Should have told you this earlier, that was an awesome post D-e-f.
I thought the game would use Miiverse, what will Uplay add to this?
Have they said if the game will use the Wii Classic Controller Pro? I know Black Ops 2 can use it in addition to the new Wii U Pro controller and Wiimote/nunchuck.
Have they said if the game will use the Wii Classic Controller Pro? I know Black Ops 2 can use it in addition to the new Wii U Pro controller and Wiimote/nunchuck.
If you die in the game you die for real?
I never understood hype for this game. Watched the trailer and I don't see anything that special. It is using WiiU's gamepad somewhat well, but thats about it. The game looks horrible visually, and it doesn't seem that all fun
I think a lot of us are just excited over a possible return to true survival horror, and the Demon's Souls-eque perma death features along with the unique game pad integration make for a seemingly compelling experience.I never understood hype for this game. Watched the trailer and I don't see anything that special. It is using WiiU's gamepad somewhat well, but thats about it. The game looks horrible visually, and it doesn't seem that all fun
I never understood hype for this game. Watched the trailer and I don't see anything that special. It is using WiiU's gamepad somewhat well, but thats about it. The game looks horrible visually, and it doesn't seem that all fun
This game looks awesome guys.
I do hope it has a lot of secrets and different routes/bosses as Dark Souls.
Was there a interview or something where the developer said they were trying to do a Zombie Dark Souls or are you guys just making this a pipe dream?
The producer of the game said that DS is her favorite game, and the team obviously was inspired by it.That actually looked pretty good. I really like using the Wii-U screen for upgrades and inventory stuff. Very cool. I absolutely hate holding the tablet up against the tv though. That looks so unnecessary and awkward.
Was there a interview or something where the developer said they were trying to do a Zombie Dark Souls or are you guys just making this a pipe dream?
The producer of the game said that DS is her favorite game, and the team obviously was inspired by it.
It uses a similar kind of messaging system as is found in Demon's/Dark Souls.
That's where the similarities stop.
It uses a similar kind of messaging system as is found in Demon's/Dark Souls.
That's where the similarities stop.
And when you die, you start overIt uses a similar kind of messaging system as is found in Demon's/Dark Souls.
That's where the similarities stop.
After seeing d-e-f post I am confident that this is the AAA game for me at U.S. launch. I hope it's punishing and rewarding as the Souls games.
/hyped
And when you die, you start over
And when you die, you start over
You don't start over in Dark Souls, you just drop your souls on the spot. Your character does not lose progress.
If anything it's the most permanent and consistent game I have ever played because it saves constantly and every decision is 100% permanent.
ZombiU integrates the GamePad far, far too heavily into the core design philosophy to offer a pointer option. I'm torn on the matter. I loathe dual analogue and find pointer controls to far more precisely emulate the feeling of a mouse and better connect a first person weapon to the act of aiming with your hand. But a significant portion of ZombiU's appeal is the GamePad usage, and it wouldn't be possible with pointer aiming.
That actually looked pretty good. I really like using the Wii-U screen for upgrades and inventory stuff. Very cool. I absolutely hate holding the tablet up against the tv though. That looks so unnecessary and awkward.
Was there a interview or something where the developer said they were trying to do a Zombie Dark Souls or are you guys just making this a pipe dream?
So if you die you respawn as someone new that has to make it back to your body to retrieve your equipment and the game is a open world that you have to traverse a good distance to get to where you were if you die. That is very cool.
And when you die, you start over
I remember reading that they took inspiration from Dark Souls as far as general atmosphere and "life actually being important". Never read the source directly though, if it even existed.Was there a interview or something where the developer said they were trying to do a Zombie Dark Souls or are you guys just making this a pipe dream?
Have they said if the game will use the Wii Classic Controller Pro? I know Black Ops 2 can use it in addition to the new Wii U Pro controller and Wiimote/nunchuck.
And you can go where you died and pick up the items of the last survivor.
For one, you can see that clearly from the systems they're integrating and then, yes, in one of the E3 interviews or walkthroughs Gabrielle Shrager (?) flat out confirmed that a) she loves Dark Souls like crazy and b) this has influenced the game a lot (which, as I said, you can clearly see in the "(live)-corpse-run"/roguelike mechanics and type of online integration.
The game is not open-world! They have made that clear. There will be wide open areas, though, but it's not a big open world. You can see the map on one of the screens I posted.
Small screen gun turret and sniper rifle usage is awful. Map, inventory, and such that benefits from a touch screen, great, but I hope the Wii U's controller screen doesn't routinely get used for things that should be on the big screen. Reminds me of DS touch screen "buttons" being used when there were still buttons free on the DS. Stop using it just because it's there.
So if you die you respawn as someone new that has to make it back to your body to retrieve your equipment and the game is a open world that you have to traverse a good distance to get to where you were if you die. That is very cool.
Hoo-Doo you have played it?
Campaign? No, the Gamerpad is vital for the single-player game.
Multiplayer? Uses the Gamerpad and WiiU Pro controller (no word on if you can substitute the pro with Wiimote/nunchuck or any other Wii accessories).
The game is not open-world! They have made that clear. There will be wide open areas, though, but it's not a big open world. You can see the map on one of the screens I posted.
Its not open world?...So the only things making it like a soul game is dying and having to get back to your body without dying to retrieve it. Is that correct? If its not open world is it level based or something? Do you respawn at a checkpoint? The whole thing that make DS so tension filled is the distance your traveling and how connected everything is.
Well, there are certain points that you can access through the sewers. So, for instance, my character died after I grabbed the medicine needed from the nursery and was trying to escape. My next character is spawned at the hub area, and then I can either travel to the nursery on foot, or either access the sewers to automatically spawn to a pothole at the beginning of the nursery, which I have to travel through again and find my former (now zombified) character and kill him/her to get access to bag that holds all the items I have collected so far.
Any skills or attributes you gain with your character is tied to said character, and will not carry over to your next character after dying.
Its not open world...So the only things making it like a soul game is dying and having to get back to your body without dying to retrieve it. Is that correct? If its not open world is it level based or something? Do you respawn at a checkpoint? The whole thing that make DS so tension filled is the distance your traveling sometimes and how connected everything is.
BruceLeeroy said:Hoo-Doo you have played it?
People desperately want this game to be the next "GAF darling" by connecting it to Dark Souls every two sentences when it only really borrows a few mechanics that are loosely related to the Souls series.
Still, they are great mechanics and could potentially work really well in this setting so I applaud Ubisoft for it, but it's very disingenuous to call this game "dark-souls-esque" in any way, shape or form.
I'm pretty sure I have posted this before.
I was talking about Dark Souls, not ZombiU
Really that is awesome! I did not know that.
The game is not open-world! They have made that clear. There will be wide open areas, though, but it's not a big open world. You can see the map on one of the screens I posted.
People desperately want this game to be the next "GAF darling" by connecting it to Dark Souls every two sentences when it only really borrows a few mechanics that are loosely related to the Souls series.
Still, they are great mechanics and could potentially work really well in this setting so I applaud Ubisoft for it, but it's very disingenuous to call this game "dark-souls-esque" in any way, shape or form.
I'm pretty sure I have posted this before.
eXistor said:It doesn't look to be open world as in, say, Skyrim, but they very much suggest that all levels are interconnected as is also supported by the world map.
Well there really isn't any better comparison I can think of when talking about the loot, death, and messaging system, but yes they are very different games in many ways.
I think people are grabbing a hold of the "GAF darling" angle though because it's a return to the survival horror genre (not Dead Space 3 or RE6) and most hands-on impressions have been very positive. For me, playing the demo was enough to convince me that ZombiU not only has the opportunity to be a great Zombie game, but also a great survival horror game in general.
This is the impression that I got.
I can't believe people keep bringing up Demon's Souls/Dark Souls. What the hell? It's some FPS with zombies with 'Zombi' in the name lol. Is it just because it's dark and people really want it to be good? I mean it might be an incredible game for all I know, but nothing about this reminds me of Demon's Souls at all.
I can't believe people keep bringing up Demon's Souls/Dark Souls. What the hell? It's some FPS with zombies with 'Zombi' in the name lol. Is it just because it's dark and people really want it to be good? I mean it might be an incredible game for all I know, but nothing about this reminds me of Demon's Souls at all. I feel like if a game is good on its own merit then you don't have to pull something ambiguous like "Demon's Souls-esque" to talk about why it's good.
The only thing interesting about this game IMO is the application of the Gamepad, but I haven't played it so I have no idea if it's good or not.
Dead in this game is almost as punishing as the Souls series, you die you lost your ammo, weapons and items in the same way you lost you souls. That's the similarity betweeen both games.I can't believe people keep bringing up Demon's Souls/Dark Souls. What the hell? It's some FPS with zombies with 'Zombi' in the name lol. Is it just because it's dark and people really want it to be good? I mean it might be an incredible game for all I know, but nothing about this reminds me of Demon's Souls at all. I feel like if a game is good on its own merit then you don't have to pull something ambiguous like "Demon's Souls-esque" to talk about why it's good.
The only thing interesting about this game IMO is the application of the Gamepad, but I haven't played it so I have no idea if it's good or not.
I can't believe people keep bringing up Demon's Souls/Dark Souls. What the hell? It's some FPS with zombies with 'Zombi' in the name lol. Is it just because it's dark and people really want it to be good? I mean it might be an incredible game for all I know, but nothing about this reminds me of Demon's Souls at all.
has anyone confirmed that you can "WIN" Zombie U??
You're right, but it's just kind of funny.Like that has anything to do with anything. Sometimes I wonder if people actually think about what they are posting before hitting the submit button.
Ah ok, it makes some sense now. Guess we will see if it does it as well as Demon's Souls did. I get the comparisons now, but I mean at the same time...there's a whole lot more to what makes those games great than those mechanics.It has similar gameplay features that were obviously inspired by it. You know how you die in the Souls series and have to get back to your bloodstain in order to reclaim your souls? Here your character becomes a zombie when you die and still has all the items for survival you had in your inventory. You then spawn as a new survivor and have to find your old character and kill him/her in order to get your items back. You can also leave messages for other players as well, including ones that offer false information. Beyond that, you can also die very quickly and have to be on your toes while being surrounded and multitasking with the second screen.
You're right, but it's just kind of funny.