Krappadizzle
Member
Courtesy of Rexatality:
Source
I'm really liking how this is shaping up.
Endgame:
How Chaos system is being expanded:
edit: Haha, saw the typo in the title, if a mod could change it to (Gamespot) I'd appreciate it.
Rexatality said:Some details include:
- 3 to 5 upgrades for each power
- Some new details about the upgrades (Like Corvo's rat swarm can be upgraded to follow Corvo around)
- Expanded chaos system
- More nuanced endgame where the decisions you make (Who you killed/didn't kill, who you supported/didn't support) change the endings (Basically, there are more than 2 ending branches for Dishonored 2)
Source
I'm really liking how this is shaping up.
Endgame:
The endgames are much more nuanced than last time. They're not just a gate at the end, but they're rather branches along the way: who you supported and who you didn't support, and who you killed and who you didn't. It makes a series of permutations of the endgame. Put all those permutations together, and then put different voice-over with commentary on it, and you have very many different states.
How Chaos system is being expanded:
We found that last time, people were deciding who to kill or not based on the Heart. They'd pull out the Heart, they'd point it at a guy, it would whisper some secrets about him, and if [players] thought he sounded like a dick, they killed him. In their minds, bad people contributed less to chaos. That wasn't actually mechanically true, but because they believed it was true, we said, "We need to make that true this time." We added a system where people in the world are either sympathetic, guilty, or murderous.
Killing people contributes to chaos; it destabilizes the world around you. But killing a sympathetic person is worse in terms of weighting than killing a murderous person. That's a concession we made to the more nuanced desire that players had. Also, it solved a problem, because players were like, "Oh, it just comes down to killing fewer than 20 percent of the people." Not anymore. The weighting is different character to character.
At the beginning of a given mission, we take all the characters in the world--the random guards and such--and we procedurally decide whether they're sympathetic, guilty, or murderous, so every time it's different.
Corvo's Devouring Swarm in the first game, the upgrade was: The rats are more vicious, they destroy bodies faster, and they kill people faster. That was it--one power, one upgrade. Now you can do that, but you also have an upgrade that allows you to make two swarms. You can be attacking two different groups of people with rats. You can also upgrade it to have large swarms. You can upgrade it so that your swarms follow you, so when you take off running or Blinking across the ground, there's a trail of rats behind you, Pied Piper-style. That's a light dive into how we break up the upgrades.
edit: Haha, saw the typo in the title, if a mod could change it to (Gamespot) I'd appreciate it.