, it's just crazy how much stuff they managed to get into their engine while still having it run already almost perfectly smoothly (still some slight tearing from time to time, but the final build should be better).
I've always been a big fan of Remedy (ever since Future Crew) and how they could push hardware like no others, but I wasn't expecting this game to be that impressive in terms of lighting, draw distance and effects.
mujun said:Let's hope it doesn't turn into a gif spam game :lol
It's not as "in your face" as Killzone 2, it's a much more moody game so it would work as well for GIFsmujun said:Let's hope it doesn't turn into a gif spam game :lol
acm2000 said:if the 4xaa 30fps 720p is true, then this sets the new benchmark for xbox graphics/engine, but i will wait for analysis, either way, day 1
eso76 said:was supposed to be, and more of a shooter.
When AW was first unveiled i was thinking/hoping there would be little to no shooting in the game :/
Seems like designers these days are unable to think of anything that doesn't involve a gun.
eso76 said:Looks fabulous, but it's disappointing to hear the game has become a lot more linear than it was supposed to be, and more of a shooter.
When AW was first unveiled i was thinking/hoping there would be little to no shooting in the game :/
Seems like designers these days are unable to think of anything that doesn't involve a gun.
eso76 said:there's a few 720p 4xaa games actually; GRID, Dirt2, FNR4, RE5, Lost Planet 2...
Looks fabulous, but it's disappointing to hear the game has become a lot more linear than it was supposed to be, and more of a shooter.
When AW was first unveiled i was thinking/hoping there would be little to no shooting in the game :/
Seems like designers these days are unable to think of anything that doesn't involve a gun.
Always-honest said:i actually think this is a good thing. this is much better for story immersion.
Totally. We saw how FarCry 2´s "open world" turned out.LazerRanger said:I think an obssession with making games open world for the sake of it is one of the biggest problems of this generation; it recently damaged a few potentially great games "Prince of Persia 2008" most noticeably. So if a team as good at storytelling as Remedy would prefer for their game to be linear I'll definetly trust their judgment.
eso76 said:Also, i am familiar with remedy's previous works...so ?
Being familiar with naughty dog games i should have expected nathan drake to not be able to shoot and attack enemies and break wooden crates by spinning around ?
We have known by recent declarations that everything that happens in game it is not controlled, but the different events (Number of enemies, objects and ammo positions ) are not always at the same spot. Is it True?
Yes, our game doesnt have a predetermined script on the apparition of certain elements, we dont want to make the placer feel he is always playing the same thing and make him believe that he knows what is going to happen every minute. Its a surprise element. Furthermore, depending on the players ability, he will obtain different quantity of objects and they will appear more often.
Speaking about the last thing you said, We should think that there are different levels of difficult, and depending about it, certain aspects of the game could change?
I dont think Im able to speak about that yet, I believe (Laughs) but definitely, Alan Wake is a Remedy game, if you have played Max Payne before, you will know which way the wind is blowing. (Max Payne's highest difficulty was really challenging, 2 hits and you were dead in many cases. Also there were save amount limits per chapter)
There are exploration elements in the game, right?
Correct, there is exploration in the game. The player can decide if he wants to go straight to the action or he rather explores his surround. As we have said before, the game is not a sandbox, but you have a lot of playfield to explore around, daylight and nightlight.
During the game, Will we play puzzles?
Well, there are no puzzles properly spoken, like the ones we can find in games like Resident Evil or Silent Hill, we dont want to cut the action and pop-up a screen, asking you to make a calculus or a Sudoku (Laughs). Puzzles are integrated in the game, and they will not cut the action in any moment. For example, in the playable demo, we can see how Alan needs to reach a high zone which is blocked and the ladder is broken, so, he has to find a different way to cross the path, and he has a lots of options including objects, weapons or mechanisms. That is the kind of puzzles you will see in Alan Wake.
Observing the new that came up about the length of Alan Wake might be 8-10 hours, it contradicts the quantity of situations and episodes we can see in the game, How long the game will be?
We dont know where did that new come from or if it was a misunderstood, but we definitely have not confirmed or event talked about the length of the game. I cant say a word about it at the moment, but Alan Wake is not a game like Modern Warfare whose campaign mode its not too long (About 6 hours). Alan Wake is a complete, extended and not-rushed experience. The first episode, for example, lasts around hour and a half, and the rest of the episodes are in that interval, and we have a lot of episodes.
All right, next subject, Could you introduce us into the importance and variety of vehicles in the game?
I cant speak about it specifically, but I can confirm that there are several vehicles in the game besides the car. The car is an optional vehicle to cover long distances, but it is a essential element in certain missions.
CaptiveMotion has announced that it has completed work on the facial animation for Alan Wake. The company provided facial capture services for the developers at Remedy to use in the upcoming thriller. One of the more intriguing aspects of the announcement is that the facial capturing done by CaptiveMotion was actually done separately from the full body motion capture used in the game, which was completed six months prior. As a result, CaptiveMotion had to "present the data in a fashion that Remedy could easily integrate it into their pipeline."
Rad- said:Also AW's facial animation is just now complete, using pretty awesome looking technology:
http://xbox.joystiq.com/2010/02/26/fun-facts-about-alan-wakes-facial-animation/
Blimblim said:I guess I didn't post in the right thread before, so here goes again:
Got to watch and play the game yesterday. While my full preview will have to way for a few hours, I can already say that technically this game is maybe at the top of what I ever saw running on consoles this generation. It's definitely up there with Killzone 2 and Assassin's Creed. I was in awe most of the time, it's just crazy how much stuff they managed to get into their engine while still having it run already almost perfectly smoothly (still some slight tearing from time to time, but the final build should be better).
I've always been a big fan of Remedy (ever since Future Crew) and how they could push hardware like no others, but I wasn't expecting this game to be that impressive in terms of lighting, draw distance and effects.
eso76 said:there's a few 720p 4xaa games actually; GRID, Dirt2, FNR4, RE5, Lost Planet 2...
Blimblim said:Our preview is finally up, sorry it took longer than anticipated!
Pretty nice video interview, dare I say
http://www.gamersyde.com/news_gamersyde_preview_alan_wake-9022_fr.html
I think you can't go wrong with going with the LCE, but wanted to let you know that the "Game Add-On Token redeemable on Xbox LIVE for the first Alan Wake add-on content pack" is also in the non-LCE edition.
You heard it here first.