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New DmC: Devil May Cry gameplay [Dante Redesigned Again]

GuardianE said:
It's good. Just not that good. Certainly not enough to sway my opinion.
I don't think it has swayed peoples opinion of the game at all, but I think it's helped to quell some rage however.

It's harder to get really fussy when you've got decent eye-candy thrown at you.
 
ironcreed said:
I'll give you that and never said or have even expected it to live up to the depth and feel of the originals. I am only saying that one should be open minded to the possibility that the game itself could still end up being a fun experience, despite not being as fast or complex. However, I suppose the die-hards will not accept anything less and that is of course their right. Some of us are just obviously more open to change than others, and I guess I'll leave it at that.
You really should not classify all of us as die-hard DMC fans only. Well, I am a die-hard DMC fan but more importantly I'm an action game fan. A chunky sub-30fps action game can go to hell for all I care no matter who is the star. The DMC fan hate comes from them screwing up the lore and killing character designs. The game hate comes from action fans who don't want to play on a garbage engine.

That's not being closed minded. That's having standards for a genre you like. You might as well condemn all FPS fans who dislike games <30fps as closed minded. You can disagree with the thought but it isn't unwarranted by any means.

UrbanRats said:
The problem is that i hated 2 out of 2 NT games, as far as gameplay goes, now that's a major factor.
This as well. ;)
 
ZephyrFate said:
Am I the only one who thinks that piece of art with Dante + the angels is actually really cool looking? Like well done, I guess.
It's the best thing to come out of this whole shitfest. And It's not even close...
 
ZephyrFate said:
Am I the only one who thinks that piece of art with Dante + the angels is actually really cool looking? Like well done, I guess.
There better be a huge ass centerfold bundled with the game of that poster.
 
ironcreed said:
No, but writing a game off before it is even finished, let alone before you even get to play it sure is.

Erm... you should be around here a lot more. There's a reason a lot of complaints exist.
 
Ookami-kun said:
Erm... you should be around here a lot more. There's a reason a lot of complaints exist.

Already covered on the last page. I said I will grant you guys complaining about the game running at 30FPS on the pop-up-fest Unreal engine. We can actually find some common ground as far as that goes. All I am getting at is I think that one should be open to the possibility that the game itself still might end up being something that is enjoyable, despite not being as fast and fluid as the originals in the gameplay department. Again, I guess some of us are just more open to that possibility than others.
 
ironcreed said:
All I am getting at is I still think that one should be open to the possibility that the game itself still might end up being something that is enjoyable, despite not being as fast and fluid as the originals in the gameplay department. Again, I guess some of us are just more open to that possibility than others.

Depends on how you regard NT.
 
ironcreed said:
Already covered on the last page. I said I will grant you guys complaining about the game running at 30FPS on the pop-up-fest Unreal engine. We can actually find some common ground as far as that goes. All I am getting at is I still think that one should be open to the possibility that the game itself still might end up being something that is enjoyable, despite not being as fast and fluid as the originals in the gameplay department. Again, I guess some of us are just more open to that possibility than others.

Imagine Uncharted 4 is being developed by Cell phone developer #12. It's pretty much guaranteed to be shit, going by their track record.
 
It seems that the game keeps looking better each time they show it, and considering they don't even have a listed release date yet, I'd imagine they are still knee deep in development. It's interesting to see how it'll shape at TGS and at E3 2012.

I was watching the trailer again - and I'm absolutely loving the changes in environment. Particularly by using color. That's something DMC1 did well, and DMC3...not so much. Everything in DMC3 felt grey. And only mixed it up in two distinct areas, the strip club and when you go to that demonic hell near the end of the game.

The inclusion of weapon changing plus Nero's Devil Bringer mechanic should be interesting. And I'm glad that Ninja Theory is using normal and special move cancels. That's the first step in understand what makes DmC, DMC. The next step is too see their dodging mechanic. You need to be able to evade cancel mid normal move. And depending on the special move, that as well. I know they showed off some trickster stuff earlier.

I'm actually beginning to think Ninja Theory may adopt a control scheme that works with all styles at once.

I've actually mapped out a system that would mostly cover all the styles in a strong control mechanic.

L2 = trickster dash. (in air) dash in air. Multiple presses mean back to back dashes.
L1 = dante trigger
R1= traget lock/move modifier
R2 = weapon set switch (i.e, bayonetta)
Triangle = melee
O = swordmaster
Square = press and hold, regular fire, multiple presses -> crazy cancel into gunslinger moves
X = jump
d-pad = quick item slots (or if there is further depth for weapon changing, assign it here)
Right analog = camera
L3 = royal guard??? maybe. we're running out of buttons here.


But biggest thing, I feel - is to use L2 to dodge via trickster like how it's done with Bayonetta. But, save for Royal Guard, this is actually a pretty decent way to cover all the styles. Not to mention that it covers Swordmaster and Trickster perfectly (two of the more popular styles by most gamers). Understandably, gunslinger seems a bit iffy, but the concept of pressing and holding to fire at regular pace is something that a lot of people have requested, much like Bayonetta, it shouldn't be a problem. And of course once you start pressing it multiple times, you do a style cancel and dante begins do whatever gunslinger moves are contextual. I.e, do it in air - you get rain storm. Do it after hightime, you get rising rainstorm. etc.

whatever it may be, the instant style change in DMC4 wasn't practical. It was convienent because it was on the d-pad, but switching it up mid-combo was tough for a lot of people.

If they even want to further ape DMC3/Bayonetta, you could include quicksilver by having it activate after a last second dodge.

And obviously, the old school style of dodging, R1+direction+X could still be in there.
 
alr1ghtstart said:
Imagine Uncharted 4 is being developed by Cell phone developer #12. It's pretty much guaranteed to be shit, going by their track record.

There you go, lol. Not everyone thought Heavenly Sword and/or Enslaved was shit. As the guy above said, I think what this really all boils down to is whether you like Ninja Theory or not. While I thought Enslaved was decent at best, Heavenly Sword was far from being shit. It had a hell of a presentation and fantastic characters. Especially for a 2007 game. It was just too damned short, if anything.
 
Enslaved was pretty good, better than Devil May Backtrack 4. Not that I think Ninja Theory is the right choice for a DMC game, but they're not a bad dev
 
The new Dante look is a drastic improvement from the junkie look that was first presented. Not to say that it's great or the greatest thing ever, just that the original design was pretty shitty and carries no presence that isn't shoved in your face in the way M. Night Shamalan shoves his hints in his movies.

At the very least he doesn't turn people off at first glance.

I'd say it's a bit difficult to judge the gameplay from the video but suffice it to say that unless the game carries the spirit of the mechanics from DMC3 at 60 fps the way any sane fan and future fan of this series will want, then it`s going to only sell in relation to its marketing.

When I say difficult to judge I mean that I can clearly see the blatant attempt to show us action that is reminiscent of the earlier games as a measure of 'We're listening! Please don't write us off!' but until we see a hands-on level people played by people who are able to show us the depth and nuance of your mechanics, people are going to continue to be suspicious as they have a right to.

The fact that the game is open to being critiqued excessively so as to be a joke is only brought about by the way the game had been initially presented and Ninja Theory`s somewhat mediocre past performance. Basically, once you dig yourself a hole (like in FFXIV) it`s tough to climb out of it.
 
ironcreed said:
Already covered on the last page. I said I will grant you guys complaining about the game running at 30FPS on the pop-up-fest Unreal engine. We can actually find some common ground as far as that goes. All I am getting at is I think that one should be open to the possibility that the game itself still might end up being something that is enjoyable, despite not being as fast and fluid as the originals in the gameplay department. Again, I guess some of us are just more open to that possibility than others.
It's not that we aren't open.

I am willing to bet that most if not all of us would be more then happy to admit that are nay saying was wrong if Ninja Theory delivered a fun game.

The thing is they haven't done it so. Now if you are a fan of theirs then so be it, but frankly I'm not. Their games are aren't just not up to DMC standards they simply aren't good.

Hell they couldn't even finish HS and Sony had to fly in part of the GoW team just to help finish the mess to get it out the door and even then the GoW team couldn't salvage that train wreck of a battle system.

Enslaved has boring combat and terrible screen tearing.

We aren't being closeminded. The fact is Ninja Theory knew what they were getting themselves into when they took agreed to this, and they have left themselves open to every single peice of Naysaying because never in their entire history as a company have they been able to deliver a AAA quality product and that is what this franchise is.

They have the burden of proof, that they are indeed up to the challenge or not and it has nothing to do with people being open minded.
 
ironcreed said:
Already covered on the last page. I said I will grant you guys complaining about the game running at 30FPS on the pop-up-fest Unreal engine. We can actually find some common ground as far as that goes. All I am getting at is I think that one should be open to the possibility that the game itself still might end up being something that is enjoyable, despite not being as fast and fluid as the originals in the gameplay department. Again, I guess some of us are just more open to that possibility than others.

Why should I give NT benefit of the doubt given their track record? If NT was a completely new studio that never released a game before or haven't release one in a looong time, I can see where your complaints of us not being open minded have weight. But that's not the case at all.

NT released two games in the last 5 years. We have their own work to judge them by. And the very reasonable verdict is that they are incapable of developing a deep, immersive combat system that fans of the DMC can be excited for. Until NT proves otherwise, the skepticism is deservedly warranted and is a very reasonable reaction.
 
alr1ghtstart said:
It did, however the combat, performance, and controls were utter shit in both of them.

Enslaved felt like it played itself, and I definitely was not very fond of that. However, I did not have a problem with the combat in Heavenly Sword. No, it was not Ninja Gaiden or Devil May Cry, but that did not stop the game from being fun and an enjoyable experience.

I love action games with complex combat, but I can also can appreciate when a game is simply fun to play, if the game itself is of sufficient quality. It is obviously those who have to have 10 button combo combat that will probably be disappointed. Personally, that is not a requirement for me. To each their own.
 
ironcreed said:
Enslaved felt like it played itself, and I definitely was not very fond of that. However, I did not have a problem with the combat in Heavenly Sword. No, it was not Ninja Gaiden or Devil May Cry, but that did not stop the game from being fun and an enjoyable experience.

I love action games with complex combat, but I can also can appreciate when a game is simply fun to play, if the game itself is of sufficient quality. It is obviously those who have to have 10 button combo combat that will probably be disappointed. Personally, that is not a requirement for me. To each their own.
That's good for you, and that is good for Ninja Theory if that is what they are hoping for.

It isn't however good enough excuse not to have DMC fans rip them apart for it.

It's not about being open minded. Don't take the job if you can't do it, or if you do expect to be called on it.
 
ironcreed said:
All I am getting at is I think that one should be open to the possibility that the game itself still might end up being something that is enjoyable, despite not being as fast and fluid as the originals in the gameplay department.

Why are you stressing the framerate? It's a critical component sure but then you have what seems to be a slow battle system that looks clunky which is 100 times worse in my opinion.

The thing that separates your run of the mill action game from DMC/Bayo/NG is the fluidity in combination with a complex/deep battle system that is possible to master given enough effort. Given in and letting this become nothing more than 'enjoyable' action game is taking it out of an already limited genre (yes I consider these games a genre).

If I wanted a pretty action game I'd play God of War 3.
 
here I fixed this screen to be more realistic
csKn0.jpg
 
TruePrime said:
That's good for you, and that is good for Ninja Theory if that is what they are hoping for.

It isn't however good enough excuse not to have DMC fans rip them apart for it.

It's not about being open minded. Don't take the job if you can't do it, or if you do expect to be called on it.

LOL, have at it, man. The direction they are going has obviously pissed a lot of people off and I guess that is their right, if they are not getting the performance and gameplay that meets their minimum standards. As for myself? I am just going to wait and see and hope that they simply make an enjoyable game that is fun to play. Who knows? I may end up hating it as well, lol. Fact is, I just won't know until I see for myself.
 
Zabka said:
Dragon's Dogma better be one hell of a game.
So far I can't get behind this one either.

The amount of people who seem to be working on it is fucking insane, not to mention the combat looks awful compared to DMC 4.

Not only that but I swear if they don't tone down the amount of times the characters repeat shit from the Comic Con build it would cause me to kick my own PS3/360 out the damn window.
 
So let's say this game was 60fps....would that please people?

Not trolling since I can't tell the difference ( my eyes are getting bad at the old age of 22...damn whippersnappers). I just want to know if that is the main issue most people have here. The gameplay is a toss up since we don't know how involved capcom's staff is...so I guess that is a concern.

The little they shown doesn't look to be that bad. Even my shit eyes can tell it's not as smooth as previous dmc games(but that could be due the game not being close to completion). I get that Ninja Theory has to prove themselves and they initial douchey my way or the highway attitude put a lot of people off but yeah just wondering.

also White Haired Dante wasn't exactly the bastion of great character design,IMO. As long as he's a cocky wise cracking douchebag that likes to have CRAAAAAAZZY parties( and doesn't have the grrr vocie the original trailer had. Rebuen or bust Capcom....or Bosch..or for fun North) then that's the character of Dante we all know and love. Sadly we will get chain smoking brooding Dante...but the art does give me hope.
 
Knux-Future said:
So let's say this game was 60fps....would that please people?

Not trolling since I can't tell the difference ( my eyes are getting bad at the old age of 22...damn whippersnappers). I just want to know if that is the main issue most people have here. The gameplay is a toss up since we don't know how involved capcom's staff is...so I guess that is a concern.

The little they shown doesn't look to be that bad. Even my shit eyes can tell it's not as smooth as previous dmc games(but that could be due the game not being close to completion). I get that Ninja Theory has to prove themselves and they initial douchey my way or the highway attitude put a lot of people off but yeah just wondering.

also White Haired Dante wasn't exactly the bastion of great character design,IMO. As long as he's a cocky wise cracking douchebag that likes to have CRAAAAAAZZY parties( and doesn't have the grrr vocie the original trailer had. Rebuen or bust Capcom....or Bosch..or for fun North) then that's the character of Dante we all know and love. Sadly we will get chain smoking brooding Dante...but the art does give me hope.
60 FPS is only a part of the puzzle.

Just running smooth does not a good game make, just look at DMC 2 which was a very flawed game despite the fact it has the best Dante design.
 
revolverjgw said:
Enslaved was pretty good, better than Devil May Backtrack 4. Not that I think Ninja Theory is the right choice for a DMC game, but they're not a bad dev

Umm, no.

Especially not in the gameplay and combat aspect.
 
Kayo-kun said:
Umm, no.

Especially not in the gameplay and combat aspect.

Seriously. Outside of the backtracking(which started awesome due to Dante...then you began to miss the arm),that shitty dice game (fuck whoever thought of this up the ass), and some of the boss fights being very annoying. DMC4 has to be one of the more underrated games of this gen. It gets too much shit. It was fun as fuck despite it's flaws.
 
Knux-Future said:
So let's say this game was 60fps....would that please people?

Well, it would please people insofar that they consider this sort of thing the absolute minimum baseline for making a good DMC game.

But that ties in to the bigger idea of why DMC needs 60fps, and that is because it has one of the best action game combat systems of all time. 60fps is thus just one part of the puzzle.
 
TruePrime said:
So far I can't get behind this one either.

The amount of people who seem to be working on it is fucking insane, not to mention the combat looks awful compared to DMC 4.

Not only that but I swear if they don't tone down the amount of times the characters repeat shit from the Comic Con build it would cause me to kick my own PS3/360 out the damn window.
DD gameplay just looks sloppy, which is totally out of character for Capcom in gameplay previews. Usually their games are rock solid even at early stages, and I'm still amazed they made a fantasy squad action game without co-op after shoehorning it into a bunch of their singleplayer franchises. If there's one thing that I can't stand in modern Capcom games it's babysitting their stupid AIs.

I think they just had a Costanza-esque "Do the opposite of everything" day at Capcom.
 
Zabka said:
DD gameplay just looks sloppy, which is totally out of character for Capcom in gameplay previews. Usually their games are rock solid even at early stages, and I'm still amazed they made a fantasy squad action game without co-op after shoehorning it into a bunch of their singleplayer franchises. If there's one thing that I can't stand in modern Capcom games it's babysitting their stupid AIs.

I think they just had a Costanza-esque "Do the opposite of everything" day at Capcom.
Yeah I just don't know.

Not to mention they seem to think/say that they want this to be the wests Monster Hunter, thing is if they are talking selling 4/5 Million in a single region thing like Monster Hunter 3rd, they are out of their fucking minds thinking DD will pull that.

As it stands I have a very hard time seeing that thing do 3 million world wide (and this is if Japan really take to it) let alone in one damn region.

I just can't get over that the bulk of the DMC 4 team who made such amazing combat between Dante and Nero could some how make such a boring repetivie peice of garbage combat system like DD.
 
Knux-Future said:
So let's say this game was 60fps....would that please people?

Not trolling since I can't tell the difference ( my eyes are getting bad at the old age of 22...damn whippersnappers). I just want to know if that is the main issue most people have here. The gameplay is a toss up since we don't know how involved capcom's staff is...so I guess that is a concern.

The little they shown doesn't look to be that bad. Even my shit eyes can tell it's not as smooth as previous dmc games(but that could be due the game not being close to completion). I get that Ninja Theory has to prove themselves and they initial douchey my way or the highway attitude put a lot of people off but yeah just wondering.

also White Haired Dante wasn't exactly the bastion of great character design,IMO. As long as he's a cocky wise cracking douchebag that likes to have CRAAAAAAZZY parties( and doesn't have the grrr vocie the original trailer had. Rebuen or bust Capcom....or Bosch..or for fun North) then that's the character of Dante we all know and love. Sadly we will get chain smoking brooding Dante...but the art does give me hope.

If you can see the difference between a movie and the local news, you can tell the difference between framerates.
 
lowhighkang_LHK said:
L2 = trickster dash. (in air) dash in air. Multiple presses mean back to back dashes.
L1 = dante trigger
R1= traget lock/move modifier
R2 = weapon set switch (i.e, bayonetta)
Triangle = melee
O = swordmaster
Square = press and hold, regular fire, multiple presses -> crazy cancel into gunslinger moves
X = jump
d-pad = quick item slots (or if there is further depth for weapon changing, assign it here)
Right analog = camera
L3 = royal guard??? maybe. we're running out of buttons here.

Dante trigger doesn't need a whole dedicated button, that could get moved to L3 or R3.
Also im iffy on the idea of a bayo style dodge, but you could make it
analog+L2 = dodge roll,
standing still + L2 = royal gaud

Holding for regular fire is not cool >:( The opposite would be better. tap for normal fire, hold to style. makes more sense imo. forward+hold [] = gun stinger. hold[] + analog = twosome time. means no charge shot, but it was useless with dante anyway.

I didn't mind the style switching in DMC4, It's just that they weren't balanced enough. Swordsmaster was godly, while the others were kinda gimped. Except royal gaurd which is super uber awesome. Love *trying* to be good at Just Gaurding. the metal on metal sound of a successful block is awesome.
 
Knux-Future said:
I guess. Maybe it just doesn't bug me that much..
Just do yourself a favor and rent a Ninja Theory game.

Done? Ok.

Now play it.

Done? Ok.

Now download the Wipeout HD demo.

Enjoy.
 
ironcreed said:
There you go, lol. Not everyone thought Heavenly Sword and/or Enslaved was shit. As the guy above said, I think what this really all boils down to is whether you like Ninja Theory or not. While I thought Enslaved was decent at best, Heavenly Sword was far from being shit. It had a hell of a presentation and fantastic characters. Especially for a 2007 game. It was just too damned short, if anything.

Not to mention some of the worst QTE bosses ever, amongst many other things. Enslaved is a better game to measure them by, and that ain't saying tons(especially when we are wanting an awesome DMC game).
 
Yoshichan said:
Just do yourself a favor and rent a Ninja Theory game.

Done? Ok.

Now play it.

Done? Ok.

Now download the Wipeout HD demo.

Enjoy.

Dude. I've palyed both of their games and found them to range from mediocre to solid. I got Wipeout HD and yeah it looks smooth as fuck. and?

I don't care as long as the games don't chug at points. The screen tearing was a bigger problem to me than the framerate in NT's other games and even that I got used to.

It;s the gameplay that I worry about. Heavenly Sword's combat was fun until it became repetitive.
 
Knux-Future said:
I guess. Maybe it just doesn't bug me that much..

Now thats actually possible, since some people really dont care about framerate that much. As long as the game plays smooth with no slowdown, they're good. Now while this might be true about alot of games, the reason why people are up in arms about it is because, every DMC game has run at 60 fps. Its kinda a step backwards.

It just makes the motions and everything look much smoother and faster in general. Now when games focus on having huge detailed environments (take Gears of War 2 or 3 for instance) or Final Fantasy XIII, then people or usually ok with a lower framerate. But if a game looks a little worse or even equal to its predecessor and runs at a lower framerate? Gamers get irate.

Another example is the Sonic series (hear me out). Sonic Adventure 2, Heroes, and 06 ran at 60fps, however Colors and Generations run at or around 30. The trade off is ok (in my eyes anyway) since they run at what seems like a smooth locked 30, and look much better than their predecessors.
 
Teknoman said:
Now thats actually possible, since some people really dont care about framerate that much. As long as the game plays smooth with no slowdown, they're good. Now while this might be true about alot of games, the reason why people are up in arms about it is because, every DMC game has run at 60 fps. Its kinda a step backwards.

It just makes the motions and everything look much smoother and faster in general.

not to mention all NT games are stuttery messes that don't even get to 30fps.
 
Knux-Future said:
Dude. I've palyed both of their games and found them to range from mediocre to solid. I got Wipeout HD and yeah it looks smooth as fuck. and?

I don't care as long as the games don't chug at points. The screen tearing was a bigger problem to me than the framerate in NT's other games and even that I got used to.

It;s the gameplay that I worry about. Heavenly Sword's combat was fun until it became repetitive.
Chill the fuck out. After your last post, I just thought you never noticed a difference between 30 and 60. Clearly this is not your case.
 
HYDE said:
Not to mention some of the worst QTE bosses ever, amongst many other things.

up until the fox dude, I would disagree(The water lady boss and the big cockroach dude were fun)....fuck that shit. Had to watch my brother beat the rest of the game..but that was more due to the stupid controlling the arrows bullshit.
 
Yoshichan said:
Chill the fuck out. After your last post, I just thought you never noticed a difference between 30 and 60. Clearly this is not your case.

I am chill...sorry. Just wondering aloud is all. Didn't mean to offend if I did.
 
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