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New Alone In The Dark Gameplay Video: "Real World Rules Demo: Part 2"

Bildi said:
I still would like to see a lighting engine where everything casts a shadow correctly (like pipes on a wall). I think I always notice it because eveything else is so utterly amazing and 'perfect' and this one little element is 'less than perfect'.

everything was casting shadows in the first part of the previous video, when the main character was swinging that...neon light/jedi sword. I haven't seen realistic casting of shadows in any other part of the videos though.
 
Bildi said:
I still would like to see a lighting engine where everything casts a shadow correctly (like pipes on a wall). I think I always notice it because eveything else is so utterly amazing and 'perfect' and this one little element is 'less than perfect'.

Isn't there kickass middleware we're supposed to be seeing this year ? Called 'Englighten' or something - they were putting it into Epic's engine, so I guess we'd be seeing an awful lot of it when it is implemented.
 
A couple of new screens. Didn't see them posted yet.

http://www.primotechnology.com/2008/03/01/shine-a-light-on-these-new-alone-in-the-dark-screens/

alone06.jpg


alone05.jpg


Actual enemies, too!
 
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